Travis

788 posts

Travis

Travis

@shrubz19

Indiana, USA Katılım Eylül 2021
27 Takip Edilen6 Takipçiler
Travis
Travis@shrubz19·
@Jungroan I think you explained why it’s fun, have you ever played void sphere for any other reason? It’s a mechanic that forces you to think in a new way
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Jungroan
Jungroan@Jungroan·
As someone who kind of just played Void Sphere for the respective league I'm curious - TOTA fans, what made that mechanic fun for you and what can I look forward to when engaging with it? From my perspective, it sort of seemed like a mechanic where you don't play PoE at all...
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Sarm Kahel
Sarm Kahel@KahelSarm2744·
@shrubz19 @rohnjambo31 @obbek1 @KhaotikzLethal @MisoxShiru @pathofexile It is a fact, and the video I sent proves it. I don't need to prove he was the "primary" developer because I'm not claiming he's the "primary" developer. You claimed he "didn't do shit" and then tried to insist it was "just coding" - which that video proves is false.
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Sarm Kahel
Sarm Kahel@KahelSarm2744·
@shrubz19 @rohnjambo31 @obbek1 @KhaotikzLethal @MisoxShiru @pathofexile God damn, howd you move those goalposts so far back so fast. He worked on designing PoE1 and anyone who looks at early PoE1 and compares it to PoE2 can see the obvious similarities. Angry redditors just want a boogeyman and Chris isn't here anymore to be your punching bag.
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Travis
Travis@shrubz19·
@KahelSarm2744 @rohnjambo31 @obbek1 @KhaotikzLethal @MisoxShiru @pathofexile Lmao Chris is literally talking about “when I allowed you guys to have input”, that’s literally game development. No one is saying Chris has every idea on his own, we are saying Chris lead development, Jonathan coded. Chris always had the fina say on how the game was designed
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