Shift.fun

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Shift.fun

Shift.fun

@shiftfun

Launchpad & Ownership Infrastructure 6qwBy48P8DQNEeXpzYtHRpUhvuGWckD83NuQMqGwSHFT

Solana Katılım Ağustos 2025
15 Takip Edilen580 Takipçiler
Shift.fun
Shift.fun@shiftfun·
4 days left to migrate your $SHIFT to our native launchpad. Once the countdown ends, migration will no longer be possible. The claim function will be available immediately after the countdown finishes.
Shift.fun tweet media
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Shadow
Shadow@_Shadow36·
ip was useless until your favorite coin got vamped 100 times lol The next coin to 1 billion+ will be an ip meme. Book it.
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Shift.fun
Shift.fun@shiftfun·
CTOs are broken because value gets delayed, reassigned, or extracted. We removed that entirely. In Community mode: → no dev control → no ponzinomics → fees auto-compound into liquidity Every trade strengthens the pool. No waiting, no approvals — all holders benefit as liquidity grows. Proof of belief at its finest.
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Shift.fun
Shift.fun@shiftfun·
Ownership has to exist first. Then you can tokenize it. Most memes don’t have clear ownership, and if they do, it’s easy to fake claims or get social hacked. What actually works is: → verify the creator → lock fees until ownership is proven → tie rewards to real-world setup (company + IP registration) That way you’re not just “owning a meme token” — you’re backing a verified entity that actually controls the IP. We doing this on Shift.
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DLN
DLN@xbtDLN·
Hear me out, what if there was a way for people to verifiably be able to buy a real piece of a meme. As in, owning tokens based on a meme gave you real ownership over a portion of that Memes IP. Revolutionary, ik, but I think it would be an interesting idea. Would keep tokens from being vamped and would give whales confidence that the token isn’t simply going to vanish. Think this may be a solution worth exploring.
TROLL@Troll_

ip is the meta.

