puppet909YTT

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puppet909YTT

puppet909YTT

@puppet909

Jugador de MC Bedrock. Commandblocker ,PvP, creador de contenido, UHC player, Etc..

México Katılım Haziran 2016
162 Takip Edilen209 Takipçiler
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FC Barcelona
FC Barcelona@FCBarcelona_es·
EFECTO SPOTIFY CAMP NOU.
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Lets Cinema
Lets Cinema@letscinema·
TRAILER TOMORROW !!!
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puppet909YTT
puppet909YTT@puppet909·
@pathpaan @ElRichMC Técnicamente Rubik lleva desde hace tiempo también Pero tampoco me cuadra tonacho Ya que dijo que es alguien que no esperamos
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Señor de la Bedrock
Señor de la Bedrock@ElRichMC·
Mañana hay ¿Cuánto sabes de Minecraft? El spoiler de esta semana es que esta colaboración de veteranos no se la ve venir nadie :) ¡Viva la redstone!
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pathpaan
pathpaan@pathpaan·
@ElRichMC Mmm, el último comentario significa que vendrá Tonacho? O quieres que pensemos eso y sólo nos estás confundiendo y en realidad será alguien que no sepa nada de redstone? 🤔
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Mineplex
Mineplex@Mineplex·
Iconic logo is back!
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puppet909YTT
puppet909YTT@puppet909·
ESTOY HASTA LA VERGA QUIEN PUTAS ES LENA Y PORQUE MANDA PINCHES INVITACIONES A TODO MUNDO? mas bot imposible
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puppet909YTT
puppet909YTT@puppet909·
@pathpaan @ElRichMC Tengo un miedo de quien vaya a ser... Voy a apagar el internet hasta que pueda ver el vídeo pa evitar spoilers 😔
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pathpaan
pathpaan@pathpaan·
@ElRichMC Si llega a ser Rubik yo me muero de depresión
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Andrew (Toycat)
Andrew (Toycat)@ibxtoycat·
Someone has backported netherite tools and armour to legacy console edition using the source leak lol
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JustJose
JustJose@just_jose2006·
java >>>>> legacy >>>> bedrock #Minecraft
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puppet909YTT
puppet909YTT@puppet909·
Algo que me encanta de la comunidad de Minecraft Es como logran hacer todo esto en menos de 1 día Les das algo y ellos te lo desglosan y mejoran a más no poder Es asombroso ver cómo todos se unen para cosas como estás
coah@coah80

minecraft pe docs: Bugs/missing features * Frustum culler doesn't work correctly, even though I tried to copy it from Minecraft java version. NOTE: Culling of chunks works, but entities isn't 100% * Basically whole Item/ItemInstance package is missing Update: Over half package is now done, but difficult to go very much further without having items to "test"/evaluate it with. * Lighting's broken * Android version doesn't quit correctly. Right now it seg-faults on purpose, since it doesn't shut down fully if not. NOTE: much better now, and doesn't use segfault. Still a call to gl* is made with no context. Back button shouldn't actually shut down the process but rather hides it. * A few (~3) "static" memory leaks (marked in the code with @memleak) * Water horizon doesn't care about "movement head offsetting" ( * Returning some temporary AABBs by ref, not sure it's a problem.) ( * Some seeds constants are too big for long (int) data type.) FIXED: * Flickering. Removing glClear( color-bit ) "fixes" this. NOTE: div by 0.0f in bobHurt when a = 0. Java code also have this problem but rotating NaN or INF degrees seems fine there (or a != 0) * Can't walk without hopping every tile or falling through tiles NOTE: Still jumps out of water as a feature :) * Tile ticking, water flow and leaf decay * Rendering business. Right now it's hardcoded to render the first N chunks it encounters and then no more. (Addon: then it might crash :p ) And since it doesn't redraw chunks correctly, destroying tiles isn't graphically visible (if all N chunks have been used). NOTE: Now using basically the same rendering pipeline as display lists. * Code doesn't really support playing on the network game "host" at the moment. NOTE: Chose a fairly straightforward approach where you let people join your world. * Abyss * (Render) Chunks are sometimes missing. Came when ChunkCache was rewritten/updated for fixed worlds. NOTE: Fixed, this and chunks not updated in multiplayer if chunk not visible to player were same problem (Chunk::rebuild,if(!visible)return;)

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coah
coah@coah80·
crazy shit honestly, so basically we got the source for minecraft pe + console in one day lmfao pe is internally called "Ninecraft," has textures embedded as raw c arrays in header files, and theres a bug file that says the game used to intentionally segfault on android shutdown. three known memory leaks just tagged with @memleak and left there. frustum culling is documented as broken console edition is the crazy one though, 3,587 source files targeting xbox 360, one, ps3, ps4, vita, and win64. the ps3 build has actual cell spu task files for parallel chunk rendering and compressed tile storage. they were writing low level coprocessor code to make a block game run faster on the ps3 wildest find is probably the spu stuff on ps3 honestly, or the fact that pe was shipping textures as c arrays because mobile was that limited. two completely different worlds of optimization for the same game
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Joaco
Joaco@joacopascu·
gracias a los que jugaron este uhc por mi cumple, no esperaba que hubiera mas de 10 players y hubo hasta 24 y 32 anotados. gg ty4p
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