shakesoda
497 posts

shakesoda
@shakesoda
not the art account, sometimes dev stuff. currently working on platipaint and untitled sandbox game
Katılım Ocak 2021
82 Takip Edilen78 Takipçiler

@danmakuboss betrayed
and then nobody was ever trusted to touch the hair again
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@JohnJamesGutib @sabanski_n i really didn't expect anyone to get excited about it, just saw there was a proposal around and i'd just implemented it for a game i'm working on.
this jfa version is pretty fancy, case of using vehicles causes a ton of artifacts though (haven't tried playing with the knobs yet)
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@sabanski_n @shakesoda absolutely: what got this entire ball started in the first place was him posting his implementation, which got everyone really really excited and kickstarted efforts into fully developing MB
for reference, up until that point, we were literally waiting for 3 years 😅
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Per-pixel motion blur in #GodotEngine, thanks to sphynx!
github.com/sphynx-owner/J…
Interested in helping to discuss, test, and maybe even implement per-pixel motion blur in Godot? We've got a workgroup in the Godot VFX Discord, join us there!
discord.gg/4HgzZrRwcx
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@shakesoda i actually did not register the difference mentally until you pointed it out, they have become synonymous in my head
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my job is making my 6-year hyperfixation everyone's problem
lucy ford 🍊@lucyj_ford
i don’t know who needs to hear this, but your job isn’t your identity. your identity is the interchangeable 3-4 month hyperfixation you make everyone’s problem
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@danmakuboss not the account i meant to use to say that but ok close enough
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