Ryan Fitzpatrick

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Ryan Fitzpatrick

Ryan Fitzpatrick

@rfitzpatrick_io

🎮 three.js | 🤖 godot | ⚡️trad/vibe coder

Canada Katılım Eylül 2024
938 Takip Edilen992 Takipçiler
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
No LLM could solve this threejs sphere issue last September (selecting cluster of tiles on the sphere across faces), codex 5.5 just cruised through it, now i'm not sure where to go with this project.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
threejs horde system progress, no nav as of yet I have some ideas to try out. 2000 instances so far, only 24 fully active to the player, and elects primarily those at the front of the horde.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@Descrip44674399 Thanks! I've been wanting to test horde mechanics for a while, something like world war z clumping, but with agility like iRobot crawlers.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
I'm imagining a Left 4 Dead-style co-op game where everyday helper robots turn into a relentless horde, roomba's got a gun, and it brought friends.
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Matt
Matt@MrCollison·
This scene shows both GI & raytraced reflections clearly. It's also great for debugging noise because it's fairly flat and uses only one directional light. This scene would be basically unlit without GI, yet look at the indirect light below the fridge & the counter reflections!
Matt@MrCollison

idTech 8 style Global Illumination (FAST AS HELL) in @threejs (via WebGPU) I've worked on this for 5 weeks (on and off) and it's still not there, but all the core tenets work. Next more denoising + better temporal accumulation, and some larger scale examples. (Running at 4K)

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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
IK based reload animation, worth it for the immersion 🤣
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Spent today making a webGPU tactical breaching training course, my favorite part is a picture-in-picture scope, works by using a secondary threejs camera with render target texture set to the small cylinder on the gun mesh 🎯 Link below, select shooting range 👇
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
I'm gaining intuition into token cost per task effort, now when I see big one shots, where they used sol ultra to build a big castle I kinda wince. We have now entered the domain of LLM role classifications, composers and task followers. If i had to benchmark, Sol/Fable lead as composers, Grok is my go to task follower, GLM if i'm going to go do something else for a bit. Composers think ahead while the task follower(s) is implementing, natural split of agent maxxing paradigm is starting to happen.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@alightinastorm cities skylines would like a word: "how dare you!" Can't wait to see some traffic sim, going to be a nice system that navigates those roads right there.
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robot 2.0
robot 2.0@alightinastorm·
details
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@ArifenAziz your sky and lighting is looking much improved! its something i've worked on recently, small changes = big effect, but dam clouds can be tricky haha
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@thefronkx Had to copy the IK system to the right hand, much better now, the gun is socketed differently (have to check how) but end result is gun moves = hands move with it, right hand has priority.
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FRONK
FRONK@thefronkx·
@rfitzpatrick_io Btw you don’t hold a foregrip like that, you hold the barrel. You create tension between that hand and the butt on your shoulder as part of your palm pulls on it @officialtavr needs to fix this too
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Time for gunplay with threejs, segmented meshes means more articulation for free, slap some IK on there, boom call of duty. Gunsmith will allow material application to each part, then an overall skin like counter strike.
Ryan Fitzpatrick tweet mediaRyan Fitzpatrick tweet mediaRyan Fitzpatrick tweet media
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@MeshyAI working great for cars! super happy with the workflow I have, importing and customizing meshy outputs with materials in threejs 👍
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MeshyAI
MeshyAI@MeshyAI·
🚀 Smart Topology is LIVE in Image-to-3D! Generate 3D assets with native part segmentation, clean and accurate, in ~10 seconds. Full control over poly count. Made for game dev workflows, real-time and web-based 3D. We'd love your feedback to help us refine the quality!
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@alightinastorm I've felt this recently, the urge to prompt steps 1-12 one-shot, because the thought of prompting -> testing -> iterating -> next step feels exhausting to do 12 times, but the effort is worth it, biggest misconception that vibe coding is a state of being lazy lol
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robot 2.0
robot 2.0@alightinastorm·
my preferred way of vibe coding is to first do very broad horizontal coding (get the most minimal version of any feature done) to properly understand the domain and feasibility of the project once that is done, i control the focus on the horizontals and AI turns into a deep vertical coding specialist attention is finite. for the ai and for you. if you keep pumping broad instructions across the whole app it'll never produce anything meaningful
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
forgot to mention my favorite trick to first person body perspective, is just shrinking the head to nothing 🤣
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
10 guns integrated in a few hours, Fable planned, Grok took first pass at implementation, then handed over to GPT 5.6 sol max to finish functionality, optimize performance and fix bugs.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@0xdizi yep, part of my threejs playground. This worked for cars too so thought guns were natural next step hah
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DiZi
DiZi@0xdizi·
@rfitzpatrick_io segmented meshes with ik is the secret sauce. gunsmith with per part materials plus skins sounds insane. you building this solo
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