a random guy@randomdudecodes·11 Şub@Yann_LeGall @C010011012 real time version on shadertoy. it isn’t as good as path traced though, and ball rolling simulation isn’t possible afaik. shadertoy.com/view/33tfWMÇevir English10214
Yann Le Gall@Yann_LeGall·6 Eylbased on an animation I saw by Dan Piker. Took me a while to figure out some of the edge cases. Also shout out to @C010011012 who has made several nice variations using shaders.Çevir English7302476.8K29