Gregorios Kythreotis retweetledi
Gregorios Kythreotis
20.2K posts

Gregorios Kythreotis
@ShedworksGreg
@eteogames • Creative Director on Sable • Shedworks•
London Katılım Nisan 2010
2.3K Takip Edilen53.2K Takipçiler
Gregorios Kythreotis retweetledi

SABLEクリアした!心地良い空気感と切なさに包まれる素敵なゲーム体験をありがとう
アートも音楽もとても良い、特にお気に入りの場所は水晶が原と風の塔です
store.steampowered.com/app/757310/Sab…

日本語
Gregorios Kythreotis retweetledi

A giant centipede chases you while you while you climb down a huge hole in indie climbing horror game, Idols of Ash!
Out now and FREE for a limited time, on Itch: leafygames.itch.io/idols-of-ash
Full Gameplay Video: youtube.com/watch?v=hRJt3H…
by indie dev @LeafyGames

YouTube
English
Gregorios Kythreotis retweetledi

Found within Her Story, Mirror Game is an unassuming minigame that plays with ideas of doubling and the uncanny - echoing motifs found within the game's wider narrative.
Written by @florencesn, read our first article on Minigames here:
vist.ly/4x47h
English
Gregorios Kythreotis retweetledi
Gregorios Kythreotis retweetledi

In Jet Set Radio Future, the radio acts as a unifying force for the game's cast of characters: providing a shared cultural experience, and spurring them to action.
Read our final article on Radios, written by Christian Donlan, at the link below.
vist.ly/4vgx3
English
Gregorios Kythreotis retweetledi

Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.
vist.ly/4upnu
English
Gregorios Kythreotis retweetledi
Gregorios Kythreotis retweetledi

The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.
In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.
vist.ly/4tvf9
English
Gregorios Kythreotis retweetledi

By showing glimpses of distant regions, skyboxes can encourage players to dream beyond a game's borders.
Such is the case in Final Fantasy 7, which Eteo founder @ShedworksGreg unpacks in this week's Archetypes article.
eteogames.com/the-rotting-pi…
English
Gregorios Kythreotis retweetledi

Still very happy with the 'Designing Oppression in the Skies of Half-Life 2' piece. Read it on the @eteogames site: eteogames.com/skyboxes-desig…

English
Gregorios Kythreotis retweetledi

Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story.
Written by Honeybat, our latest article on the theme of Skyboxes is now live.
vist.ly/4rhnf
English
Gregorios Kythreotis retweetledi

Don't miss out on this week's Archetypes article, which explores the gloomy and dystopian skies of Half-Life 2. ☁️
Catch up here: vist.ly/4r8ex
GIF
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Gregorios Kythreotis retweetledi

Exploring how the grey, heavy skies of Half-Life 2 set the scene for a dystopian sci-fi tale, @gnomeslair pays homage to the work of Viktor Antonov in our first article on Skyboxes.
vist.ly/4qhat
English
Gregorios Kythreotis retweetledi

Huge thanks to @ShedworksGreg for asking me to write a piece on skyboxes for @eteogames. Read 'Designing Oppression in the Skies of Half-Life 2' here: eteogames.com/skyboxes-desig…

English
Gregorios Kythreotis retweetledi

Christian Donlan explores the intricate, muddled world of Gravity Rush 2 in this article on the theme of Flying Cities.
Read pieces from our archive for free by signing up for our newsletter 👉vist.ly/4pstx
GIF
English
Gregorios Kythreotis retweetledi

What's the secret behind Apex Legends' city of Olympus? Emma Kent examines the history of doomed floating utopias in this article on Flying Cities.
Catch up on this piece here by signing up for our free newsletter 👉 vist.ly/4q3ng
GIF
English
Gregorios Kythreotis retweetledi

Gregorios Kythreotis retweetledi







