Zhu

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Zhu

@poorzhu

SSBM Player/Commentator・#28 SSBM All-Time・Wombo Combo'd・Frontend Engineer・Prev @startgg

Katılım Aralık 2013
965 Takip Edilen25.8K Takipçiler
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Zhu
Zhu@poorzhu·
Today is my last tourny as a competitor. Can't compete at the level I want given where I'm at in life. Been competing for so long and think it's time to develop other skillsets + give back in other ways. ♥ to everyone who supported me, my life is so much better because of it.
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James “jchensor” Chen
James “jchensor” Chen@jchensor·
I’ve shared this before, but every time it shows up it’s worth sharing again. Fighting Games are just like this. This is overloading the Mental Stack. Obviously your actions are limited in Fighting Games, so you have to feint by creative means. Crouching for half a second, changing directions of walking for half a second, whiffing LPs, etc. You’d be surprised at the very subtle things people react to in milliseconds. One of my favorite examples is something Mike Ross used to do in SFIV with Honda. Instead of just doing a raw Headbutt at opponents to attack, he would take advantage of the Special Move button window and make Honda walk forward for just the tiniest fraction of a second before Headbutting. People relax when they see Honda walk forward. They assume he’s lost his charge, so they’re baited into walking or approaching or lowering their defense. So the Headbutt would come out and catch people by surprise. But all it took was that tiny millisecond of walking forward, and it was enough of a feint to get people to subconsciously react to. Another example: if you want to walk up and Throw someone in the middle of Neutral because you got them scared to press buttons, even the slightest crouch for half a second in the middle of walking forward can cause the opponent to be convinced you’re going to attack instead of Throw (esp. in SF6 where crMK DRC is such a threat), making them less likely to Tech the Throw. So like GSP talks about here, feinting is very important. Making your opponent overly stimulated by subtle cues can make them less likely to react to your actual angle of attack.
Dan Mehmet@Danmehmet_

GSP on Feinting. Mastering feinting is what separates high level fighters from bums. You're literally sending your opponent's nervous system into overload. Feinting works because the brain has to guess the attack from early cues like shoulder, hip, and weight shift before the strike actually happens. Feed it false data and it commits to the wrong defense or forces an erratic movement. Once they bite, there's a hard window ,roughly 100-300ms, where their brain is literally busy finishing the first defensive decision and can't start the next one. Feinting can make the opponent start shifting from proactive defence (anticipating) to reactive defence (waiting for confirmation), which is way slower. Even slight position changes cost time to reset. Under fast exchanges, the brain also has a response selection bottleneck (psychological refractory period effect), meaning it struggles to switch between defensive options instantly when actions come in rapid sequence. This is why you sometimes see even high level guys make basic mistakes under fire. None of these happen in isolation. Understanding and mastering feints seems basic but it's one of the hardest things to master. In essence it is the ability to increase your opponents reaction time. That's like a super power in fighting.

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Cyrain
Cyrain@Cyrain·
This is easily one of the wildest posts about Melee I've seen since the Ultimascout days that seems to be said in earnest and is coming from a legit competitor. I don't think there's a single sentence here that's not at least weirdly hyperbolic and kinda misleading at very best.
ivy sly@ivy_sly_

@ZainNaghmi My opinion, as a "professional fighting game developer"

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aMSa 🎮 🇯🇵
aMSa 🎮 🇯🇵@aMSaRedYoshi·
I can’t believe Melee gangs are in Japan😭
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Zhu
Zhu@poorzhu·
@SsbmGinger @DarkGenex I have been thinking about (and not doing) this for 20 years. cheers to 20 more
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Ginger
Ginger@SsbmGinger·
@DarkGenex Platform combos and more specifically reaction tech chasing on platforms when it’s possible, it’s easily the biggest pain point in the average falco’s punish game
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Ginger
Ginger@SsbmGinger·
At the airport for a few hours AMA!!
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Zhu
Zhu@poorzhu·
@Buunshin I love ghost voices too, sick set
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aloe ⊬
aloe ⊬@youseerain0·
@poorzhu they have this tweet in dictionary dot com’s “unalive” definition page
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Zhu
Zhu@poorzhu·
what doesn't unalive you makes you stronger
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Zhu
Zhu@poorzhu·
@dz_ssbm WAS THIS OVER BEFOREEEE
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Mitch
Mitch@dz_ssbm·
Its a listen to anberlin and think about how I miss @poorzhu kinda morning
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Zhu
Zhu@poorzhu·
@SSBMGOSU @n0ned I don't think this point sways the original argument one way or another btw, just pointing it out
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Zhu
Zhu@poorzhu·
@SSBMGOSU @n0ned you actually can get mouseclick (not sure about tactile but I'm guessing it's possible?) for ABXY. I personally have it and like it (most ppl hate it lmao) it's more responsive for sure but I actually think it's a little harder to short hop but that might just be me
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n0ne
n0ne@n0ned·
The defense that zjump is just claw is fraudulent because irl if you switch to claw midmatch it takes a sec or so to adjust the hands. If i see you do this in my peripheral ill start spamming knee since youre giving up defense for offense (no wavedash out of shield etc). Its the downside of claw. Not to mention it takes another sec or so to switch back whenever you do. No top professional in history has used claw 24/7 except javi iirc? And he was known for not having the best defense. Not throwing shade, its just the tradeoff of claw style. (Also ironic that i just got off watching a samus match, he’d get samus’d quite a bit) Zump gets all the perks and none of the natural flaws. Therefore it is cheating. Ppl mask it as a simple remap but you just get better offense and better defense at once, because of more convenient button locations. So someone neutral will be worse vs zump since the whole point of it is to be faster/more plus on hit. Onzjump you can hold ctick down + jump with z on command etc .Imagine the perks of that in scrambles to improve your defense game. Or in neutral combined with CC. Original Controller jump button locations are off to the side, awkward to c-down and jump need to claw if you wanna do that. Jump on Z button is way too convenient to abuse this. Fraudulent Its not only unfair to other ppl who don't use it who plays the same char as you, but it also just buffs yourself relative to ppl who main chars who can't benefit from this at all, even if they decided to be a cheater like you lol Wobbling was detrimental to the spectator, whereas zump is detrimental to a non-remapped competitor. Since spectators are usually more on the casual/entertainment side, they dont understand it completely Still think wobbling is more legitimate than zump (and we still banned it btw) Miss me with that ‘its more ergonomic’ shit btw, not even my kid believes that one. Youre playing a competitive fighting game. Deal with it/take more breaks/ practice better handcare/ go watch a movie. Peeps will try to use any excuse to make something illegitimate seem legitimate Pretty much all top players agree it shouldnt be allowed btw but peeps dont want backlash so they dont speak out or are tired of nothing being done (personally idgaf, bring it) Rectangles got nerfed already. Its time to address this now, theres no excuse Thats the TLDR
ً@9029Raven

@n0ned how has zjump impacted the neutral/punish/defense balance? i’m not disagreeing id just love to pick ur brain about it

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Tarolg
Tarolg@BrTarolg·
She said yes :)
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Kalindi
Kalindi@spotdodge_shine·
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Fiction | 69% Apparel
Fiction | 69% Apparel@FictionIRL·
Sliced ice cream always tastes better than scooped but they don't want us talking about it
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Spots
Spots@Spots__·
I'm a certified Falcon hater, but I will always go to bat for this being the best combo in Melee history. That down tilt, dude. That FUCKING down tilt!
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