rateater93

26 posts

rateater93

rateater93

@rateater93

Full-time computer game inventor and Hololive fan. Posts and opinions are my own.

Katılım Ağustos 2023
162 Takip Edilen12 Takipçiler
rateater93
rateater93@rateater93·
Currently working on a hybrid 2D/3D top-down game with handmade lighting and vision system inspired by Darkwood. It also has a built-in map editor and multiplayer. #gamedev
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rateater93
rateater93@rateater93·
Happy New Year! 🥳🎇 New Year, New Me 😇😇😇
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rateater93
rateater93@rateater93·
Started on my own game engine from scratch using #raylib with C# bindings and #dearimgui. The game features that I need are fairly simple so I started on the map editor first, which I'm very happy because I did it quickly compared to Unity. #gamedev
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rateater93
rateater93@rateater93·
Thank you, Sora-chan! #ときのそら
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rateater93
rateater93@rateater93·
thankfully it's now up again, time to smash that push button
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rateater93
rateater93@rateater93·
Github 404 right now lol
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rateater93@rateater93·
I just started this last Sunday as my first #Love2D practice game, but it grew up quickly as a very fun game! I named it Plushie Friends and I am enjoying doing this game as much as I play it, just look at that combo! #gamedev
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rateater93
rateater93@rateater93·
Added some special effects to make the #Love2D Suika Game clone more satisfying. Ignore the top score over there, I swear I did not spent 3 hours playing this 😅 #gamedev
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rateater93
rateater93@rateater93·
Finally I found the perfect 2d game framework for me, first time trying out #Love2D and I managed to complete a Suika Game clone in less than half a day. From now on I'm going to use this in my future 2d game projects. #gamedev
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rateater93
rateater93@rateater93·
I started on the combat by doing the fun parts first on my Fuwamoco fangame using #GodotEngine Inspired by Hollow Knight's nailbouncing, the Abyssgard Blades enable the wielder to stay airborne and reset dash and double jump. Model by pyrox3ne #gamedev
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rateater93
rateater93@rateater93·
Trying out making my first game engine while still using Godot using tutorial series by Coding with Sphere. There are a lot of times I predicted the lines to be used like depth testing and matrix order of operations. It feels good to be an engine-independent developer. #gamedev
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rateater93
rateater93@rateater93·
Today's #FWMCMorning is so genius! It's so unsettling yet I can't stop smiling on this lost episode, thank you! 💙🩷
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rateater93
rateater93@rateater93·
I went back to only using #Trenchbroom and I am very happy with the progress thanks to the clip tool and the shift vertex tool. This is my first time doing a proper level and environment design, #Blocktober is going so great! #gamedev Textures by makkon_art Model by pyrox3ne
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rateater93
rateater93@rateater93·
My first entry for #Blocktober from the Fuwamoco fangame I am currently making. I used Trenchbroom for the first stage of blockouts then I am refining it using Blender. This is my first time making a 3D level design, but I'm happy with the results. #gamedev
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rateater93
rateater93@rateater93·
💙 "Moco-chan, you think we can climb up to the top of that tower?" 🩷 "Un-un, you go first, then I'll follow" Fuwamoco fangame dev progress, now with dash, wall jump and double jump. Ported to #GodotEngine from scratch. Animations by me, models by pyrox3ne. #FWMCpix
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rateater93
rateater93@rateater93·
I'm trying to make a simple Fuwamoco fan-game as I see them having a lot of fun with 3D platformers. 💙🩷 All animations and platforming systems are made by me. Needs a lot of improvement but I am very happy with the results. #FWMCpix #holoadvent Model by pyroxene (@/pyrox3ne)
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rateater93
rateater93@rateater93·
Adding Stepped Interpolation looks neat for the art style, but I'll see if I'm going to use it later.
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