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IL✏️

@refletl_i

Overthetop

Rio de Janeiro, Brasil Katılım Ağustos 2015
17 Takip Edilen3 Takipçiler
IL✏️
IL✏️@refletl_i·
@Tecladoquebrou Acho que a melhor decisão seria sair de Bolsonaro e PT (sem votar em nd da esquerda)
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IL✏️
IL✏️@refletl_i·
@misteriouspavao Será que ta unido msm? Não tem revolta nenhuma.... não falo dd revolta aqui em redd social, mas de estar ativamente na rua
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Pavão Misterious
Pavão Misterious@misteriouspavao·
Ninguém precisa unir a direita ela já está unida, ou melhor esta informada
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IL✏️ retweetledi
Serafim
Serafim@Serafim_zx·
Sempre achei meio meme esse cara falando pra câmera enquanto ajeita a banheira de gelo, mas esse vídeo realmente é importante. E sabe o mais doido? 90% da população não sabe de nada e está completamente alheia a tudo o que está acontecendo.
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IL✏️
IL✏️@refletl_i·
@faria_don2026 @OFCBostil Outro dia na barbearia eu vi um carinha com um desse, tentei de todo jeito, ele n quis não kkkkkkkkkk
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Como Tanka o Bostil???
Como Tanka o Bostil???@OFCBostil·
Qual carro confiável você indica para quem ganha R$ 1.800,00 por mês?
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Dan 🐍🇧🇷
Dan 🐍🇧🇷@anarcodan·
Ei @FlavioBolsonaro, você acabou de ganhar 2 milhões de votos de graça, basta prometer que vai revogar a lei Felca aproveite essa brecha
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IL✏️
IL✏️@refletl_i·
@Serafim_zx Viu galera? Não votem no Lula de novo. Espero que sejam mais inteligentes nessa eleição.
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Serafim
Serafim@Serafim_zx·
A lei felca só serviu pra prejudicar jovens talentos que tinham um futuro promissor no mundo dos games. Zero pedos punidos Zero diminuição nos crimes Apenas ferraram com a vida de quem jogava competitivamente e tirava renda com isso e até de quem jogava casualmente.
Arthur Medina@ArthurMedinalol

É isso, rapaziada. Eu sonhei com isso por anos. Consegui entrar em uma org, treino e me dedico todos os dias, alcancei o Challenger e aprendi a amar essa comunidade que sempre me acolheu, junto com meus parceiros de time. Infelizmente ainda não sei como vai ser daqui pra frente. De coração, obrigado a todo mundo que esteve comigo e torceu por mim. Deixo aqui registrado meu último jogo na @LigaGG_, onde consegui meu primeiro MVP, para guardar a lembrança desse dia tão feliz. Valeu, galera! Até mais.

