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212 posts

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@realxso

Katılım Haziran 2024
50 Takip Edilen14 Takipçiler
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ً@realxso·
@Arktheos its bad bro u should level w instead for the 0.0001s cd reduction and +15 shield per Sometimes
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Arktheos
Arktheos@Arktheos·
Just opened LS wiki stream for 2 minutes and he is brainstorming that "Sion R CD is fake" but "unfortunately" you still have to max it for the base damage increase (40 seconds per rank) I'm lost for words bro does he just say don't rank R for half the champs? goodnight chat 🦣
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LadicusVibe
LadicusVibe@LadicusVibe·
@RiotPhroxzon oh yeah and then you try to get back ingame only to end up being greeted by this message, best feeling (-27LP; can't wait to be told this is my fault)! What about we try fixing client issues that have been persistent for eons instead of releasing the 30th Lux skin:D
LadicusVibe tweet media
LadicusVibe@LadicusVibe

@RiotPhroxzon I'd like to throw in the fact that I get LP deducted when I afk for 100sec which I can't do anything about bcs my pc randomly turns off, I come back and even if I carry the game for 20 more minutes after I will still lose LP for it. xd Logic ?

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ً@realxso·
@Spideraxe30 cool but maybe nerf her autowin lane instead so not every handless zombie can pick it and stomp lane
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Spideraxe
Spideraxe@Spideraxe30·
LeBlanc nerfs: - W AP ratio reduced from 80% to 70% - RW AP ratio reduced from 80% to 75% - RE AP ratio reduced from 85% to 80%
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ً@realxso·
@khuromee how can u be a hot egirl and not possess a human wallet bro
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⛓Lix 💜
⛓Lix 💜@AerialLiz·
here's the list of pdf champs (not lore wise just the playerbase)
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ً@realxso·
both my parents died at a young age, i grew alone and was bullied throughout my life. forever grateful to @riotgames for the opportunity they've given me. anyways here's an item i designed for league of legends
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ً@realxso·
@kafamdakarmasa süpertürklerimize göre mide ad çar almak illegal ve başka hiçbir rolde ap çar yok
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ً@realxso·
@HANC8CK looks like a proper eboy rather than a 10kg twink i would actually 10x rather this on live than whatever trash we have rn bro
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Chipndip1
Chipndip1@chipndip123·
@jngmediocre What AD champs would go mid? Zed, Talon... and then we draw blanks.
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ً@realxso·
@RiotPhroxzon just go hard reset and drop ur +30/-10 fantasy bro no one wants to sit and play 1000 games of their +20/-20 games while others get +30 -10 for actual air the gains dont even increase based on improvement or winrate so whats the point
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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ً@realxso·
@Moisty_Squers real talk and its another fresh quirkslop cancerbait trash post bro keep it up get the numbers going ur different 😃😃😎😎
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ً@realxso·
@tentisback DID NOTHING AWARD 🏆🏆🏆🏆
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tent@tentisback·
full lethality hecarim is way too niche
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khuromee
khuromee@khuromee·
i miss him
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Spideraxe
Spideraxe@Spideraxe30·
Pyke nerf: - Base armor reduced from 43 to 37
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xd1421431478cz
xd1421431478cz@xd142143147173·
@rebeowo1 lowiq 20 lp master subhumans when u pick anything else than Z+++ deluxepremium dubai chocolate champions (their perfectly balanced 50% wr is at risk)
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 26.6! Overall - Overall, the game is looking pretty healthy in terms of balance and broad satisfaction - Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems) Systems - Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose - The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback Shen - Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!) - That said, he is a tad strong, especially in lower levels of play Zaahen - We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board - Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there Skarner Top focus - Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there Olaf - Jungle Olaf has fallen a little behind the pack so we're adding some power back
Matt Leung-Harrison tweet media
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ً@realxso·
@Arktheos i genuinely hope for the death of these people yoo brooo this guy said something slightly bad ONCE he should be punished ETERNALLY for this heinous crime
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ً@realxso·
@HANC8CK 我热爱黑人群体 6 million Pykes 我对黑人充满尊重与爱 Dead in Harborcaust 我真心关爱黑人朋友们 Glory to Pykistan
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HANCOCK
HANCOCK@HANC8CK·
艾艾] lmao unlimited boobs FAST SEX INCLUDED double cs bug???英雄联盟 400CS [ACTUALLY 200]\ 2X China hacks doinb ryze farm fast sex and idiot script+undetected in china INSANE 400 AP HASHINSHIN CARPET 2 CUMSHOT BUILD英雄联盟 WTF!?L9 水稻 墙作弊能力 ONE SHOT😱
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