Hugues Bruyère

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Hugues Bruyère

Hugues Bruyère

@smallfly

Try / Share / Iterate — Creative Technologist / Chief of Innovation @bonjourdpt

Montreal, QC, Canada Katılım Şubat 2009
1.6K Takip Edilen7.9K Takipçiler
Hugues Bruyère
Hugues Bruyère@smallfly·
Dormant Memories — a gallery regrouping my recent experiments built from real-world captures, reconstructed as 3D Gaussian Splats, and in many cases manipulated using @theworldlabs' Marble. smallfly.com/dormant_memori… Everything is built with Spark, the 3D Gaussian splat renderer released by World Labs. It runs in the browser and can be experienced across devices: desktop, mobile, and headsets like Apple Vision Pro and Quest 3. This work comes out of something I've been exploring for a few years now: capturing fragments of the world (places, objects, moments...) and turning them into spaces that can then be revisited, manipulated, and explored in real time. What particularly interests me here is the process of creating alternate versions of the same place; starting from something that physically exists and using it as a base to explore variations, instead of generating from scratch. These explorations are part of what we do at @bonjourdpt... same tools, same curiosity, same collaborative energy that shape the studio's work on interactive and immersive experiences. Some of these experiments were featured as part of the Spark 2.0 release by World Labs. Their technical blog post is a must-read; link in the thread ↓ These are experiments. They aren't fully optimized, they aren't bug-free, and the UX has rough edges. The goal is to explore, test, and learn. #GaussianSplatting #3DGS #pointcloud #WorldModels #sparkjs #threejs
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alejandro cartagena
alejandro cartagena@halecar2·
The show also included a 4-day installation of a new work, The Latent Space, created in collaboration with @smallfly. The project is as much about building and understanding the system as it is about the resulting visuals and how both create an opportunity to address the ideals of homeownership in contemporary Mexico. This program was made possible with support from Google.org
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alejandro cartagena
alejandro cartagena@halecar2·
Thank you to @smallfly for working with me to present this installation at the @SFMOMA show. It was a highlight of the exhibition. x.com/smallfly/statu…
Hugues Bruyère@smallfly

The Latent Space, a collab with @halecar2 , was presented last week at @SFMOMA for the opening of his mid-career exhibition. Built on my physical interfaces + real-time diffusion explorations, the experience invites people to interact with Alejandro's work.

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alejandro cartagena
alejandro cartagena@halecar2·
GROUND RULES, mid-career retrospective at @SFMOMA, curated by Shana Lopes closes today. I want to thank everyone at the museum for all the support over these past 4 years of building this exhibition, especially to curator Shana Lopes for all your dedication and care. I am honored to be part of the museum collection and now part of the exhibition history of this space that has been so generous to the medium of photography. Thank you to @aperturefnd for the book that accompanies this project. All the aperture team and Ricardo Baez! Thank you to @fmapfre Foundation for their support in presenting the exhibition in SF and the two upcoming shows in Spain this summer and winter. Finally, thank you to everyone who visited the exhibition. It has been a dream come true to have so many people see 20 years of my work in one place.
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Hugues Bruyère
Hugues Bruyère@smallfly·
Starting from the real world, capture it, and use it as a base to explore variations, instead of generating from scratch. Here capturing this alley with the PortalCam, then point cloud to 3D Gaussian splats and finally manipulated with Marble/@theworldlabs. The result is the same space across multiple alternate realities — abandoned, decayed, day, night — connected through portals. Everything runs real time in the browser using Spark 2.0/@sparkjsdev. #GaussianSplatting #3DGS #pointcloud #WorldModels #sparkjs #threejs
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ZacD
ZacD@ZackD0x·
@smallfly @theworldlabs portal multiverse is wild tech, real space folding into synthetic perception, feels like reality’s own render engine learning to dream
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spark
spark@sparkjsdev·
@smallfly uses Spark LoD to turn real-world scans into "Dormant Memories." These are interactive, documented spaces exploring the intersection of memory and place. Experience it here: smallfly.com/dormant_memori…
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Hugues Bruyère
Hugues Bruyère@smallfly·
World Labs released Spark 2.0 today. Congrats to the @theworldlabs team. The release post is a great read too. I’ve been really enjoying working with Spark ... Really excited to see two of my experiments included in the demo reel, and my project Dormant Memories featured in the "Explore Spark 2.0 creations" section of the technical blog post.
spark@sparkjsdev

Spark 2.0 is here! 🚀 We’re redefining what’s possible on the web with a streamable LoD system for 3D Gaussian Splatting. Built on Three.js, you can now stream massive 100M+ splat worlds to any device from mobile to VR using WebGL2. All open-source. Dive into the tech 👇

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MrNeRF
MrNeRF@janusch_patas·
Heads up: there are some changes coming to LichtFeld Studio. LichtFeld is growing quite a lot, but contributions are not. In fact, besides the two corporate contributors and one bronze sponsor, there is less than $100 on average contributed per month. There were 10,000 downloads in the last 30 days, and nobody contributed anything financially back to the project. Not a single dollar. I cannot support my living on that basis. Given the amount of work I am putting into this project, and it is a lot, often easily 60 hours a week, to provide a state-of-the-art, self-contained 3D reconstruction suite that is used by businesses around the world, this situation is no longer sustainable. The idea was to grow it together, but at the moment it is mainly being used without enough support in return. If every user had contributed only $10, the continuation of the project would have been secured. I have asked for that quite often. I like sharing my knowledge, but I cannot sustain it under these circumstances. Going forward, there will not be any free binaries provided anymore. I created a portal at portal.lichtfeld.io which will give access to daily binaries after registration and donation. This will hopefully help finance the development and maybe even allow me to pay someone in addition. If you cannot afford it, you can still put in the work and build it from source. There are no restrictions. I am aware that people like to work around something like this, and they certainly will. But in the end, that simply means that my work on this project will be discontinued at some point. Btw, after payment an invoice will be automatically issued!
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ButtMatrix
ButtMatrix@Izard_of_Widd·
@smallfly @theworldlabs What exactly is being shown here and how is it generated? It's a 3DGS generated in WorldLabs? From what?
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