Hey guys. This weekend we are going to host a retake on public playtest that we had unfortunately canceled last sep. everyone who are interested and able to participate we are waiting for you sat 9PM(EST) and for European players 8PM(GMT)
I didn't have anything special to post on game's 6years anniversary but here is a demonstration of day1 build of bo4(timestamp Oct 9, 2018) paired with our server emulator. To all our fans who have been with us throughout this long journey, we are getting closer and closer...
@Ald4r yes its been on github with full sourcecode for it to compile, available for everybody. however if you are not familiar with basics of compiling it by yourself I added latest build in repository's release section you can get it here:
github.com/project-bo4/sh…
@project_bo4 I’m sorry if this has been asked before but will project-bo4 have offline/local play to be able to make PC high rounding (in zombies) competitively viable?
@Just_Caffrey Honestly we have reached a point to have fully operational client and our test server been running now for weeks now. I would really like to make it publicly available for everybody to experience it rn but its not the right time for it with majority of playerbase tuned into bo6.
It was about these days last year I finally got AsyncMatchmaking service fully working after days of inspecting captured original game's packets and trying to recreate it on our own server along reversing lobby system's join procedure to patch dedicated server requirement for it.
we will post a demonstration video of it later this day and also we are going to have an official beta release available for everybody soon(exact times tbd). I have been working hard last few weeks to get things ready and make sure we deliver highest quality possible
Real serverlist with its functionality connected to the demonware's matchmaking server... we had this now for a long time but didn't know when would be a right time to unveil it; anyways today we tested it online and its working flawlessly as expected.