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Patrick Schroen
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Patrick Schroen
@pschroen
Creative Developer and Tech Lead / Senior Interactive Engineer @madebymonogram / Judge @fwa / @okaydevs https://t.co/L0hwB1FUID https://t.co/ZZzJagdNFg 🛸👽🤓
Toronto, Canada Katılım Aralık 2010
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Patrick Schroen retweetledi

sunsets, from space, in real time, in your browser
spent this past month learning about atmospheric scattering to build beautiful skies and lighting
happy with the result so far, lots to try still
r3f.maximeheckel.com/atmospheric-sc…
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Patrick Schroen retweetledi

Patrick Schroen retweetledi

A tour of the post-processing features in my WebGPU engine.
Chaining global passes like blur, bloom, and pixelate, on top of a disturb pipeline with its own options: distortion, black and white, lighten, darken, noise, RGB split, and more. It also supports layer and plane UV isolation. Planes can have optional shadows and rounded borders. Behind-the-scenes split view shows the raw pass vs final composite.
Built from scratch with the WebGPU JavaScript API. Lightweight, minimal code, 0 dependencies, modular custom components 🧩.
Next, vertex work and finish the MTSDF generator I’m building in Rust. ✨
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Recreating the Mars demo in Space.js, well kind of. 🤓
The editor is getting there though, slowly.
#threejs #webgl #mars #gui
x.com/pschroen/statu…
Patrick Schroen@pschroen
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Last year I worked on a cinematic Mars demo, featuring high quality 2k textures, with some help from @btjakes and John Van Vliet.
Happy to share it's been awarded an FWA of the Day!
thefwa.com/cases/mars-demo
#threejs #webgl #mars

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Patrick Schroen retweetledi

I wanted to download and render the full data set but it seems 1TB drive space is not enough to unzip it 😅 So here's the first six layers rendered with 3d-tiles-renderer.
I'll eagerly await the streamable version - I'm always ready to render more Mars
#threejs #nasajpl #gis
Casey Handmer@CJHandmer
Currently making a streamable version of this available online. Uploading at 10 GB/hour from two different connections. So, at this rate, about a week more to go... I read stories about early Google server farms catching fire and I just want to say that in my whole life I've experienced computer hardware failure 8 times and 7 of them have been during the ~1% of my life when I worked on this project.
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Finally added a simple 3D example for the Wobble class.
alien.js.org/examples/three…
#threejs #webgl #alienjs
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Patrick Schroen retweetledi

Last week, I published a chapter about color. It's fairly comprehensive:
makingsoftware.com/chapters/color…
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Another motion blur experiment from last year, this time with an animated Fibonacci sphere.
alien.js.org/examples/three…
#threejs #webgl #shader #fibonacci #sphere #motionblur
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@garrettkjohnson .@garrettkjohnson's blue noise sketches and motion blur:
github.com/gkjohnson/thre…
github.com/gkjohnson/thre…
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This example also adds depth to the motion blur, a modification to the previous motion blur implementation (also by @garrettkjohnson), so objects closer to the camera are blurred more.
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Last year I was also experimenting with @garrettkjohnson's blue noise sketches, but with my usual subsurface scattering and motion blur.
alien.js.org/examples/three…
#threejs #webgl #shader #bluenoise #motionblur
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Last year I worked on some internet map experiments, including a visualization of city population and elevation as stars, and a custom API endpoint to select your location in "cyberspace".
alien.js.org/examples/three…
#threejs #webgl #shader #stars #cyberspace #geoip
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@StrategyMSTR @Strategy this image is true, i was the palm trees
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Over the past year I've been working on an iPhone app for Kythe, a great example of how AI can be used in a positive way, generating conversation starters, called "Qs", that are fun, interesting and thought provoking!
apps.apple.com/app/kythe-conn…
#iphone #appstore #socialnetworking

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Patrick Schroen retweetledi


