Zhu
17.1K posts

Zhu
@poorzhu
SSBM Player/Commentator・#28 SSBM All-Time・Wombo Combo'd・Frontend Engineer・Prev @startgg



GSP on Feinting. Mastering feinting is what separates high level fighters from bums. You're literally sending your opponent's nervous system into overload. Feinting works because the brain has to guess the attack from early cues like shoulder, hip, and weight shift before the strike actually happens. Feed it false data and it commits to the wrong defense or forces an erratic movement. Once they bite, there's a hard window ,roughly 100-300ms, where their brain is literally busy finishing the first defensive decision and can't start the next one. Feinting can make the opponent start shifting from proactive defence (anticipating) to reactive defence (waiting for confirmation), which is way slower. Even slight position changes cost time to reset. Under fast exchanges, the brain also has a response selection bottleneck (psychological refractory period effect), meaning it struggles to switch between defensive options instantly when actions come in rapid sequence. This is why you sometimes see even high level guys make basic mistakes under fire. None of these happen in isolation. Understanding and mastering feints seems basic but it's one of the hardest things to master. In essence it is the ability to increase your opponents reaction time. That's like a super power in fighting.

@ZainNaghmi My opinion, as a "professional fighting game developer"



@n0ned how has zjump impacted the neutral/punish/defense balance? i’m not disagreeing id just love to pick ur brain about it




















