Gregorios Kythreotis

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Gregorios Kythreotis

Gregorios Kythreotis

@ShedworksGreg

@eteogames • Creative Director on Sable • Shedworks•

London Katılım Nisan 2010
2.3K Takip Edilen53.2K Takipçiler
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nam mac
nam mac@nam_mac·
SLUMLORDZ !! ☻☻☻ probably gonna upload the first ep some time next week to youtube >;3
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柚屋
柚屋@yuz4601·
SABLEクリアした!心地良い空気感と切なさに包まれる素敵なゲーム体験をありがとう アートも音楽もとても良い、特にお気に入りの場所は水晶が原と風の塔です store.steampowered.com/app/757310/Sab…
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Eteo Games
Eteo Games@eteogames·
Found within Her Story, Mirror Game is an unassuming minigame that plays with ideas of doubling and the uncanny - echoing motifs found within the game's wider narrative. Written by @florencesn, read our first article on Minigames here: vist.ly/4x47h
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Eteo Games
Eteo Games@eteogames·
In Jet Set Radio Future, the radio acts as a unifying force for the game's cast of characters: providing a shared cultural experience, and spurring them to action. Read our final article on Radios, written by Christian Donlan, at the link below. vist.ly/4vgx3
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Eteo Games
Eteo Games@eteogames·
Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later. vist.ly/4upnu
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Azusa Tojo
Azusa Tojo@azuubanana·
#戦争反対 #nowar 🥲
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Eteo Games
Eteo Games@eteogames·
The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other. In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure. vist.ly/4tvf9
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Eteo Games
Eteo Games@eteogames·
By showing glimpses of distant regions, skyboxes can encourage players to dream beyond a game's borders. Such is the case in Final Fantasy 7, which Eteo founder @ShedworksGreg unpacks in this week's Archetypes article. eteogames.com/the-rotting-pi…
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Gregorios Kythreotis
Gregorios Kythreotis@ShedworksGreg·
Do I know anyone at Unity (particularly an engineer) who can talk to us about untracked memory allocations in Editor?
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Eteo Games
Eteo Games@eteogames·
Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story. Written by Honeybat, our latest article on the theme of Skyboxes is now live. vist.ly/4rhnf
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Eteo Games
Eteo Games@eteogames·
Don't miss out on this week's Archetypes article, which explores the gloomy and dystopian skies of Half-Life 2. ☁️ Catch up here: vist.ly/4r8ex
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Eteo Games
Eteo Games@eteogames·
Exploring how the grey, heavy skies of Half-Life 2 set the scene for a dystopian sci-fi tale, @gnomeslair pays homage to the work of Viktor Antonov in our first article on Skyboxes. vist.ly/4qhat
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Eteo Games
Eteo Games@eteogames·
Christian Donlan explores the intricate, muddled world of Gravity Rush 2 in this article on the theme of Flying Cities. Read pieces from our archive for free by signing up for our newsletter 👉vist.ly/4pstx
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Eteo Games
Eteo Games@eteogames·
What's the secret behind Apex Legends' city of Olympus? Emma Kent examines the history of doomed floating utopias in this article on Flying Cities. Catch up on this piece here by signing up for our free newsletter 👉 vist.ly/4q3ng
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Neo1900
Neo1900@neo1900art·
More concept art pieces from that canceled project I worked on as art director a few years ago
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