Screen Peak

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Screen Peak

Screen Peak

@screenpeak_ux

Boutique games UXR. Helping teams understand how players learn, struggle, and master games.

sf bay area | remote Katılım Ocak 2026
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Screen Peak
Screen Peak@screenpeak_ux·
I work with game teams to understand how players actually learn, struggle, and master games. My work blends HCI research, player observation, and critical interpretation -- supporting design decisions without flattening creative intent. Currently accepting new clients.
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Screen Peak
Screen Peak@screenpeak_ux·
@PhaseWanderer This looks really lovely! Strong mood and a clear sense of place already. If you’re ever interested, I’d be happy to offer some UX / player-experience feedback on Ripple Park, free of charge. No strings. Feel free to DM me. 😀
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Screen Peak
Screen Peak@screenpeak_ux·
I don’t hand teams a checklist and call it insight. I connect evidence to design intent, surface tradeoffs, and help teams decide what matters for their game.
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Screen Peak
Screen Peak@screenpeak_ux·
Accessibility isn’t just settings or compliance. It’s whether your intended experience is reachable by more kinds of players -- cognitively, perceptually, and emotionally.
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Screen Peak
Screen Peak@screenpeak_ux·
I approach game UX as a learning problem. Players build mental models, test hypotheses, and adapt through feedback. Good UX doesn’t remove difficulty -- it makes the right difficulty legible.
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Screen Peak
Screen Peak@screenpeak_ux·
I’m open to a small number of portfolio collaborations with game teams. This is focused, research-driven UX work -- ideal for indies or early projects that want a thoughtful outside perspective! DMs open.
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Screen Peak
Screen Peak@screenpeak_ux·
I work with game teams to understand how players actually learn, struggle, and master games. My work blends HCI research, player observation, and critical interpretation -- supporting design decisions without flattening creative intent. Currently accepting new clients.
English
1
0
0
3