Robert Varadan

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Robert Varadan

Robert Varadan

@robertvaradan

I'm making “Claims & Caverns,” a co-op horror game where you play as dwarven insurance adjusters for a predatory “minecare” company.👇 Matthew 28:20

North Carolina, USA Katılım Ağustos 2016
37 Takip Edilen11 Takipçiler
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Robert Varadan
Robert Varadan@robertvaradan·
⛏️ Announcing Claims & Caverns, co-operative horror game where you and your friends enter procedurally generated dwarven mines as "minecare insurance adjusters" for a predatory insurance provider.👇
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Robert Varadan
Robert Varadan@robertvaradan·
It’s not something I’m perfect at yet but I’ve learned it’s so critical when evaluating what player feedback is worth discarding, vs sinking only two dev hours into addressing, vs sinking a week into addressing.
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Robert Varadan
Robert Varadan@robertvaradan·
When developing indie games, it’s nearly impossible to overstate how much you need to optimize your signal-to-noise ratio. It might be more important than raw technical ability. Oh, and your emotional attachment to a game is usually just 100% noise
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Robert Varadan
Robert Varadan@robertvaradan·
Playtester: “The mini-game loop needs more stuff for you and your group to do.” Okay! Here are mineable ores and rocks blocking your path. Super satisfying to smash them apart. #godot #indiedev #gamedev
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Robert Varadan
Robert Varadan@robertvaradan·
The hands are also so much better now. No more "Rayman"! Before vs after
Robert Varadan tweet mediaRobert Varadan tweet media
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Robert Varadan
Robert Varadan@robertvaradan·
Ran down a rabbit hole in Godot where I wanted the player to be able to preview their dwarf character model without adding an overengineered third-person "skin preview" camera. Now there's an overengineered mirror to check yourself out in!
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Pretty Soon
Pretty Soon@prettysoongames·
Feed the pit, unlock upgrades, and uncover what your internship is really about. Game: Project P.I.T.T. Try the demo on Steam 🦆 #indiedev #indiegames
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Robert Varadan
Robert Varadan@robertvaradan·
@0xsubwizard Dwarkesh is hardly the only person to make this argument to be fair. But I haven’t heard many frame AI as similar to nuclear armaments the way he did 😂
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Robert Varadan
Robert Varadan@robertvaradan·
You also get arms, don't worry. But to avoid blocking the viewport all the time, they drop when nothing is held.
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Robert Varadan
Robert Varadan@robertvaradan·
My theory is the more "physical markers" you give to a player in a horror game like Claims & Caverns, the more the player feels connected to their avatar... and the more scared they'll be when something happens to it--especially in first person. In this case, you get legs!🙂 #godot #gamedev #IndieHorror
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nixCraft 🐧
nixCraft 🐧@nixcraft·
If LLMs are good at coding, why don't we see any killer games or apps written in them largely? Where are all those vibe coded apps and their solo developers making millions? 😂
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Brian the 3D Guy
Brian the 3D Guy@BriThe3DGuy·
It appears I've struck a chord with this addon. I'm listening to feedback and I'll be back with a more complete version. Thank you for the support! I need a better name for this asset browser/painter. Any suggestions?
Brian the 3D Guy@BriThe3DGuy

Working on a new asset browser/painter addon for Godot 4.7. When I'm done, it will be released for free! You can select one or more assets from the asset browser and paint them onto scene objects. What do you think? Do you find this useful? #godotengine #addon

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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
The Odyssey has officially overtaken The Lord of the Rings: The Return of the King on Rotten Tomatoes. Christopher Nolan’s The Odyssey sits at 95% reviews, edging past The Return of the King, which holds 94%. On the audience side, The Odyssey also leads so far with a 97% Popcornmeter score from verified ratings, compared to The Return of the King’s 86% audience score.
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