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Shift.fun
Shift.fun@shiftfun·
On Shift, creators can’t just claim fees. If someone is collecting fees, it means they’ve passed verification, endorsed the token, and are actually part of the project. Fees don’t go to whoever presses a button — they go to whoever proves ownership. We don’t rely on X for authentication, so there’s no risk of social hacks or fake claims.
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Shift.fun
Shift.fun@shiftfun·
If you’re a founder, Shift is built for you. Founder mode gives you a foundation, not just fees: ↑ launch your token ↑ fees are collected into an escrow wallet ↑ verify ownership to unlock founder status ↑ fees are used for company setup and IP / trademark registration ↑ once everything is set up, you start collecting fees You’re not just deploying a token. You’re building with funding and ownership from day one.
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Mercy (aka ‘ICM Guy’)
What would you build? ALLY - Coming soon. Reply with what you're building👇
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Shift.fun
Shift.fun@shiftfun·
Good observation, but this is more a structure problem than a demand problem. It’s not just that buyers ran out. It’s that liquidity and attention are getting endlessly fragmented. → same meme launched 10 times → capital split across copies → no market gets deep enough to sustain So even with fewer traders, you amplify the problem. More tokens ≠ more opportunity More tokens = thinner markets The fix isn’t waiting for new buyers. It’s fixing the flow: → one token per name/ticker → no duplicate markets → liquidity concentrated instead of scattered You don’t need more participants. You need fewer, stronger markets.
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Stacy Muur
Stacy Muur@stacy_muur·
The memecoin season ran out of buyers, not tokens. I was shocked to see these 2 charts contradicting each other. New token launches are near all-time highs, while active traders keep declining. Thousands of tokens are launching daily into a market that lost almost all its participants. This imbalance produces side effects: → Liquidity gets split across hundreds of tokens → Launches struggle to stay afloat → Narratives die faster because attention cycles have gotten shorter Fewer traders = less money coming in = low volume →= harder PvP for smaller returns At the mid-2025 peak, Solana alone had 30M+ active wallets. It's brutal for traders trying to time this.
Stacy Muur tweet media
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Shift.fun
Shift.fun@shiftfun·
They can try, but we already account for that. Both names and tickers are unique, and we restrict obvious derivatives and similar names at the platform level, so you can’t just spin up “Pepe2”, “PepeCoin”, etc. freely. And even if someone manages to launch something close, users recognize it for what it is — a copy. At that point the idea becomes a filter. People know what’s original and what’s a vamp — and capital flows accordingly.
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ÆTĦ€R
ÆTĦ€R@aethersol_·
If @a1lon9 charged 5 sol to launch coins it would insta cut down on the amount of pvp Something needs to be done this is not sustainable
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Shift.fun
Shift.fun@shiftfun·
We’re building toward this, but how does an underdog actually get support in this environment? Right now one platform has effectively monopolized the flow — distribution, attention, and liquidity all route through it. Even strong projects struggle to break through. What can smaller, early-stage teams realistically do to compete? And more importantly — is there a path for them to get support from the Solana foundation to balance this out?
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knox
knox@justinknox__·
the solana trading terminal gap is wild we have the fastest chain, cheapest fees, most active users. and the best way to trade on it is still... ? where is the onchain terminal that feels like hype/binance/coinbase pro but for Solana DeFi?
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Shift.fun
Shift.fun@shiftfun·
We’ve been building for the past 5 months to offer an actual alternative: → one token per name → no rewards during bonding → fees locked until verification → liquidity that compounds A launchpad where extraction isn’t the default. You don’t need a protest. You need a better system.
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xet
xet@xet·
i’m offering every trader on ct an on-chain protest. what would on-chain protest look like? it’s simple: we stop buying trench shitcoins. we stop letting streamers bundle 40% and dump on us just to make content. we stop trading. we stop gifting them our money. let them actually bagwork their own coins for once and maybe they will realize how pointless it all is. fuck off with your “retail is coming”. peak retail was 2022 when you had celebrities and athletes with BAYC pfps. volume should go to tokens above 1m mc, with communities that have been around for months. teams that save fees for development, organize stuff with top holders, build with real supporters, run proper marketing and organize funding for cex listings. just stop buying their low mc-s. stop buying their hourly deploys. do that and within a month we will see a 100m+ runner.
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Shift.fun
Shift.fun@shiftfun·
You’re not wrong about the outcome, but the conclusion is off. It’s not that memecoins don’t work. It’s that the current structure is broken. Too many launches, infinite duplicates, and teams extracting at the start means: → no real price discovery → no sustained liquidity → no edge for normal users You’re playing a game where the outcome is decided before you even enter. The fix isn’t to stop entirely. It’s to change the rules of the game: → one token per name → no rewards during bonding → fees locked until verification → liquidity that compounds instead of drains Edge comes back when: there’s one market, real ownership, and no early extraction. Until then, yes… you’re just overtrading noise.
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Sibel
Sibel@sibeleth·
99% of memecoins go to zero after 24 hours of their launch. You keep playing the same rigged slot machine, hoping this time will be different. The rewards are capped for normal players, while the same teams with keep winning by launching farms on a daily basis. If you still need, “one more meme" to make it, and losing money every day, that's a clear sign your mind is already broken. You should probably step back and keep your money for better days. Stop grinding a crowded, broken game. When there are many people like you, you have no edge. Wait till the next meaningful opportunity, knowing that the size of this new opportunity might be relatively smaller than last years, and stop over trading memes for pennies.
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Shift.fun
Shift.fun@shiftfun·
“Gentlemen’s agreements” break the moment there’s money on the table. As long as the same meme can be launched 5–10 times, you’ll always have: → races to launch first → fragmented liquidity → PVP, even if everyone knows which one is “right” The fix isn’t coordination, it’s structure: → one token per name → one active launch per idea If there’s only one market, there’s nothing left to PVP. Instead of asking people not to PVP, you remove the reason to do it.
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ton
ton@tontheneko·
We should make a gentlemen's agreement IF - Said meme has a creator - Creator is onboarded successfully - Creator is not only claiming fees but also endorsing the token LET THE FUCKING TOKEN RUN, SUPPORT IT AND DO NOT PVP IT It literally increases the ceiling by 10x, are you dumb?
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Shift.fun
Shift.fun@shiftfun·
You’re getting close to the real problem. It’s not creator fees. It’s who controls them and when. Most of the PVP comes from this exact dynamic: → someone launches first → controls fees → extracts before anything real is built Your idea tries to delay that control, which is directionally right. But the issue with an “IP claim later” system is: it still starts with no accountability. People trade it as a meme anyway, and by the time someone “claims” it, the damage (or extraction) is already done. The better approach is flipping it entirely: → no rewards during bonding → no one controls fees at the start → fees go to a neutral pool → only a verified founder can unlock them And more importantly: → verification isn’t just “prove you’re the creator” → it’s tied to actually building something (company, IP, structure) And there’s another piece most people miss: → duplicates are what fragment liquidity and create PVP If the same idea can be launched 10 times, you don’t have a market — you have a race to extract. So you enforce: → one name per ticker → one active launch per idea Now all attention and liquidity flows into a single market. So instead of: “anyone can launch, someone claims later” you get: “anyone can launch, but there is only one market — and no one gets paid until legitimacy is proven” This removes: •early extraction •fake onboarding •cashback / agent PVP •liquidity fragmentation And shifts the game to: → who actually builds → who can verify → who can sustain attention It’s time to shift.
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Mannnos
Mannnos@degengamblah·
Thinking out loud about creator fees & pvp & IP & memes. I understand WHY people bid creator coins & people rightly get paid for their work. What if pumpfun had a proof of ownership/IP style system where they verified ownership. Same as the CTO system. For example chicky, if we had a deploy option where it is marked as "IP owned by someone else". And all fees just went to a wallet not in the communities control, and the creator could go to pumpfun & have to prove that they owned the ip or whatever and they just claimed it from there. Then you dont have someone in the community in control of fees from the start. You dont have the cashback pvp, agent pvp or a farmer lying about trying to onboard people. I guess in a lot of ways that is really just similar to what bags had going. But i guess the difference is people just treat a meme as a meme? I dont love that we try and onboard people to a coin they have nothing to do with. Its never really gone well. But maybe this way allows people to just think okay, well this coin doesnt have someone taking the fees but someone can still claim it later. Probably it still leaves door open to pvp because some teams will still try to reach out to people to launch their own before they find out about the one already created. Maybe there is just no solution and we have to figure our way through it. Interested to hear thoughts though
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Shift.fun
Shift.fun@shiftfun·
The problem isn’t too many launches. It’s the same token being deployed 10 times, splitting liquidity and attention. We fixed it. Only one token per name can be active during bonding. If it doesn’t bond within 24h, the name becomes available again. No duplicates. No vamps. Just one market per idea.
Shift.fun@shiftfun

We’re introducing a simple rule on Shift: The same token name can’t be launched multiple times at the same time. When a token enters bonding, its name is reserved for up to 24h. During this period, no one else can launch the same name. • If bonding fails → the name becomes available • If bonding succeeds → the name is permanently locked No more copycats. No more vamps. shift.fun/launch

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