shipposting

48 posts

shipposting

shipposting

@shipposting_

Engineering manager, haven't shipped code in 5 years. Going to build useful apps with AI and share learnings here.

San Francisco Katılım Mart 2026
17 Takip Edilen4 Takipçiler
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shipposting
shipposting@shipposting_·
Working on Borderline that helps frequent travelers stay compliant to residency req for UK,US, Canada PR, citizenship. - auto track trips with background gps - easy export all trip history - alert when absences close to threshold - privacy focused, all data stay on device apps.apple.com/us/app/borderl…
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shipposting
shipposting@shipposting_·
Day 53 - Borderline Codex helped catch a bug where the calendar view was using diff day counting logic than the rest by creating power user scenarios to test.
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shipposting@shipposting_·
Day 52 - Borderline Work been busy so haven't posted updates. Back at it now. Claude code been my main daily driver but gonna switch to Codex for a month to see. I'm liking annotation mode when I ask it to create HTML.
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Master Bug Dev
Master Bug Dev@masterbugstudio·
I just finished an idea for a 'Sun and Moon' rune system. I’m not sure if it works, but I’m sticking with it for now, it already took me 3 weeks to finish 😂 #IndieGame #GameDev #PixelArt #MobileGame
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Nathan Geckler
Nathan Geckler@NathanGeckler·
just started working on my fourth app my gf gave me the idea and i'm excited to work on it basically an app where you can see all your clothes and plan outfits for the week building with Anything and designing with Sleek
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shipposting
shipposting@shipposting_·
Made an iOS game to propose to my wife 9 years ago. Used GPT Image 2 to freshen up designs and claude code to make it run again. #gamedev #indiegame
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shipposting
shipposting@shipposting_·
Built a small game prototype with Claude design @claudeai in ~30 mins. Not a Figma replacement but as a solo dev who doesn't know Figma anyway, it doesn't need to be. #buildinpublic #gamedev
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shipposting
shipposting@shipposting_·
Day 30 - Borderline Submitted v2.2 update to the app store 1. Auto-detect border crossings via GPS 2. Track UK ILR, US naturalization, Canadian PR 3. Trip simulator: test trips before you book 4. Home Office / USCIS / IRCC-ready PDF reports 5. Private by design, all data on-device
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shipposting@shipposting_·
Falling to 0 after initial launch boost, gonna keep trying
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shipposting@shipposting_·
Day 24 - Borderline Revamped on-boarding to make it interactive and align to residency targets instead of a generic travel app.
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shipposting@shipposting_·
Day 23 - Borderline Updated app store screenshot with claude code + pencil.
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shipposting@shipposting_·
Day 22 - Borderline Worked on ASO today, positioning the app as a residency compliance tracker instead of travel tracker.
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shipposting@shipposting_·
Day 21 - Borderline UK ILR -> Citizenship pathway requirements page to make things more clear
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shipposting
shipposting@shipposting_·
@masterbugstudio Would you be able to merge more than 2 in 1 go? Could be satisfying to get a super hero from merging a bunch? Either way awesome progress.
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Master Bug Dev
Master Bug Dev@masterbugstudio·
Devlog new feature update: Merge Hero TLDR: Players can merge two same heroes to infinite stars or gamble for a new random hero. ---- The long story I want to share if anyone is bored enough to read 😅 Initially, I thought merging two same heroes should just create a new random hero +1 Tier. But then I feel it too simple and boring. I wanted players to have a choice and a way to take risks. So, I modified it into two options: a normal merge star or a gamble. Then another question came up: can two same heroes with different star levels be merged? If I blocked that action, players would be forced to squint just to find the tiny star icons on the heroes' heads. Why not let them merge toward infinite stars if they want to?. Imagine a hero with 10+ stars shooting like a machine gun xD. However, expanding the scope meant I had to figure out the gamble ratios when star levels vary. It took me a while to work through the logic, but I think I’ve nailed it. In the video, the ratios update correctly based on the risk the player accepts, so they don’t have to worry about the math. 😆 If you enjoyed this, please consider following for more devlogs #IndieGame #GameDev #PixelArt #MobileGame
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shipposting
shipposting@shipposting_·
Day 20 - Borderline Getting ready to release 2.0 and need something to let claude click around the simulator to do testing, mobai.run works pretty well
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shipposting@shipposting_·
Day 17 - Borderline Track US Citizenship pathway. 5yr pathway requires 1. >30m in US 2. no single trip > 364
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shipposting
shipposting@shipposting_·
Day 16 - Borderline Added debug menu to simulate diff travel history so edge cases can be tested.
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