RetributionGames

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RetributionGames

RetributionGames

@retributionPlay

Indie game developer. Solo Dev.

Katılım Haziran 2021
213 Takip Edilen9.9K Takipçiler
Artis Impact | Available NOW ✨
What if your next favorite RPG wasn’t AAA… But a hand-drawn pixel game made by one person? ✨ Take a look — this is Artis Impact.
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RetributionGames
RetributionGames@retributionPlay·
@Warcraft 4. you need to kill. War Within is fine, but it’s all PvE, which doesn’t excite PvP players. Battlegrounds, arenas, and epic battles are fine, but give us something new and innovative. Make it fun for us pvp players also.
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World of Warcraft
World of Warcraft@Warcraft·
Join the devs for a first look at the Ghosts of K’aresh content update on the new WoWCast! Watch Now: blizz.ly/4kLIBZ3
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RetributionGames@retributionPlay·
@Warcraft 3. is to kill them and gain something PvP-related. We could be isolated from the world for fairness, or not—it doesn’t matter—just to feel the urgency and intensity. Or, how about a random challenger while you're in the world doing quests? It could match you with another player
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RetributionGames
RetributionGames@retributionPlay·
@Warcraft 2.Delves, like one goal where two or more players or groups compete to finish it, feeling natural and satisfying. Also, an idea to improve the bounty system: how about I'm in a group with my wife, then a pop-up calls us to slay another two-player group killing Alliance? The goal
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RetributionGames
RetributionGames@retributionPlay·
@Warcraft 1. I love World of Warcraft so much, but recently, I feel like they've stagnated on PvP. There's no new innovation; we're doing the same old stuff for years. PvE is fine but feels repetitive after a while. My real fun is in PvP. I really thought there would be a PvP version of
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