




mimi #BRINGWALKOBACK
1.2K posts

@rafscreples
i love soo much caleb..






This Valko situation made me realise Rafayel would highkey hate a good amount of his mains #AllShade #HeValid


JUST BEFORE VALKO WAS CANCELLED, THEY HAD 4.2 STARS ON THE APPLE APP STORE IN THE USA THEY HAVE FINALLY DIPPED BELOW 3 STARS, SITTING SO PRETTY AT 2.9 STARS IN THE USA THIS IS HUGE! THEY WILL HAVE TO LISTEN! YOU GUYS ARE AMAZING AND KEEP UP THE AMAZING WORK! <3 just so everyone is aware, low ratings do not result in app removal from the store. low ratings simply show infold and papergames that we are unsatisfied with their product. #VALKOISLOVED #WELOVEVALKO #ValkoIsThe6Li #ValkoIs6th #AoYin #VALKOBELONGS #VALKO #BRINGBACKVALKO #JusticeforValko #VALKOCOMEHOME #BRINGVALKOBACK #KEEPVALKOALIVE #BLACKOUTFORVALKO


ICYMI: One Love and Deepspace fan created a real-world tribute to cancelled character Valko at Anime Expo. bit.ly/4vIu1XK

Imagine betray my Li for someone I don't know I wasn't planning to main the wolf anyway why should I not pull for my main its very stupid







🚨INFORMATION ON #ValkosLilyDonations 🚨 Please read ALL four images when you are donating in the name of Valko! ‼️NOTE‼️ ONLY use #ValkosLilyDonations for posts regarding donating. It will help keep the donations easier to find when people rt and boost them #ValkoIsInnocent

This person is so nice to compile the global revenue data! With the US, Japan and South Korea as the main market for LADS, comparing the weekly data of June 22-30 vs July 1-9 of these 3 markets combined, it seems like we are looking at a 32.4% revenue decrease! xhslink.com/o/7MQBLl7iz4J #VALKOBELONGS #VALKO #BRINGBACKVALKO #JusticeforValko #VALKOCOMEHOME #BRINGVALKOBACK #KEEPVALKOALIVE #BLACKOUTFORVALKO #VALKOISLOVED

THIS IS WHY THE BOYCOTT MUST WORK 📢‼️ xhslink.com/o/2clYgcOsVuQ It's a good read and this isn't mine so just go to XHS to see it all. 🐺 I finally get it now: "Love and Deepspace" isn't really about Ao Yin, it's about human nature. Last night, I was scrolling through quit posts about "Love and Deepspace" all night long. Some people were showing off their top-up records with tens of thousands, even hundreds of thousands of yuan; others said it was the first time they'd ever cried over a game; and some were saying that the real ending for otome games is learning to love yourself. Looking at all these posts, I couldn't stop wondering about one thing. Do the devs really not know players are getting upset? Don't they realize that dropping a "new prince" out of nowhere makes veteran players feel like their fave is being ignored? Don't they see that pouring all the promo resources into one character makes everyone feel like they're playing favorites? Don't they notice all the drama lately with the plot, writing, and art? I don't think so. A team that's managed to keep "Love and Deepspace" going this long can't possibly be clueless. So why do they keep doing this? Then it hit me - we've been looking at this from the player's side. But if you put yourself in the bosses' shoes, the whole picture changes. Players are on Weibo, rednote, and Bilibili every day, seeing if the comments are just full of hate. But the bosses? They're looking at backend data. How many people logged in today? How many made purchases? How many quit the game? And how many came back the next day? What they actually care about isn't trending topics - it's numbers like retention rates, revenue, and active users. Lots of people ask: "Otome games are already making so much money, why take this risk?" But honestly, what companies really want isn't just "making money" - it's "continuous growth." So they need new ways to grow. New characters, new gameplay, new storylines - all of these are growth opportunities. But here's where "Love and Deepspace" is different from most games. MOBAs sell competition. Open-world games sell exploration. Shooter games sell skill. But otome games? They're really selling emotional value. When players spend money, it's not just for pulling a card. It's because they love the character, want to be there for them, and believe this world will keep going. So what players are really buying is "special attention." And that's why the most valuable thing in otome games isn't the characters or the card pools - it's the players' trust. Actually, what "Love and Deepspace" is betting on this time isn't whether players will complain. It's - After all the complaining, will you still come back? If most players end up logging in, pulling cards, and spending money anyway, then from a short-term business standpoint, this gamble is a win. But here's the thing - trust is hard to measure. It doesn't show up in revenue numbers the next day, telling you if it went up or down. It's more like a piggy bank. Every time the devs put real effort into the story, treat characters with care, and actually listen to players, they're adding money to it. And every time players feel ignored, brushed off, or betrayed, they're taking money out. Maybe you don't see it after one or two times. But when more and more players start quitting. What's really being lost might not just be the revenue from one update, but years and years of trust... #ValkoIsLoved #ValkoIsInnocent




