owntown labs@owntown_fun
Economy V2 is live
Today we shipped the biggest update in OWNTOWN's history.
The city now runs on two currencies instead of one, and it reshapes how you earn, spend, trade, and own things in the bay.
If you only read one line, read this:
SELL → you receive $OTWN. BUY → you pay Candy.
Everything below explains how that works and why it makes the economy healthier for everyone.
Don't worry — your account, items, and balances are all safe.
You just need to refresh the page.
Meet the two currencies 🟢 $OTWN — the hard coin
This is the on-chain token you already know. It's what you earn and what you can withdraw to your wallet.
You get $OTWN by selling your catch, loot, and gear to NPC vendors, and from rewards. $OTWN is real, scarce, and yours.
🍬 Candy — the city's currency
Candy is the new in-game currency the whole city now spends: gear, forging, crafting, food, the clinic, repairs, cosmetics, vehicles, homes — all priced in Candy. Candy lives inside the game (off-chain), it's whole/0.1-granular, and it has zero fees on almost everything.
The key design choice: you cannot mine, loot, farm, or sell your way to Candy. There is exactly one source.
The Candy Factory 🏭 — the only place Candy is made
Here's how it works:
Stake your $OTWN inside the factory.
Your stake slowly mints Candy for you out of a shared daily pool.
Claim your Candy whenever you like.
A few important rules:
The daily pool starts at 300 Candy and shrinks 1% every day.
The decay is global — it ticks down once per day for everyone, from the moment the factory opened (not from when you personally started staking).
Your share = your stake ÷ everyone's total stake. More stakers means thinner slices. So the earlier and bigger you stake, the larger your cut.
Your $OTWN is only locked for 12 hours. After that, unstake anytime (small 2% fee to the treasury).
Claiming has a 5% fee to the treasury — but because Candy rounds to 0.1, that fee is effectively 0 on small claims (under ~2 Candy) and only kicks in on larger ones.
No airdrop. No presale. No insiders. Candy supply starts at exactly zero and is born entirely from staking.
It's a fair, open race — the patient and the early win the sweetest share. 🏁
The Candy Market 🍭 — your bridge back to $OTWN
Have more Candy than you need? Trade it for $OTWN on the Candy Market, a full player-driven order book with a live price chart.
Place a bid (buy Candy) or an ask (sell Candy) at your own price.
Trades settle peer-to-peer.
The chart updates in real time so you can see what the city thinks Candy is worth.
This is the two-way door: stake $OTWN → mint Candy → spend it, or sell Candy → get $OTWN back → cash out. The loop is yours to play.
What changed for you
🛒 Player Marketplace → now Candy, zero fees
Buying and selling gear between players now runs entirely on Candy, with no fees taken — you keep the full price. Your old $OTWN listings were cleared during the switch.
Just relist your items in Candy.
🏠 Homes & Towers → now tradable Deeds
Property ownership is now a Deed — a real key item that sits in your inventory.
Buy a property with Candy and you receive its Deed. Want to sell? Trade the Deed on the marketplace and the property passes to the new owner.
✅ If you already own property, your Deeds were granted to you automatically.
ℹ️ Tower sales are paused for now and will open soon.
That's genuinely the whole checklist. Your account, items, $OTWN balance, and your new Deeds are all intact.
Why we did this
A single currency forces one token to be both the thing you save and the thing you spend — which makes prices swing and savings risky. Splitting them gives the city a stable internal currency (Candy) for everyday spending, while keeping $OTWN as the hard money you actually take home. Healthier prices, fairer rewards, and a real reason to stake.
Welcome to Economy V2, citizens. The bay fell in love with Candy — come find out why. 🍬
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