

Sanikkat
316 posts

@sanikkat
3D Artist, Gamedev. Usually post Mecha, Aircraft, or 🔞NSFW (PORN). Sorry if you follow for specifics. Art is Blender and Unity, NOT Koi.




The tool itself looks nightmarish to use but allows me to quickly modify my large-scale terrain, with the main base of it being generated via noise algorithms with erosion simulation. I can then sculpt it and edit it with stamp brushes + a blender sync option for precision edits.



Testing rockets + ground units. I think it's cool seeing the tank formations take turns shooting each other. #indiedev #unity3d

Something I don't post enough about is about the hub area and menus. Reason why it's because it's not as cool as planes blowing each other up at fast speeds, and the hub area just being a weird choice for this kind of game. But here's a look at the current state of it.


Happy New Years! I don't have much to post other than this image of a WIP airship and some artwork. But this year I plan on trying to focus more on the game and finally get a demo out for the Q2. This of course means sharing more progress videos & related art about the setting







