Raheel

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Raheel

Raheel

@raheelyawar

Software Engineer, Game Developer. Author: https://t.co/LuolOLtflz

Bay Area, CA Katılım Nisan 2010
561 Takip Edilen370 Takipçiler
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Raheel
Raheel@raheelyawar·
My book is finally out. It's a biography of my grandfather, who lived through the Indian partition, participated in two wars, and spent most of his life influencing public policy and education. He is one of the nameless faces behind the statistics. amazon.com/dp/B0DB4ZQWSF
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John Carmack
John Carmack@ID_AA_Carmack·
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
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Raheel
Raheel@raheelyawar·
Understanding the principles of language design and compiler construction, even for creating your own programming language, provides valuable insight for engine developers buff.ly/lWC4BLn
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Raheel
Raheel@raheelyawar·
Compiler Behavior, AI Tools, Digital Human Pipeline and more 👇 Mobile dev Mindtail raising funds for 'AI-powered' game production highlights the industry's push towards leveraging AI beyond just content generation, into workflow optimization buff.ly/3NSqJTh
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Raheel
Raheel@raheelyawar·
Does anyone else find it strange that Claude estimates a day for certain tasks and then does them in 15 minutes? Even reviewing all of it takes about 1-2 hours max. Is #Claude just as bad at time estimations as human engineers?
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Raheel
Raheel@raheelyawar·
Epic's new learning content covers a lot, from PCG to mobile optimization and MetaHumans. It's always great to have more free resources for improving Unreal Engine skills unrealengine.com/learning/april…
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Raheel
Raheel@raheelyawar·
This article makes a good point about Gaussian Splatting getting more viable for real-time game engines. The performance challenges have been significant, so optimizations are key gamefromscratch.com/gaussian-splat…
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Raheel
Raheel@raheelyawar·
Godot 4.7 adding native HDR support across platforms is a great boost for visual fidelity, allowing game developers to achieve a much wider range of luminance and color for more impactful scenes. gamefromscratch.com/godot-4-7-gets…
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Raheel
Raheel@raheelyawar·
Weekly game programming TL;DR It's interesting to see how quickly new rendering tech like Gaussian splats is moving from research papers to practical game engines and even playable demos. The push for fidelity continues, while platform strategies shift. 👇
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