Ryan Levin retweetledi
Ryan Levin
209 posts

Ryan Levin
@rlgamemusic
#indiegamedev currently making a runner #retrogame where you can shift between worlds. #screenshot, #pixelart, and #chiptune updates weekly-ish.
Durham, NC Katılım Haziran 2020
428 Takip Edilen128 Takipçiler

@EverTheBestMatt Yeeeah maybe a little too dangerous. Night sky might need to be a teensy bit lighter. 🕶️
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@rlgamemusic Ah! Thats gonna be dangerouussss at night!
Durham, NC 🇺🇸 English

preview of #vulture enemy, daytime and nighttime. :)
#pixelart #ドット絵 #indiegamedev #sologamedev #retrogames #indiegames #day #night #sky

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Ryan Levin retweetledi

It is #music day. Enjoy the new #map tune and #beeps. :) :) :)
#chiptune #pixelart #ドット絵 #retrogames #indiegamedev #runner #soundtrack
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Ryan Levin retweetledi

Strongly inspired by these bad bois
twitter.com/zandraartt/sta…
zandraart@zandraartt
right before rain
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Ryan Levin retweetledi

I know it's like … pretty normal for a game to have multiple "levels" and for there to be a way to like "select" them or whatever
But it turns out it's kind of hard to make it work
AND YET I DID
:)
#levels #volcano #forest #runner #pixelart #chiptune #soundtrack #indiegamedev
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Ryan Levin retweetledi
Ryan Levin retweetledi

Trying to fight off a Vittra and three slimes. This is actually kind of hard!
#screenshotsaturday #aseprite #GameMaker #gamedev #indiedev #pixelart
GIF
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Ryan Levin retweetledi
Ryan Levin retweetledi
Ryan Levin retweetledi

YO
WE GOT:
VOLCANO 🌋 ART 🎨
VOLCANO 🌋 MUSIC 🎶
INFRASTRUCTURE 🛣️ THAT SUPPORTS 🏗️ THE EXISTENCE OF MULTIPLE 👯 ZONES 🚧
I've only beaten this level once and it was not in this screencap. #hard
#runner #chiptune #pixelart #retrogames #godotengine #volcano #cave #indiegamedev
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@thedeivore That said, there is a difference between "that's not my jam" and "that hurts my ears". The first is bound to happen, the second is very undesirable.
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Working on #soundtrack for the first time in ages. Originally started this account to only do music. Oops.
Here's a peek at the #volcano #chiptune track! It's final-boss territory so I want you to feel SUPER INTENSE when you hear it. Does it work?
(starts at :04)
#indiegamedev
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@thedeivore Hm. I hear what you mean. Backed off a little bit on attacks and smoothed out some of the harsher sounds with a bit more delay, but you might still find the waveforms too bright. A few mixing adjustments I made might help, too. Do you do music stuff?
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