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Wellington bobo
Wellington bobo@wellingt0nbobo·
um mlk prodigio nao vai mais poder jogar um joguinho de pc por causa da lei felca que força a empresa a se adaptar a toda burocracia sorte que ofereceram uma bolsa pra ele jogar nos eua olha o que tao normalizando no brasil kkkk
Wellington bobo tweet mediaWellington bobo tweet mediaWellington bobo tweet media
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IL✏️
IL✏️@refletl_i·
@baixo_idh Pessoas que traem associam qualquer comportamento do parceiro como uma possível traição
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IL✏️
IL✏️@refletl_i·
Sdd do meu amor
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IL✏️
IL✏️@refletl_i·
@Simon_Hypixel Como estão os trabalhos para adicionar automação no hytale? Tenho sentido falta...
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes (Mar 12, 2026) Update 4 (Part 4 of 5) Enable via Launcher → Settings → Pre-Release Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation. - New sword impact visual effects. - New Harvest Trophy visual effects. 𝗪𝗢𝗥𝗟𝗗 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦 - Adjusted the dirt fragment spawner color to match neutral soil. - Reduced allocation in various areas for spawn positions. - Improved performance of various world-gen features. - Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed. - Goat and Goat Kid animation updates. - Added a new separation mode to NPCs, which is less random and easier to control. - Backwards compatibility with existing NPC configurations. 𝗔𝗨𝗗𝗜𝗢 - Push To Talk adjustment: - PTT will now be blocked while the player is typing in chat. - Headphones (Stereo) setting adjustment: - Introduced spatial blending. - Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice. - Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side. - Updated reverb functionality for Caves, Forest, Mountain & Savanna. - Updated proximity voice chat to correctly bind the dry filter. - Increased the max number of sound event layers from 4 to 8. - Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set. - Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Emote wheel displays an icon indicating looping emotes. - Updated the default styling to use a design system for select controls. - Tooltips now use explicit text styling. - Added the ability to write complex strings in commands. - Examples being "/say", or "/ban " commands with potentially multiple apostrophes. - Increased font quality for Simplified and Traditional Chinese. - Added Ukrainian language option. - Added the ability to replace characters typed with other characters. - For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used. - Instance teleportation is now added to the teleport undo history. - Added client & server log shortcuts to Creative Tools Help Menu. - Updated the audio debug window to match the F7 profiling window. It now adds: - Data about currently playing music. - Upcoming music playlist. - Filtering to only show certain panels at a given time. - Option to show less detailed info about individual sounds. - Reverted the behaviours of the "C" camera. - Holding down C will once again allow 360-degree rotation. - Removed the head rotation looking at the camera. - Added a warning tooltip in the Processing Bench when world time is stopped. - Reorganised Creative Mode quick settings. - Reorganized the settings into more appropriate categories and removed redundant settings. - Simplified wording for complex-looking quick settings. - Added a new Quick Replace setting. - New HUD voice icons in the bottom left: - Speaker Icon - Shows unmuted when voice chat is enabled. - Shows muted when voice chat is disabled. - Microphone Icon - Shows unmuted when voice input is enabled. - Shows muted when voice input is disabled by settings, PTT or TTT. - Local players no longer appear in the speaking player list. - Speaker UI portrait within the speaking player list has had a polish pass. - Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits. - Child accounts will not be able to use the Voice Chat feature. - Voice Chat is disabled by default in singleplayer mode. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Builder tool inputs (arguments) have been made optional and non-alphabetically sorted. - Builder tools can now have their inputs sorted based on how they are placed in the item's JSON. - Removed check-boxes for enabling the "Empty" filter in mask settings. - Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash. - Improved the /rotate and /flip command reliability. - Added shape and size inputs back to builder tools that had them missing. - Added a legend to the Tint brush. - Players can now blend colours and pick colour existing tints using Shift + LMB. - Migration from polling to events within builder tools and machinima. - Prefabs loaded from asset packs now override internal ones. - Significant improvements for preview rendering of the paste tool and selection tool. - Added commands for server admins to bootstrap the auto-update layout from a bare JAR file. - Implemented the ability to trigger sounds in a Noesis UI. - Implemented CommandInteraction. - It adds the ability to run a command from an interaction. - Undo shortcut can now be used when not holding any creative tools in Creative mode. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever. - Fix client-predicted arrows getting stuck in ladders. - Added new interaction hints for the Harvest Trophy. - Fixed an issue where mount movement settings were reverted as soon as they were applied. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Performance improvements for chunk reference storage. - Fixed Zone 4 tree masks and city mask edge cases. - Sewer dungeon spawns are now 100% guaranteed in every city. - Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons. - Fixed some trees being able to break blocks around them when growing. - Fixed SeedOverride for Spawn Positions. - Fixed the wrong music or ambience playing for a few seconds upon entering a world. - Fixed an issue where background music could resume from the middle of the track when returning to an area. - Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components. - Fixed V2 Worldgen from using too much memory when loading many prefabs. - Also increases the asset reload speed which results in faster viewport refresh & world creation. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI. - Fixed log spam during voice chat usage. - Fixed the Replace command ignoring empty blocks. - Fixed logger warnings for missing animation keys. - Fixed crash when scrolling quickly between brushes with large previews. - Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews. - The Node Editor now handles renaming node types better. - Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines. 𝗚𝗘𝗡𝗘𝗥𝗔𝗟 𝗙𝗜𝗫𝗘𝗦 - Fixed voice transmission stopping when menus are open. - Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting. - Fixed low mouse sensitivity from charged mace swings getting stuck sometimes. - Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks. - Fixed eating food resetting your mouse sensitivity. - Cleaned up a number of minor issues within the audio module. - Fixed filters not being bound to sound effects early enough. - While underwater, players would hear sounds without the underwater filter. - Fixed an issue where the mouse input is sometimes locked/stuck. - Fixed "Reset To Defaults" button losing events. - Fixed PTT issues with voice chat, now handling mouse buttons. - Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
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IL✏️
IL✏️@refletl_i·
@PhabioAlmeida Cospe no tanque e volta a andar. Se ta caro é só não abastecer.
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Phábio Almeida
Phábio Almeida@PhabioAlmeida·
Vem cá? Ninguém vai fazer nada não? Gasolina chegando aos R$10? Cadê os sindicatos dos Uber? Do Ifood, taxistas e os demais que precisam de veículos?
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IL✏️
IL✏️@refletl_i·
@leolinshumor Só não abastecer irmão. Cospe no tanque e volta a andar.
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Vitinho
Vitinho@victorzsep·
"dois dias de conversa" ela: me manda 300 reais pra fazer meu cabelo
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IL✏️
IL✏️@refletl_i·
@mangoni65 Quem votou no Lula ta faltando até o osso
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