Brett

33 posts

Brett

Brett

@Regular_brett

Katılım Mart 2025
69 Takip Edilen8 Takipçiler
Eli Berkovits
Eli Berkovits@BookOfEli_NFL·
Aaron Rodgers wants a professional hockey team in Wisconsin. "Idk why they don't have a hockey team." Thoughts @BigMack_4?
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Brett
Brett@Regular_brett·
@romanova Jiu jitsu is such a gnarly workout. It absolutely counts.
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Brett
Brett@Regular_brett·
@TheSaurus831 @PORTEREDGE No fucking way mark porter is retweeting you. My worlds collide in the weirdest ways.
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FADE
FADE@FadeAwayMedia·
MJF JUST CUT A PROMO ON THE ENTIRE BLOODLINE & ZILLA FATU “JEY WILL NOT BE ABLE TO YEET” “Your uncle Rikishi is gonna cry on his podcast” 👀👀👀👀👀👀👀👀
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Pro Wrestling Powerhouse
Pro Wrestling Powerhouse@PWPNation·
Let’s not forget this Brody King IG post calling for the hanging of cops. @AEW advocates for their wrestlers to call for violence against Law Enforcement Officers. @TonyKhan this is disgusting.
Pro Wrestling Powerhouse tweet media
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Brett
Brett@Regular_brett·
@DexertoVirginia I honestly broke when they were putting the books on the shelf.
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Virginia Glaze
Virginia Glaze@DexertoVirginia·
Man, what an amazing and emotional ending. I will always love Stranger Things.
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Brett
Brett@Regular_brett·
@Drbluejaykay I feel that, but with beer league hockey. Why at 9:30 pm is my old ass trying to chase down a former d1 commit.
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Drbluejay 🏴‍☠️
Drbluejay 🏴‍☠️@Drbluejaykay·
vent sesh playing pickup basketball blows when no one wants to play defense... cause what do you mean I have to constantly pickup the best player on the other team at 29 y/o
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Brett
Brett@Regular_brett·
@romanova Ms. Rose… honestly, who gives a fuck. You need to be proud of you and your accomplishments. Celebrate that shit. You worked for it.
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PAR | Romanova 🔜 Japan
PAR | Romanova 🔜 Japan@romanova·
I really dislike how if you post your success for fitness and got there in a healthy way - people will still try to police you for being proud of it saying you are going to trigger others with ED. I cannot read minds and I feel for those but I deserve to be proud of myself.
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Brett
Brett@Regular_brett·
@Drbluejaykay I’ve always thought it was the weirdest way to measure how well a game is doing. I always look at fight games… early versions of street fighter are still being played consistently.
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Brett
Brett@Regular_brett·
@SailorMagatron I have notifications on for some people. Is that weird?
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SailorMagatron
SailorMagatron@SailorMagatron·
Ive been trying to go through my following feed and I still hardly see everyone's tweets just like the same 5 accounts
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SailorMagatron
SailorMagatron@SailorMagatron·
This app is so trash. I barely see my friends tweets on here and its crazy how I have 16k followers and only like 10 peoole interact with my tweets
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Brett
Brett@Regular_brett·
@SailorMagatron I’ll never understand how someone can just jump on this app and be a deplorable piece of shit. 🙋🏼‍♂️some of us like what you got going on.
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SailorMagatron
SailorMagatron@SailorMagatron·
i love when people try to dunk on me for being fat and show apic of me saying "is this you??" And its just the hottest pic of me and my succulent fat tiddies
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Runabayo 🎀
Runabayo 🎀@Runabayo·
What does this even mean bro
Runabayo 🎀 tweet media
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GHOST
GHOST@GhostLifestyle·
Not many things can fix me, but these… these would
GHOST tweet media
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Brett
Brett@Regular_brett·
@Koma_Goat @VALORANT @Play2XKO I believe when news first dropped about this game they mentioned characters from any riot game.
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Koma💜
Koma💜@komagoat_·
@VALORANT @Play2XKO Could valorant agents come to 2XKO in the future? Or will it be only league
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VALORANT
VALORANT@VALORANT·
even jett's locked in. welcome to family @Play2XKO
VALORANT tweet media
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Brett
Brett@Regular_brett·
Tom Cannon@ProtomCannon

Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that: • An amazing game that’s fun at all skill levels and rewards your devotion to mastery • High quality content (like champs, skins, QoL updates, etc) delivered as a live service • A competitive ecosystem that supports and brings out the best in the FGC • Delivered on the platforms where fighting game players play today: consoles and PC So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision. Enter, Early Access Specifically, in Early Access we’ll be looking at: • Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion. • Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby. • Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery. • Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/news/ann… • Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here. Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO! Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing. We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access. Til next time, Tom P.S. Support your locals.

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Brett
Brett@Regular_brett·
Tom Cannon@ProtomCannon

Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that: • An amazing game that’s fun at all skill levels and rewards your devotion to mastery • High quality content (like champs, skins, QoL updates, etc) delivered as a live service • A competitive ecosystem that supports and brings out the best in the FGC • Delivered on the platforms where fighting game players play today: consoles and PC So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision. Enter, Early Access Specifically, in Early Access we’ll be looking at: • Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion. • Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby. • Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery. • Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/news/ann… • Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here. Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO! Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing. We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access. Til next time, Tom P.S. Support your locals.

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Brett
Brett@Regular_brett·
Tom Cannon@ProtomCannon

Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that: • An amazing game that’s fun at all skill levels and rewards your devotion to mastery • High quality content (like champs, skins, QoL updates, etc) delivered as a live service • A competitive ecosystem that supports and brings out the best in the FGC • Delivered on the platforms where fighting game players play today: consoles and PC So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision. Enter, Early Access Specifically, in Early Access we’ll be looking at: • Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion. • Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby. • Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery. • Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/news/ann… • Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here. Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO! Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing. We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access. Til next time, Tom P.S. Support your locals.

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Brett
Brett@Regular_brett·
@mryan235 You guys absolutely cooked with this.
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ny state of mike
ny state of mike@mryan235·
If you haven’t yet go check out Miracle Smile. And tell your fuckin’ friends…it’s free, and the easiest way to support bands you like.
ny state of mike tweet media
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