puppet909YTT
3.2K posts

puppet909YTT
@puppet909
Jugador de MC Bedrock. Commandblocker ,PvP, creador de contenido, UHC player, Etc..

From a 15 year old kid being scared of heights on the Washington Monument to a 20 year old adult falling back first off a skyscraper. Love seeing how confident he now is, after everything he’s been through



Hoy es viernes de ¿Cuánto sabes de Minecraft? ¿Tenéis ganas? No hay spoilers de la persona de esta semana.

Real talk though. How have you guys pulled all this off in under a week.

Acabo de subir una VERSION del MINECRAFT LEGACY PORTEADO a PC con SOPORTE a MOUSE y TECLADO! Podes probarlo ACA: mediafire.com/file/8cdpysjpo… Creditos a NOTPIES1 por programar el soporte de teclado y mouse mejor que yo! ¿Que otra mejora les gustaria?

minecraft pe docs: Bugs/missing features * Frustum culler doesn't work correctly, even though I tried to copy it from Minecraft java version. NOTE: Culling of chunks works, but entities isn't 100% * Basically whole Item/ItemInstance package is missing Update: Over half package is now done, but difficult to go very much further without having items to "test"/evaluate it with. * Lighting's broken * Android version doesn't quit correctly. Right now it seg-faults on purpose, since it doesn't shut down fully if not. NOTE: much better now, and doesn't use segfault. Still a call to gl* is made with no context. Back button shouldn't actually shut down the process but rather hides it. * A few (~3) "static" memory leaks (marked in the code with @memleak) * Water horizon doesn't care about "movement head offsetting" ( * Returning some temporary AABBs by ref, not sure it's a problem.) ( * Some seeds constants are too big for long (int) data type.) FIXED: * Flickering. Removing glClear( color-bit ) "fixes" this. NOTE: div by 0.0f in bobHurt when a = 0. Java code also have this problem but rotating NaN or INF degrees seems fine there (or a != 0) * Can't walk without hopping every tile or falling through tiles NOTE: Still jumps out of water as a feature :) * Tile ticking, water flow and leaf decay * Rendering business. Right now it's hardcoded to render the first N chunks it encounters and then no more. (Addon: then it might crash :p ) And since it doesn't redraw chunks correctly, destroying tiles isn't graphically visible (if all N chunks have been used). NOTE: Now using basically the same rendering pipeline as display lists. * Code doesn't really support playing on the network game "host" at the moment. NOTE: Chose a fairly straightforward approach where you let people join your world. * Abyss * (Render) Chunks are sometimes missing. Came when ChunkCache was rewritten/updated for fixed worlds. NOTE: Fixed, this and chunks not updated in multiplayer if chunk not visible to player were same problem (Chunk::rebuild,if(!visible)return;)




PERDONEN AHORA ME VICIARE COMO 20 DIAS A ESTA MADRE

Acabo de subir una VERSION del MINECRAFT LEGACY PORTEADO a PC con SOPORTE a MOUSE y TECLADO! Podes probarlo ACA: mediafire.com/file/8cdpysjpo… Creditos a NOTPIES1 por programar el soporte de teclado y mouse mejor que yo! ¿Que otra mejora les gustaria?


















