Robert Segal

9K posts

Robert Segal

Robert Segal

@robertfsegal

Co-Founder @getsetgames @torontogamejam. Working on all things @unrealengine @fncreate UEFN/Verse/Unreal Newsletter https://t.co/IdpZ7Q2pEC

Toronto Katılım Temmuz 2009
2.8K Takip Edilen1.3K Takipçiler
Alex 🦅
Alex 🦅@OutoftheboxP·
After years as an Unreal Plugin Developer, I'm thrilled to announce I've self-promoted myself to Horde Plugin Developer. Here is the full journey, lessons learned, tips and tricks, source code, and my thoughts on what it means for studios outside Epic. A thread 🧵
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Toronto Game Jam
Toronto Game Jam@torontogamejam·
I'm sorry! I've failed you! My brain was infected with a parasite that made me forget to mention Chop Shop Goods during our sponsor shoutout! Lets fix that! Every TOJam t-shirt you see at the jam is made by Chop Shop Goods! They've been our provider since the beginning of time❤
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Jhosep Chevarria
Jhosep Chevarria@Jhosep_gamer·
Early test, Screen‑Space Displacement Mapping with decals in UE5, pretty cool effect
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Tom Looman
Tom Looman@t_looman·
I just released a 1 hour long GPU profiling and optimization video using a Far Far West, an Unreal Engine 5 indie game that just entered Early Access! We run this on an RTX 3060 to get meaningful numbers for the “lower end” PC specs.
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Tom Looman
Tom Looman@t_looman·
"Far Far West" has released to overwhelmingly positive! I am helping the team Evil Raptor with optimizing this UE5 game. A 1-hour video of profiling and optimizing the game will release on YouTube soon! Check out the game on Steam store.steampowered.com/app/3124540/Fa… very excited with their positive reception so far!
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Tom Looman
Tom Looman@t_looman·
I have started a blog post explaining "every" GPU Stat in Unreal Engine 5...which GPU performance stats have you found most elusive to understand or reason about for optimizing? (or even better, what tricks have you found to optimize them!)
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Kurie
Kurie@Kurie_vfx·
I got a bit sidetracked playing Crimson Desert and haven’t updated my blog in a while, but I just wrote a post on how to make a radial blur in UE5! #gamedev #vfx #UE5 #UE5study 【UE5】ラジアルブラーを作ってみよう! -準備編- zenn.dev/kurie/articles…
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The Gnomon Workshop
The Gnomon Workshop@Gnomon_Workshop·
This new @UnrealEngine workshop by Taylor Whitsett offers a comprehensive introduction to building gameplay-ready character animation systems in #UE5, focusing on the technical animator’s role in integrating animation with gameplay: bit.ly/TGWTWH02
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Adiyar Aidarbekov - FXology
🤯DistanceFields is just an insane technology O_O ⛓️Sampling the DistanceField CollisionQuery to avoid particle clipping: 🔷if Distance to field is less than ParticleRadius - then it means that Particle is clipping through geometry => I correct it's position back to surface Since I'm using SimulationStage - it has same update rate as Constraint, so it doesn't break. #distancefield #niagara
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Alex 🦅
Alex 🦅@OutoftheboxP·
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Robert Morrison
Robert Morrison@RobertAnim8er·
The animator The animation
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AK
AK@andkalysh·
Added a Light Propagation Volume to my plugin for #UnrealEngine5. Real-time GI folks. Everybody thought it couldn't be done cheap. Wrong. Under 0.8ms on an RX 580. That's a very old card. Very impressive stuff, believe me. (1/8) #UE5 #GameDev #IndieDev
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Toronto Game Jam
Toronto Game Jam@torontogamejam·
You may have already caught a glimpse of it, but here it is in full! The #TOJam 2026 poster, as always courtesy of the very talented Marc Visperas! If this isn't enough to get you hyped for registration to open next week then I don't know what will.
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