Ryan Fitzpatrick

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Ryan Fitzpatrick

Ryan Fitzpatrick

@rfitzpatrick_io

🎮 three.js | 🤖 godot | ⚡️trad/vibe coder

Canada Katılım Eylül 2024
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Dust and Bullets update, the Moonlake Creator Cup deadline is coming up, exactly 9 days left. latest addition is ragdoll body and hat on death instead of an animation. The Moonlake AI Agent perfectly weighted the bones and joint clamps, looks like old style western fall 🤠
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@papibeatz @threejs This was back with codex 5.3, it's an absolute mess of experiments. I've learned a lot from this and the game jams, gonna be sick when I come back to this one.
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Three.js
Three.js@threejs·
GTA6 has been achieved internally
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@papibeatz @xai It crushes regular app dev, but game dev not so much, codex still king in that regard, but holy hell if you need to spin up an app for anything its so fast, and it actually tries to clear up ambiguity so you actually get what you want.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Starting a practical test of @xai Grok Build beta. I want to see if it can help ship a small game, not just generate neat demos. Project: Orbitile, a space tile survival crafter.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@xai Intro to a planet, greet the locals. Gonna have some creatures do the work for the player. Different biomes different creatures. Should I skip meshes for this game 🤔 might be fun to make some janky animations.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@xai Oh yea, there is some charm here. grok has got this 💪
Ryan Fitzpatrick tweet media
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💫t h e c e n t a u r u s . i o Official
🚨 Important Minting Notice 🚨 During the minting process for both Collections and NFTs, please make sure that the Name field contains fewer than 20 characters. ⚠️ We have identified an issue where names longer than 20 characters may cause the minting process to fail. 🔧 Our development team is actively working on a permanent fix. ✅ Temporary Solution: Keep your Collection and NFT names under 20 characters until the update is released. Thank you for your patience and support as we continue improving TheCentaurus.io.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@kvickart @xai Going to play with various planet sizes, looking for a casual no mans sky maybe, just not sure if the loop is crafting or survival yet, I want to get into some modular buildings on those tiles too for build mode. gonna let vibes take the wheel 🤣
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@papibeatz @xai $$$, available now but only on the grok super heavy plan 😅 (discounted to 99$ for a while).
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@alightinastorm The discount is interesting, $100 gamble to see if heavy is worth $300, a lot of gamblers these days... tempting to try for the lulz. I had this same feeling deciding to play Cyberpunk 2077 on launch day 🤣
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@alightinastorm yea cards is what I tried, but I had no good textures for them, if you get nice textures out of the shaders, that'd be golden (but I'm not sure if that's how that works tbh)
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robot
robot@alightinastorm·
@rfitzpatrick_io i might have to reduce it to simple hair cards on export
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robot
robot@alightinastorm·
Vibe Coding Metahuman with ThreeJS: Hairs and Combs It's now possible to draw hair, density and flow masks, place guide curves and comb them! The hair is rendered partially as curves and card meshes to achieve more volume with less strands and there are lots of material/shader settings to tweak it afterwards. Don't ask me what they all do, the melanin slider for sure does something Okay it's not photo realistic but i'd say pretty solid for a day's work? The UI is still a complete mess but i'll clean it all up eventually That's it for the head! Next up is tedious modeling work again, on to the body! vibe-stack.github.io/vibe-human
robot@alightinastorm

Vibe Coding Metahuman With ThreeJS and Codex: Skinning the model So I think gpt image 2 + a good upscaler can reliably produce different ethnicities and skin textures Both skins were created in a single prompt in chatgpt, so i can probably plug @fal to the repo and integrate it into the UI, so everyone can create different skins with a prompt I think this concludes the head part! Next up i'll try to slightly tap into hairs, though i'm worried they might be more complex than the whole head! After that moving on to the body oh and i've added draggable control points directly on the mesh so it's easier to sculpt the face instead of knowing where the hell the lower nose cartilage is on a slider Demo: vibe-stack.github.io/vibe-human

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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@GlennHasABeard AI has made me open more new tools than I ever have in my life. In business I can push more value to my customers with the same amount of time. Truly a golden age right now for creative and technical work.
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Glenn Williams
Glenn Williams@GlennHasABeard·
The loudest opinions about AI art always come from people who've never opened a single tool.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@IsThisA3DModel I'm disappointed in this line of bashing, at least give the man a tag or repost. He works hard, up front and center, week to week he creates, and you just snicker and sneer from the back of the room.
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Is this a 3D model?
Is this a 3D model?@IsThisA3DModel·
correct - the biggest AI supporters have never opened an art tool
Is this a 3D model? tweet media
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@Rahll I don't understand this. How can you define my passion for creating something???
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
Dust and Bullets update, the Moonlake Creator Cup deadline is coming up, exactly 9 days left. latest addition is ragdoll body and hat on death instead of an animation. The Moonlake AI Agent perfectly weighted the bones and joint clamps, looks like old style western fall 🤠
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
@rakanarshi2 Thanks! that's kind of you to say. I think we keep vibing and eventually the noise will slowly drown out 🙂🚀
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Rakanarshi
Rakanarshi@rakanarshi2·
@rfitzpatrick_io You are a gem and I am glad that more people like you are out there. AI gets the slop treatment when there has always been internet slop. "The archive in-between" "the well of fables" and "gloomstomper" are some of my favourites.
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Ryan Fitzpatrick
Ryan Fitzpatrick@rfitzpatrick_io·
With AI game dev, taste still matters. Authorship still matters. The way I keep authorship intact is the same way I imagine regular game developers do: concept art, consistent themes, world-building, references, and curation.
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