Just a simple loading spinner I made with UE materials.
I actually prefer it over my previous ones.
Node graphs and details in the qrt.
#UE5#Material
UE5でロードアイコンマテリアル。ちょっと前に作ったやつより、自分好み。ノードは引用リプにて。
Proof that Unreal is eating traditional VFX for breakfast Stunning, hyper-detailed visuals by @YHTLHY showing exactly why studios are shifting pipelines to UE. #RealtimeVFX#UnrealEngine5
I implemented normal character collision using the Rigid Mesh data interface and added stickiness. Stickiness is especially useful for spider webs.
I also added an example of finding the shortest path for birds.
youtube.com/watch?v=HdtI_l…
These are just 2 Keyframes.
#AI did the rest.
@cascadeur3d just released an impressive update that adds to the AI interpolation features that run locally on your PC 🤯.
I am not an animator but creating a walk cycle took me literally 20 seconds... and the majority of that time was spent understanding how to add a new keyframe.
Watch _gameSlave's demonstrates how to create a deformable rug that reacts to objects in Unity—perfect for immersive game environments. Step-by-step guide included. #UnityShaderGraph#GameDev#VFX
Link:
youtube.com/shorts/gDVs4Zn…
"Lucas Da Rosa Rodrigues showcases an awesome breakdown of water, fire, earth, wind, and lightning VFX in Unreal Engine using Niagara. Check it out below!
Wonder why math is important in gamedev?
Let’s talk about sine waves today and how they can be used to make real-time VFX!
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#math#realtime#vfx#gamedev