slykatari
704 posts

slykatari
@slykatari
i play slayer and sol sometimes
Canada Katılım Temmuz 2023
78 Takip Edilen420 Takipçiler

@fZXEmL6egH4ZZBF @LordKnightBB Again, I need some evidence that isn't experiential, otherwise I can't really agree
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@fZXEmL6egH4ZZBF @LordKnightBB How so? Do you have a comparison between pre 2.0 slayer 5K and current Slayer 5K?
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@fZXEmL6egH4ZZBF @LordKnightBB Why wouldn't Leo have to defend? What if you win roundstart vs Leo? Leo is put into an immediate defensive situation there. It's the same for any character
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@fZXEmL6egH4ZZBF @LordKnightBB —REALLY bad, but I still took the time to grind it out and learn because to improve in bad MUs you need to play them a lot
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@fZXEmL6egH4ZZBF @LordKnightBB I would try fighting Leo with less of a close minded mindset regarding him. If you accept that it's bad but try to make the best of a bad situation, it could be less tilting and less annoying.
I personally had the same experience when I was fighting pot back in S4.0. The MU was—
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@fZXEmL6egH4ZZBF @LordKnightBB —on their defensive habits, because as I mentioned his damage is strong even after 2.0. Of course, that makes the MU very volatile, and certain buttons are very risky to use (like 2S or 2D), but that doesn't mean the MU is 0-10, it just means it's difficult, right?
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@fZXEmL6egH4ZZBF @LordKnightBB In regards to the MU itself, I think it's a bad 4-6. Generally, Slayer has a tough time, especially in neutral with S and H boom being difficult to contest. The strong part is that Slayer offense even without dandy step is good. Most of your damage comes from making good reads—
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@fZXEmL6egH4ZZBF @LordKnightBB That's not how the numbers work
0-10 would imply like literally nothing you do matters. Do you think it's because of flashkick beating dandy step clean? You can just play regular strike throw and spacing traps. It's pretty simple to wrap your head around.
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@fZXEmL6egH4ZZBF @LordKnightBB I mean, I'm not sure what this image is supposed to show? The move's active frames ended
It's only three active. Nothing in 2.0 actually changed the framedata or hitbox of 5K
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