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Beyond Dev - Tyler Walker
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Beyond Dev - Tyler Walker
@realBeyondDev
Head of 3D and Avatars for @join_hallway. MHA Beyond Creator. Comms Open. https://t.co/jhXWY0TWo5
Katılım Aralık 2016
927 Takip Edilen2.3K Takipçiler
Beyond Dev - Tyler Walker retweetledi

@DallienceRNG He strikes again!!! This dynamic lighting purely topology driven or any special shader or normal based stuff going on? Looks great 🔥
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IMMEDIATELY made the base shader better so posting this rq
GIF
DAL ✞ (COMMS OPEN)@DallienceRNG
The comic shader returns... What is bro cooking?? (SUPER EARLY WIP) #b3d #invincible
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@bandinopla @threejs This is splendid!! Very well done.
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Just updated my three-mediapipe-rig npm module so you can create a face that deforms with the video in @threejs. This opens the possibility to all sorts of interesting effects and mechanics. Link to the demo below, no preloader so wait a bit. Questions? just ask.
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Beyond Dev - Tyler Walker retweetledi

Today I want to showcase an addon called "ARKit Toolset" created by @andyhellgrim. The addon comes with a built-in ARKit reference guide, adds empty shapekey slots for quick preparation, and comes with a pre-made anim and eye test controller for ARKit.
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@ApraxasKuma A little progress on this! Building support for VRM poses and Mixamo animations!
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@realBeyondDev What I'm trying to do is to have a quick way to apply the animations to the avatar inside blender so I can test the physics and stuff, so I cut the unity work as much as possible.
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@realBeyondDev
Hi there, random question... How hard would it be to bundle some vrm animations like the ones from 3tene with your VRM Extension Suite? It would be awesome being able to preview the character actually moving and stuff in blender, so we can tune the vrm settings.
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@peteborks Just following up on this. Do you have any updated information on this ?
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@peteborks Is this something you can release as a marketplace asset?
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Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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Beyond Dev - Tyler Walker retweetledi
Beyond Dev - Tyler Walker retweetledi

CELRIG is a Blender add-on that realistically mimics the rostrum camera setups used to create 80s-90s era anime films.
If you're interested in using it and can provide helpful feedback, DM me and I'll send you a beta version as well as a free license when it goes live. First come, first serve!
The add-on is intended for use with Blender 5.0+. Although you may still be able to use it if you're totally unfamiliar with the program, I recommend a rudimentary understanding of the interface. The add-on will include a simple instruction manual to make things easier.

GR8TREE@KC_GT_
If I may self-suck a bit as a reward for my hard work, it’s crazy how much the Blender setup + compositor node chain is doing up close. I don’t know that there’s much else I can do to make this look more like a cel, so it’s user interface + instruction manual time
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@simplifyinAI This was dropped last year in October. In case anyone is wondering if this is a different paper than was released last year, it’s not
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Apple just did something wild 🤯
They quietly dropped Pico-Banana-400K. It’s a 400,000-image dataset for visual editing and it might redefine multimodal training forever.
Instead of relying on synthetic noise, Apple built a brutal quality assurance pipeline. They generated edits on real photos using their internal Nano-Banana model, then fed everything to Gemini 2.5 Pro. Gemini acted as a visual judge, ruthlessly scoring the images on realism, preservation, and instruction compliance.
This isn't just a static dump of images. It’s a dynamic training foundation:
→ 72K multi-turn sequences for complex editing chains
→ 56K preference pairs (success vs fail) for alignment
→ Dual instructions featuring both long prompts and short, human-style edits
Any lab can now train models to Pixar-ify a face, swap backgrounds, or shift lighting, learning strictly from high-quality, real-world examples.
While the timeline is distracted by reasoning models, Apple just did something nobody saw coming.

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It uses the built in shape key normal deltas if exporting as GLTF or VRM (this is a gltf-io default feature for blender), and I have yet to build support for exporting as FBX, but there is a pathway there as well. I’ve already confirmed unity supports these blend shape normals on import, and I have been in touch with warudo devs to add support. So all in all it’s looking good so far! I will probably ship the addon before the end of march :)
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@ProperPrompter nice work! I'm struggling to preserve original audio from a video when using a character reference to replace the character in a source video. I'm using agent mode on their site. You got any tips?
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Beyond Dev - Tyler Walker retweetledi
Beyond Dev - Tyler Walker retweetledi
Beyond Dev - Tyler Walker retweetledi
Beyond Dev - Tyler Walker retweetledi

Added some stray strokes to make her look more painted rather than being a 3d model :)
#blender
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Beyond Dev - Tyler Walker retweetledi

【MEL更新】UVを四角形化ツール境界UV以外にも対応
cgjishu.net/blog-entry-428…
UVの境界を四角形に整列させるツールの更新です。
UV境界(UVBorder)以外のUVでも四角形化できるようにしました。
また、鋭角な4UVを自動選択する機能を追加しました。
GIF
GIF
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made it work with 4.5 and also added a brush stroke id output mode so you get 3 channels of noise to use for whatever shader variations on a per-brushstroke level
🔸ashlee3dee🔸@ashlee3dee
painterly normal map generator super easy in 5.0 thanks to the new uv tangent node :)
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@guidorosso @MattJedrzejewsk @rive_app @rossplaskow Thanks for these tips! Character animation is my goal, yes. Will follow and take a look!
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@realBeyondDev @MattJedrzejewsk @rive_app @rossplaskow And for character animation and rigging follow @rossplaskow and our YouTube channel, tons of stuff there
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Head controlling the 🦆 or🦆 controlling the head? 👀
👉Made entirely in @rive_app
Check file in first comment 👇
Any wizard out there who wants to turn this into an actual, working product? 🥸
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