CSL Soft

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CSL Soft

CSL Soft

@sithempero

We are a development studio formed by a team of passionate programmers Our focus is on building innovative solutions in the crypto @2019 Software Studio

EL, USA Katılım Ekim 2019
115 Takip Edilen3.5K Takipçiler
CSL Soft
CSL Soft@sithempero·
@GrindingPoet in one day you can build just the dashboard. the full system will realistically take around 3 months of coding, working 12–16 hours a day
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Grinding Poet
Grinding Poet@GrindingPoet·
took me 1 day to clone dexscreener should we run them out of business lads?
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Crypto94 - Owner of Infinity Gainz
Crypto94 - Owner of Infinity Gainz@CryptoExpert101·
Dev @quantolock has only had 2 coins: Previous one ( $minecraft ) hit over 500k Mcap 😳 His 2nd one is $owl which I expect A LOT of dev work moving forward 6cNScCPxRp4VKs24YrH91sUiJJh8ffvDLc5baAUgpump 🧑‍💻 8UTE...iTMs   ↳ 💊 Rewards: 89 SOL 🔄 Recent Launches [2] 18m OWL @ 30K ⇨ 42K [17m] 23d MINECRAFT @ 18K ⇨ 512K [15d] 🚀 Top Launches 18m OWL @ 30K ⇨ 42K [17m] 23d MINECRAFT @ 18K ⇨ 512K [15d]
Crypto94 - Owner of Infinity Gainz@CryptoExpert101

Dexscreener competitor. Ok bid some here at 23k 6cNScCPxRp4VKs24YrH91sUiJJh8ffvDLc5baAUgpump 🌍 dexbarnowl.com 🔍 Realtime price charts and trading history on DEXes across Ethereum, BSC, Polygon, Avalanche, Fantom, Harmony, Cronos, Arbitrum, Optimism and more. OWL・Chart・🎨・🔮 MAE⋅BAN⋅BNK⋅PDR⋅BLO⋅STB⋅NEO TRO⋅TRT⋅GMG⋅PHO⋅AXI⋅EXP⋅TW 👾 TRY: New 𝕏 Reposter

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CSL Soft
CSL Soft@sithempero·
@LTMS67333132 yeah because there are no real options and people got nowhere to go thats why we coming
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Baby Zuhn
Baby Zuhn@LTMS67333132·
@quantolock Yeah but dex have over 10 millions active user 🙃
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CSL Soft
CSL Soft@sithempero·
A lot of people have been messaging me about this, so I’ll say it clearly - I’m building a Dexscreener-style platform for $99, and it will include many more features than theirs. I’m a C++ developer ??
Phineas@Phineas_Sol

Dexscreener has made $125M in revenue. In the first week of February alone, they made over $400,000 from adding socials and banners to token pages. Something needs to be done to either lower the cost of Dex or make the $299 worth it for the token.

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CSL Soft
CSL Soft@sithempero·
“Ut est rerum omnium magister usus.” (Often rendered: “Experience is the teacher of all things.”) — Julius Caesar, De Bello Civili, Book II, 8.3
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CSL Soft
CSL Soft@sithempero·
@elonmusk i like black pople i dont like a Nigers..
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CSL Soft
CSL Soft@sithempero·
🛠️ Development Update Earn CryptoCraft token Right now I’m actively working on a play-to-earn achievement system inside Minecraft. The idea is simple and clean: Players earn real on-chain rewards by completing in-game achievements Every reward: -is triggered by real gameplay -is validated server-side -is claimed and signed by the player’s own wallet No private keys stored No silent transactions No fake rewards Achievements → validation → player claim → on-chain settlement.
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CSL Soft@sithempero·
@Jessica03524451 It’s already live - Crypto Craft can now be played, and there are players inside right now
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CSL Soft
CSL Soft@sithempero·
Lately, I’ve been asked by several people to explain the system in more detail Crypto Craft as a layered system that we grow step by step, so it stays stable and secure while we add new features. At the top are the Clients (UI layer): the Website UI and the Minecraft Plugin (Paper/Forge). Their job is simple — they don’t calculate outcomes and they don’t change balances. They only send a clean request like: playerId, game, stake, params, clientSeed, nonce, and then they display the result back to the player.The brain is the Backend API (authority). This is where we slowly build the foundation: auth/session, player profiles, the internal balance ledger, and protections like rate limits / anti-abuse. Every action gets logged (audit), and the Backend is the only place allowed to update balances. When a player starts a game, the Backend checks: logged in, stake is available, and not rate-limited. Then it locks the player balance (to prevent spam/exploit), and calls the next layer.That next layer is the Crypto Craft Engine (core) — the real game engine. Here we implement game algorithms like coinflip/dice/slots/pacman, but in a deterministic, auditable way (provably-fair style). It uses a seed system (serverSeedHash + clientSeed + nonce) to generate the result, applies the house edge, and returns: outcome, multiplier, payout, proof, resultSignature. The Engine can also emit events to an audit stream so everything is traceable.Under everything is Storage. We keep long-term truth in PostgreSQL (users, balances, bets, outcomes), and we use Redis for speed (sessions, locks, rate limits). If we want even more scale later, we add an optional event log like Kafka/SQS for bet events and fraud flags.Finally, Infra/Automation keeps the whole system alive: health checks, automatic restarts, crash handling, monitoring, and alerts.The full flow is: player clicks Play on the website or uses /play in Minecraft → Backend validates + locks the balance → Backend calls the Engine with the bet parameters → Engine returns the signed outcome + proof → Backend updates balance and saves the bet record → Website/Minecraft shows the result instantly.We build it slowly like this on purpose: one module at a time, with strict rules (single source of truth, locks, deterministic RNG, idempotency, audit trail). That’s how Crypto Craft becomes not “a plugin”, but a real engineered system that can scale.
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CSL Soft
CSL Soft@sithempero·
we’re building something that’s never existed before right now we’re creating the first $minecraft Crypto Server - a world where your in-game actions connect to real value. Not pay-to-win. Not a gimmick. A real system where skill, time, and creativity can turn into rewards. there will be live events with real cash prizes, tournaments, mini-games, and challenges. every Minecraft lover can join you don’t need to be a trader. You don’t need to be a pro. If you love Minecraft, you already belong here. This is for builders, fighters, explorers, redstone nerds, and dreamers. A new era where Minecraft becomes more than a game.
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CSL Soft
CSL Soft@sithempero·
@Bidzaxyz this isn’t something “Minecraft allows by default” - it’s done through a custom server-side plugin. we’re running Purpur and our own Java module (CraftBridge) that talks to an external backend. the game itself never touches crypto
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Bidza
Bidza@Bidzaxyz·
@quantolock I think Minecraft does not allow this
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CSL Soft
CSL Soft@sithempero·
We’re starting to build a Minecraft world where our token is used inside the game. A real on-chain economy in a virtual universe. Earn, trade, build - all powered by the token.
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CSL Soft
CSL Soft@sithempero·
THE SERVER IS OFFICIALLY LIVE. CryptoCraft is now online. The world is open. The economy begins. Welcome to the first on-chain Minecraft experience. See you in-game.
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CSL Soft
CSL Soft@sithempero·
@a1lon9 IS LIVE LFG 3tbnSJkkVcY4HdJ8Bb4Gw3afDXiYMDPXimgADeFSpump
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alon
alon@a1lon9·
my only pump fun account is "alonalon" - don't trust any others!
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