

Viktor Seraleev
10.4K posts

@seraleev
Indie mobile dev · Portfolio: 15 apps








How I imagine App Review when I submit a new app vs how it actually works If you’re also waiting 3–5 days for App Review lately, drop a comment. Tell me I’m not the only one.



Call Apple. Seriously, I love Apple Support over the phone. Their team is incredibly friendly and genuinely wants to help. Unless it’s an area where they simply don’t have the authority, they’ll do their best to investigate and find a solution. Many times, our conversations continued over email after the call. If you’re stuck with App Review, pick up the phone. It’s often the fastest way to get things moving.


OpenClaw is now on iOS + Android 🦞 📱 Native mobile apps, finally 💬 Agents in your pocket 🔔 Channels, tasks, replies on the go Run agents from wherever your thumbs are. iOS: apps.apple.com/us/app/opencla… Android: play.google.com/store/apps/det…

Had to call Apple myself. The first time, I waited 45 minutes for my turn. The second time, 1 hour and 20 minutes. Looks like a lot of people read my advice and decided to call Apple too 😂

Apple acquires Play. Design Mode in Xcode incoming.



Yesterday, I sent an email announcing that I was shutting down Typelink. A few hours later, one of my followers reached out and offered to save the project by acquiring it. We quickly discussed the details and signed the deal. The acquisition price wasn’t huge, just $10,000. But honestly, I’m just happy that Typelink will stay alive. ✅ Registrations are open again ✅ iOS and Android apps are back ✅ The project will continue What a crazy 24 hours. Typelink lives on 🎉

Goodbye, TypeLink 😭 Today I decided to shut down my second SaaS. I tried everything, including launching mobile apps around it, but it wasn’t enough. TypeLink is no longer for sale, and the service will stay online for existing customers until the end of the year. Sometimes the best decision is knowing when to stop.


apple has paused my payouts because of a suspected DPLA violation, citing guideline 5.6.4 (app quality) which basically means i got enough refunds / bad reviews to trigger an investigation it’s scary, but i think i know what caused it there are three (3) contributors… i’ll share so you guys can learn too, tldr: 1) i offered users 100% refund guarantee 2) high ticket price testing internationally 3) the app was BROKEN for 16 days #1 - Encouraging Refunds from day 1 of this app, we explicitly advertise a “no questions asked, 100% refund guarantee” on the paywall. i did this with the best intentions, because that is truly our policy. if our users don’t love our app, i WANT them to get their money back. and i make sure they know they can. but this comes with a tradeoff. it instills trust at the paywall moment, which brings in more users who will go on to enjoy the app and happily pay. but it’s also a magnet for people who *will* refund, that otherwise wouldn’t have subscribed. and of course, the biggest “tradeoff” is that it makes our refund rate look much higher than industry average. from a business perspective, i didn’t mind this. because i knew excess refunds were from our guarantee. but from Apple’s perspective, this puts undue stress on the system and just makes your app look shady (even if it’s not!) #2 - Testing High Prices i’ve been testing prices upward of $69.99 …what I wasn’t paying much attention to is how that price translates outside the US $69.99 in the US is ~$100 for a lot of European countries after VAT & fees this had an outsized impact on our refund rate in $$ terms, because the people in Europe who were charged that price were more likely to refund #3 - App Breaking Bug we fell asleep at the wheel on a devastating bug that broke our app for 18 days our D1 retention is currently 75% but for two weeks in May, it was ~35% with refund guarantees + high price tests in the backdrop, a broken app is a disaster Lessons: a) i’m your guinea pig on refund guarantees. and my conclusion is: don’t do it. as a business practice i love it, but it *will* inflate your refund rates. i did it to ensure customer satisfaction, but understandably, Apple has to interpret it as customer DIS-satisfaction. b) be careful with your early price discovery. start low, not high. increase prices slowly, and monitor their FULL funnel - paywall view, paid conversion, AND REFUND RATE. even if a higher price is getting you better proceeds per install, if it comes with a high enough refund rate, you might just want to accept lower profitability to be safe. lastly, know what your prices materialize to internationally. don’t charge outrageous $$ on accident. c) always check that your app is working. it’s easy to let sales/profitability become a proxy that your app is doing fine - especially when you’re focused on marketing. don’t do that. check your mixpanel every couple days Am I Worried? our app has >1k reviews in US @ 4.8 stars and >5k reviews globally @ 4.7 stars tons of glowing written reviews, tons of happy people using it every day our refund rate is a result of me trying to *help* our users and brief *mistakes* on price tests + product that we resolved a while ago. refund rate has already come down -50% since the May bug, and i removed the refund guarantee from paywalls this morning which will have a giant impact i’m optimistic that Apple will find the truth in their investigation - that our refunds are of a different nature / we have good intentions / things already improving but yes, i am worried if you can vouch for me, show support on this post, or help in any way, i’d appreciate it so much


@seraleev And love letter from Apple is?

Another problem with hard paywalls is inflated expectations. When users are forced to pay upfront, they naturally expect a high-quality product. But too often, a hard paywall hides a mediocre app. Expectation and reality don’t match. Users spend their time, pay money (often above market price), and then discover that many of the features promised during onboarding simply aren’t there. The result? - Refund requests - 1-star reviews - Complaints to Apple Before testing a hard paywall, make sure your product actually deserves one. Otherwise, after a few months of hard paywall experiments, you may end up receiving that “love letter” from Apple.

@seraleev What’s the problem with using hardpaywall?

@seraleev I think i agree with most things but hard paywalls... RC says they have the highest conversion rates... Maybe new apps shouldn't have hard paywalls. But a highly rated app mostly can.