Rigging Dojo

15.4K posts

Rigging Dojo banner
Rigging Dojo

Rigging Dojo

@riggingdojo

Teaching the art and science of character rigging. Online professional tech-art training in #games and #film in #Maya3d #Max #MotionBuilder #Blender #b3d

Austin Katılım Temmuz 2008
1.4K Takip Edilen7.7K Takipçiler
Rigging Dojo retweetledi
mGear Framework
mGear Framework@mGear_Framework·
Heading to Annecy this June — and I'd love to see you there. I'll be at MIFA during the Annecy International Animation Film Festival (23–26 June 2026) and I'm setting aside time for studios and mGear users who want to geek out. #Annecy2026 #MIFA
mGear Framework tweet media
English
2
8
19
1.8K
Rigging Dojo retweetledi
Iker J. de los Mozos
Iker J. de los Mozos@soyposmoderno·
Make yourself a favor and use the real thing as reference: melindaozel.com/facs-cheat-she…. A lot of those AUs you made don’t correspond to the real movement. And before anyone says “well, it’s close enough”, I can also call my jaw open as “jaw closed” but that wouldn’t be accurate, wouldn’t it?
English
1
3
25
1.6K
Rigging Dojo
Rigging Dojo@riggingdojo·
Rigging 101 starts today! Welcome. Registration for our Face class and our Next API C++ Maya class is open.
GIF
English
0
1
6
513
Rigging Dojo retweetledi
Kiel Figgins
Kiel Figgins@KielFiggins·
At this stage, the ratio of hours spent vs notable change gets up there. Hands are doing better, still need to do a pass on the head/face/tail. All Wip, but gettin' there. Kaiju by @henningsanden
English
16
189
2.3K
55.5K
Rigging Dojo retweetledi
SideFX
SideFX@sidefx·
Attending GDC? You can find SideFX at the Summit Connect Lounge all week, plus don't miss our sponsored talk: Freedom Through Structure: Character Pipelines at Embark Join Erik Östsjö and Björn Arvidsson from Embark Studios as they share their character pipeline development journey, leveraging Houdini and USD as the core of their workflows. Discover how they balance automation with artistic freedom using a procedural mentality—from manual to fully automated workflows. Learn how USD combined with Houdini's PDG and Solaris contexts maximizes creative flexibility while minimizing repetitive work, supporting both Arc Raiders and The Finals with their varying production needs. Perfect for artists and technical professionals curious about modernizing their workflows with USD and Houdini. Room 2009, West Hall | Tuesday, March 10 | 2:00 pm - 2:30 pm schedule.gdconf.com/session/freedo… #sidefxhoudini #gdc2026 #houdini #usd #gamedev #characterpipeline #proceduralworkflow #techart #gameproduction
SideFX tweet media
English
1
5
22
3K
Rigging Dojo
Rigging Dojo@riggingdojo·
#GDC with the @OzoneStoryTech team. Come say hi to Brad and @rhurrey and learn more about rigging and working with realtime subdiv surfaces in Unreal.
Rigging Dojo tweet media
English
0
3
8
409
Rigging Dojo retweetledi
Richard Hurrey
Richard Hurrey@rhurrey·
Cooking @OzoneStoryTech Subdivs are incredibly fast... check it out! Design your assets for Subdivs properly, target the proper render resolution, and you will wait mere seconds smooth awesome results :)
English
0
1
13
914
Rigging Dojo retweetledi
Richard Hurrey
Richard Hurrey@rhurrey·
Let's see if we get a copyright issue, but streching my super lame animation legs to show off @OzoneStoryTech Subdivs here. 10 Characters, millions of polygins, all running in realtime in @UnrealEngine 5.7 and barely showing up in the profilier.
English
2
5
26
2.6K