setsunashiro

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setsunashiro

setsunashiro

@setsunashiro2

Katılım Mart 2020
22 Takip Edilen3 Takipçiler
setsunashiro
setsunashiro@setsunashiro2·
@to_my_king @slafkov @Reinnecity25 @aruhaizhen Game hoyo meski berada dibawah payung yg sama, tapi divisinya berbeda. Sebenarnya situasi tombol skip genshin ini murni tentang strategi bisnis. Mereka mau sebisa mungkin banyak orang main genshin karena story yg punya anchor terkuat buat player stay
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Rui 📌 comms waitlist
@setsunashiro2 @slafkov @Reinnecity25 @aruhaizhen Kalau gitu kenapa game hoyo yg lain ada skip button? Pretty sure game gacha lain ada skip button juga and still doing good. Fgo awal rilis g ada skip button sampai akhirnya diimplementasi dan playernya tetep rame aja padahal gameplay udah ketinggalan jaman dan rate gachanya busuk
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zeca
zeca@aruhaizhen·
jujur genshin players kalau topiknya "skip button" memang selalu ngerasa se akan akan lore gamenya terbaik sejagat game dunia🤢 "genshin tuh jual story" my ass gue muak bgt sm world quests npc yapping gabisa diskip, mana kadang kalau mau ngerjain aq harus-
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setsunashiro
setsunashiro@setsunashiro2·
@to_my_king @slafkov @Reinnecity25 @aruhaizhen Game VN itu basisnya Pay 2 play. Orang beli gamenya baru bisa main. Genshin game berbasis live service, cara kerja bisnisnya beda. Genshin gak ada skip button kemungkinan tehnik bisnis atasan mereka yg ingin memperluas player poll yg sehat dan loyal.
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setsunashiro
setsunashiro@setsunashiro2·
@slafkov @Reinnecity25 @aruhaizhen Kalau ditelusuri, yg ditentang itu bukan skip buttonnya, tapi orang yg minta skip button dengan cara yg negatif. Mau ada skip button gak masalah, tapi ketika ada orang yg minta skip button tapi sambil ngejelekin story yg mana banyak orang yg suka, disitu masalahnya.
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ein
ein@slafkov·
@setsunashiro2 @Reinnecity25 @aruhaizhen klo kakak ngomongin ini utk AQ oke ak setuju, tpi knp banyak bgt juga yg menentang skip button bahkan utk WQ? pdhl jelas cuma segelintir org yg baca lore story WQ, pun gabisa bilang ga wajib ngerjain WQ krn banyak area yg dilock behind WQ😔
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setsunashiro
setsunashiro@setsunashiro2·
@slafkov @Reinnecity25 @aruhaizhen Kalau di sisi player yg main karena gameplay atau reward, ketika ada game lain yg memberikan gameplay lebih advence atau reward yg lebih banyak, mereka bakal pindah ke game lain tersebut. Tapi player yg main karena story cenderung lebih loyal dan tetap main sampai end.
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setsunashiro
setsunashiro@setsunashiro2·
@slafkov @Reinnecity25 @aruhaizhen Sebenarnya kalau mau lihat di sisi dev, gak ada tombol skip = player mau gak mau harus experience story gamenya. Story itu anchor terkuat di gacha game. Mau playernya burnout, gak kuat kejar meta, kalau mereka sudah terikat sama story, mereka bakal tetap main terus sampe tamat.
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setsunashiro
setsunashiro@setsunashiro2·
@slafkov @Reinnecity25 @aruhaizhen Masalahnya bukan pada tombol skipnya, tapi beberapa orang yg minta tombol skip biasanya pake cara jelekin storynya. Tentu saja orang yg suka sama storynya bakal merasa tersinggung
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ein
ein@slafkov·
@Reinnecity25 @aruhaizhen emg kerugian ada nya skip button apasih kak? coba jelasin deh, sejauh ini yang ak liat cuma pada takut misinformasi sama “genshin jual story” itu doang
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Eizen Anazaki
Eizen Anazaki@EizenAnazaki·
WuWa fans trying to cope after Sandrone mogged the entire cast of their upcoming CP collab hype and another incel bait character 😭😭 Kurobots said that Sandrone is not going to be popular blah blah and here we are, literally killing all WuWa CP slop likes in combined 😂 😭🥀🤏
Eizen Anazaki tweet media
About NodKrai🌙@AboutNodKrai

Sandrone's Japanese Drip Marketing reaches 200k in just 5 hours, making it the second most liked of the Nodkrai era #GenshinImpact

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setsunashiro
setsunashiro@setsunashiro2·
sadly people still gonna treat it as genshin like game.
Infinite Ananta@PlayAnanta

