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Introducing "Siege Strata" ♟️🧵
I’ve been building this since 2024, and after a recent breakthrough I can finally say it’s in alpha. Wanted to share it as a proof of concept and document the progress because I’m pretty excited about where it’s heading
What it does now:
→ All player positions on a blueprint
→ Drone mapping, active and passive
→ Works on replay files from any patch
→ Various types of heatmaps
→ Ability to analyze when in-game replay isn’t available/is too time consuming
What’s coming:
→ Multi-round overlay playback comparisons
→ Gadget/utility placement markers
→ More heatmap types
→ Drawing tools
+ More
Still in alpha, there’s a lot to add and refine, but the project is reaching a state where it can produce real value I feel
More heatmaps in replies ⬇️



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