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@rtomasal

I like frontend programming. I'm the creator of RGB-Pi OS and the upcoming RePlay OS. Support me on: https://t.co/kgzim6d3dp

Madrid Katılım Temmuz 2016
167 Takip Edilen1.3K Takipçiler
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RTA@rtomasal·
I've created a brand new website for #RePlayOS It is still a work in progress web site, but save it to your favourites 🩷 to stay tuned about future updates! replayos.com
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RTA@rtomasal·
@JaviMn Yo el Zelda II de NES, con lápiz y un cuaderno de cuadros para dibujar las rutas de los castillos y apuntar las “traducciones” que iba haciendo de los poblados
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Señor_M
Señor_M@JaviMn·
@rtomasal Me pase el "Zelda, A link to the past" con 7 u 8 años. Ahora que lo pienso vaya proeza!
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RTA@rtomasal·
Ultra wide and touch support comming soon to #RePlayOS
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Samdax 3D
Samdax 3D@Samdax·
Mañana a las 18:00 en Los Viernes de Samdax, viajamos a la época del MS-DOS y los juegos en 3D antes de las aceleradoras gráficas, cuando la CPU era la reina y todos soñábamos con ese 486 DX2 a 66 MHz. . ¡Os espero! youtube.com/samdax3D Img: "retropc io"
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Shannon Birt
Shannon Birt@birt_shannon·
** Sega MD 3D engine update 7 ** Speed up rendering by another 15-20 % ! Massive unrolling of the line drawing hotpath has seen a good pickup in the rendering although further improvements are needed , particularly for small triangles as most of the overhead is not in the drawing ( more time in setup vs drawing ) . Added partial drawing of Quads , this was a major pain due to all the edge cases , as Quads are basically a triangle top (optional) - a middle trapezium and a bottom triangle (optional) and any part can be clipped or offscreen . Implemented a frame pacing algorithm for the camera so as Frame rate fluctuates with detail the forward Z rate is altered, its as bit janky still . Track control just snaps back to position after it runs through a short sequence. Work continues on Parodius and we have some cool things to show in a video soon . #SGDK #SegaGenesis #MegaDrive
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Falco Girgis
Falco Girgis@falco_girgis·
Holy CRAP! jnmartin gave me access to his private Sonic R decompilation repo, which will serve as the basis for the Sega Dreamcast port. I was able to build Sonic R NATIVELY for my x86_64 desktop, running Ubuntu 24.04, and immediately begin playing after just typing "make" and then passing the binary the location of my ripped (yet legally purchased) PC assets. ...but while he's at it, jnmartin has decided to make the base decompilation codebase platform-independent, so this should theoretically work on any platform that supports SDL2 and very basic OpenGL--no shaders required--with very low system requirements. jnmartin already has it running fine on the latest MacOS version on Apple silicon, and now we can confirm it works fine on Debian Linux distros, no problem. Next up we'll test for Windows. Oh, and by the way, to everyone freaking out over the fact that the decomp is starting from the PC version and not the Saturn version, lamenting the less vibrant coloring... Your voices have been heard! CHECK IT OUT NOW!!! ...just imagine 4p netplay between Windows, Mac, Linux, and the Sega Dreamcast! 🤯
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MORTACA LLC
MORTACA LLC@mortacallc·
Mortaca Research is now on Telegram! 🚀 Follow upcoming projects & get early beta access → t.me/mortaca 🥚 Easter egg: RGB-Pi Legacy is now fully open source (hw & sw)! #OpenSource
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🇵🇹 Ninja Dynamics
🇵🇹 Ninja Dynamics@ninjadynamics·
Here's the latest Dreamcast build of SuperSolar with a brand new water splash effect! I swear it's not a DBZ game! 😆
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𝐌𝐒-𝐃𝐎𝐒 𝐂𝐋𝐔𝐁
Ya nos han llegado las pruebas de impresión del segundo volumen. La Edad Oscura del Videojuego Español de los 90 #2. En este número vamos a hablar de los arcade publicados desde 1990 a 2001 e incluso desvelaremos varios títulos que no llegaron a ver la luz y alguna sorpresita..
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Samdax 3D
Samdax 3D@Samdax·
Ayer os prometí que conoceríais la historia del origen de Gaelco y de cómo diseñaron aquel revolucionario chip 3D. Lo que no os conté es que no seré yo quien os la cuente. Lo hará el propio Javier Valero. Uno de sus fundadores. @Samdax" target="_blank" rel="nofollow noopener">youtube.com/@Samdax
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RTA@rtomasal·
@tewald @Alfred47920954 Thanks. BTW this solution was already in the Common Issues section of the website
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tae@tewald·
@Alfred47920954 @rtomasal Have you tried putting 'nohdmi0' on the dtoverlay setting? Ex: dtoverlay=vc4-fkms-v3d,nohdmi0 My Rasp4 has first hdmi port fried too, and this setting let me use the second one without any problems.
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RTA
RTA@rtomasal·
Sencillamente precioso
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Victor Luchitz
Victor Luchitz@vluchitz·
Version 3.0 of #DOOM CD #32X Fusion is out. This marks the next big update, re-introducing the Arch-Vile to the game! This required making several technological changes to the engine, thus the longer release cycle this time around. NOT APRIL FOOLS'! Link: doomworld.com/forum/topic/14…
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BadComputer
BadComputer@badcomputer0·
Our remake of Road Fighter for SEGA Master System/Mark III is now available. See replies where to get it from the SMS Power homebrew page. #mastersystem #homebrew
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