pseudoJuno

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pseudoJuno

pseudoJuno

@pseudoJuno

Working on THRENODY: song of the abyss, a Finnish survival horror game with a narrative focus ○ love games as art & all things horror ○ he/him

Finland Katılım Şubat 2014
1.3K Takip Edilen2.1K Takipçiler
pseudoJuno
pseudoJuno@pseudoJuno·
Got the normals and lightmap UV's working on the procedural staircase #gamedev
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pseudoJuno
pseudoJuno@pseudoJuno·
Our new title 😁 THRENODY: song of the abyss #gamedev
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pseudoJuno
pseudoJuno@pseudoJuno·
@ShitpostRock All these games need is a "I'm lost" button that gives you a visual cue (like in dead space). And some reminders to use the button when you want to. Playtesting shows that players do get stuck, but the solution shouldn't be to remove agency.
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pseudoJuno
pseudoJuno@pseudoJuno·
Procgen trees made with blender geonodes 😁 (takes a single curve for the trunk) #blender #gamedev
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pseudoJuno
pseudoJuno@pseudoJuno·
Working on how to animate camera focus in cinemachine 😁 Also, it's so so handy to just record video inside unity with the recorder. #gamedev #horror
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pseudoJuno
pseudoJuno@pseudoJuno·
Quick VR mocap animation test with unity 😁 video recorded from timeline with unity recorder (ignore the hands) #gamedev
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pseudoJuno
pseudoJuno@pseudoJuno·
@Borausky I'd like to ask this guy how game genres develop 😂
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Patryk Borowski
Patryk Borowski@Borausky·
Jesus Christ, what did I do to deserve this kind of review? I'm just trying to make a fun little game😭 Don't be discouraged by people full of hate, make what you love no matter how much they spit in your face. ❤️
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Megollyen
Megollyen@megollyen·
@pseudoJuno Nothing wrong with some course correction. Good luck on the new direction!
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pseudoJuno
pseudoJuno@pseudoJuno·
Ok so...Liminal Symptom failed. Basically, we learned a lot from the past year and decided to do a reset (no content was thrown out, we were still in pre-production). It was a huge relief to course-correct after figuring out the core of our work, so we needed a new title:
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