Below is the complete Q&A on Ananta from NetEase’s 2026 Q1 earnings call. Q: The open-world genre currently has quite a few new titles releasing. How will NetEase ensure that Ananta can successfully stand out from the competition and capture incremental users? A: First, we are not shying away from competition, but we will focus even more on differentiation. In 2026, the open-world category will indeed be quite crowded, and players will have more choices than ever. However, from another perspective, this also shows that the genre has a very high ceiling and strong underlying user demand. We believe industry competition is not a zero-sum game. Great products will expand the overall market rather than merely fighting over a fixed pie. Second, it comes down to positioning. Ananta is taking the urban open-world direction. In terms of IP building, narrative structure, and gameplay, it is fundamentally different from traditional open-world RPGs or action-oriented anime-style games. What we are creating is not just a reskinned title. We are building an open-world experience centered on modern urban life, with “living in the city” as the core driver. Our competitiveness does not lie in map size or flashy combat, but in whether we can deliver a genuine sense of urban living — activities like shopping, socializing, and exploration that strongly evoke city life. This is our key point of differentiation. Currently, the team is fully focused on polishing the content and overall quality of the product. We believe players always have strong demand for truly innovative and high-quality experiences. In the end, what determines a product’s success is not how many competitors are in the market, but whether the experience is unique and excellent enough. We would rather take the time to make the quality truly solid than rush out a mediocre product. Finally, and very importantly, we do not consider Ananta to be a traditional anime-style game. Our goal is to achieve a genre breakthrough in the urban open-world space. Our art style, narrative tone, and gameplay design are all oriented toward a much broader audience, rather than confining ourselves to a fixed framework. In summary, Ananta’s path to breaking through lies in its unique urban open-world positioning, our commitment to continuously refining product quality, and our vision of creating an experience without artificial limitations to reach a wider user base. While competition is undoubtedly intense, we are confident in the direction we have chosen. #Ananta #無限大Ananta VIA: Gamez

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Redonedone
Redonedone@Redonedone3·
@yusan20030 Reality check, as much as I wanted to cope that we'll be heard, our enemies CH and JP were really a big barricade on this protest. Either way I'll stand my 1 star review on olay store until they do the necessary change.
GIF
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setsunashiro
setsunashiro@setsunashiro2·
@T1ckkk @Lawd_Arbiter TBF genshin romance is just Citlali and Columbina. Most of the main story quest doesnt involve romance bait at all. Meanwhile wuwa main story quest have a lot of romance bait.
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Kleszcz
Kleszcz@T1ckkk·
@Lawd_Arbiter It's funny how genshin is the "og harem slop" but they will deny everything with the most insane mental gymnastics ever to prove their stupidity
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𝘼𝙧𝙗𝙞𝙩𝙚𝙧
𝘼𝙧𝙗𝙞𝙩𝙚𝙧@Lawd_Arbiter·
Hoyo games are just as waifubait as WuWa, if not worse sometimes. Only they found a loophole to escape the allegations by forcing everyone to digest their gay pairings and harassing straight shippers, meanwhile trying to portray gacha garil as the face of the wuwa community
CarLover (Sillycat version)@Fishlover0747

The moment I heard someone say wuwa story is just Rover gathering wives slop‌, I immediately know they're a story skipper. Multiple lore CCs making videos about wuwa amazing symbolisms, references to other literature, philosophy & psychology yet all you could think is.....harem?

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setsunashiro
setsunashiro@setsunashiro2·
@mosssgarden @phantomloxx oooh... i am sure i understand it. and i dont have MASSIVE negative bias on wuwa. i also play the games. i just said for what it is... Wuwa use AI for development of their game is a fact.
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setsunashiro
setsunashiro@setsunashiro2·
@mosssgarden @phantomloxx Hoyo sure use Ai and from what we know they use it for their upcoming game like honkai nexus anima and Varsapura. but we dont know how they use AI on that games. for genshin they still using handrawing method for their enviroment as you can see on many of genshin BTS video
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Hatsune_Mike
Hatsune_Mike@mosssgarden·
@setsunashiro2 @phantomloxx And what are the odds that Hoyo doesn't do that? When they're LITERALLY hiring ppl to work with AI stuff to streamline workload?
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Rice Bowl
Rice Bowl@rice55867·
@setsunashiro2 @phantomloxx You idiot Kuro uses Visvise tool to make the process of rigging characters faster and It's not gen AI Effects, Character animation are still done by humans 😑
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♡⃛ ali
♡⃛ ali@nerdynicolie·
my heart hurts when i need to use my resin on this instead of gambling in artifacts domain
♡⃛ ali tweet media
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setsunashiro
setsunashiro@setsunashiro2·
@CarrotMint1 @WuWa_Ani_Info i still on septimont because i enjoying it slowly and wuwa is not my main gacha games. also this is subjective opinion, so no need to get angry over this. for me between this 4 MC, sadly Rover is not that good in term of personality
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WuWa Info
WuWa Info@WuWa_Ani_Info·
Which Gacha has the most "Personality Driven" MC out of the Big 4 #WutheringWaves
WuWa Info tweet media
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setsunashiro
setsunashiro@setsunashiro2·
@CarrotMint1 @WuWa_Ani_Info dude, i play the game. a lost memories MC is a blank MC where player can self insert easily. thats the purpose why a lot of gacha games MC have lost memories MC. they are blank for a purpose
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