Sansoldier

13 posts

Sansoldier

Sansoldier

@sjohnson2450

Rochester, NY Katılım Ağustos 2011
31 Takip Edilen22 Takipçiler
Sansoldier
Sansoldier@sjohnson2450·
@MVG_ScAtt @VGBC_GimR In Brawl, forward was so easy, held the control stick a little above the horizontal. Now, it's so tough, teach me! lol
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Sansoldier
Sansoldier@sjohnson2450·
@EvilMrWizard I'm glad a poll was made, even if nothing comes from this from the actual evo tournament.
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Sansoldier
Sansoldier@sjohnson2450·
@MVG_Ryo Happy to hear that! Choose who you like =)
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Sansoldier
Sansoldier@sjohnson2450·
@2450Fall2011The absence of social context cues can be good. It helps one focus on words instead of appearances. It is good in games w/voice
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Sansoldier
Sansoldier@sjohnson2450·
@2450Fall2011 Our physical co-presence in class helps us obtain a more common ground with understanding, if you are situationally aware.
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Sansoldier
Sansoldier@sjohnson2450·
@2450Fall2011 I am glad so much knowledge is available to the world. I would gladly accept automated #hypertext. Ever heard of tvtropes.com?
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Sansoldier
Sansoldier@sjohnson2450·
@2450Fall2011 Bad games in game design often stems from the viewpoint conflict between designers, publishers, and users, even w/ big budgets
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Sansoldier
Sansoldier@sjohnson2450·
@2450Fall2011 I often times made mode errors when dealing with laptop shortcuts, especially with others'. Touchpads in particular are bad.
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Sansoldier
Sansoldier@sjohnson2450·
@2450Fall2011 Improving visibility makes me think of how much something like the right visual cues would help keyboard tricks/shortcuts.
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Sansoldier@sjohnson2450·
@2450Fall2011 I would love to hear more about skill-muscle memory-How do skilled people retain their technique? Natural mapping constraints?
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