the ghost with the most

4.3K posts

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the ghost with the most

the ghost with the most

@smimons

ttrpg gm. tinkerer. overthinker. ex-teacher. ux developer. decent magician. frustrated creative. working class. maybe autistic. lazy goth. he/him.

Katılım Kasım 2015
43 Takip Edilen104 Takipçiler
the ghost with the most
the ghost with the most@smimons·
@JamesIntrocaso Me at my 40th birthday: Oh god, what do I do now?! Just continue to live on my own terms and do what I want with my time, energy and money?! How could I possib… actually yeah, that sounds grand.
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the ghost with the most
the ghost with the most@smimons·
@BlkFlagPrinting I’m not a 5e apologist or anything, but a lot of the replies to this so far are more to do with sucky GMs and less about the system. Levelling too fast? That’s on the GM. Not understand the rules? That’s on the GM. Combat dragging? That’s on the GM.
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BlackFlagPrintingPress
BlackFlagPrintingPress@BlkFlagPrinting·
What was the moment you realized 5e wasn't for you? For me, a friend of mine was GMing, and I declared my actions - I wanted to trade down my standard action for a movement - and he told me I can't, that it had been removed from the rules. That was the last time I played 5e.
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the ghost with the most
the ghost with the most@smimons·
@JonMarkHicks Any GM should be able to say no, without justification or explanation. If there’s a rule or an expectation that you want to enforce, just say “No, this is how it is.” It’ll make your games better.
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the ghost with the most
the ghost with the most@smimons·
@JonMarkHicks I had almost exactly the same situation with a player in my last campaign. Simple: “No. Come up with a more appropriate name or character. If you can’t or won’t do that, you won’t play.” Honestly, most GMs should be way more comfortable just saying no.
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the ghost with the most
the ghost with the most@smimons·
The issue with this #OneDnD Nat 20 rule isn’t that it proves a flat 5% chance to succeed at any roll. The issue is that D&D does such a bad job of teaching when a roll is necessary or not, so concerns about this Nat20 rule are based on faulty practise.
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the ghost with the most
the ghost with the most@smimons·
I now know how all the 3.5e diehards felt in 2013/14. For me, #OneDnD is a move towards a version of D&D I don’t care for. It’s a camel. Designed by committee solely to be broadly popular and profitable, rather than serving any creative vision. That’s not bad, just not for me.
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the ghost with the most
the ghost with the most@smimons·
@Project10kDMs Pace is the rate of things happening. Sure, high pressure situations will often involve more ‘things per minute’ and as such, run at a higher pace, but not always. Its useful to understand that pace and pressure can affect one another, but they aren’t synonymous.
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the ghost with the most
the ghost with the most@smimons·
@Project10kDMs Pressure and pace are not the same thing. At all. In this context, pressure is the weight of choice. Pace is the speed at which you move through events. Two levers to pull, not one.
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the ghost with the most
the ghost with the most@smimons·
@DieinPlace I tried just attributes, no skills for my WIP. It was too broad. For example, a high Physical stat meant you were strong, fast, nimble, hardy all at once. Introducing a few skills (3 per attribute) means there’s just that little bit more room to individualisation.
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Die In Place 🗽⚔🇺🇲🪂🪖
Working through my game system ... Getting pretty for along...yay...but hit a bit of a snag on character skills...do you all think skills are important for characters or flush 'em. Weighing between simplicity and character development options...what say the Twitterati?
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the ghost with the most retweetledi
Laurie
Laurie@laurieontech·
If you’re not actively debugging something in a separate window are you even really attending the meeting?
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the ghost with the most
the ghost with the most@smimons·
Since following the TTRPG and D&D topics on Twitter, I think I’ve ended up muting about 90% of their contributors. You’re all a bit much.
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the ghost with the most
the ghost with the most@smimons·
@TheOGGamer11 If you allow PC actions and choices to determine the eventually difficultly of the check, it’s ok to hinge success on one die roll. If they then fail the check and fail the adventure, THATS THE NEW STORY. Otherwise, you boil the game down to ‘Press X to Continue’.
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TheOGGamer 🐉
TheOGGamer 🐉@TheOGGamer11·
Don't write adventures in a way that requires a skill check to move the story forward. What if your players can't make the check? Instead, either give the info to them outright, or require a check to see how many details they get beyond the basic facts.
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the ghost with the most retweetledi
Howard Beckett
Howard Beckett@BeckettUnite·
France has just frozen gas prices for 365 days of 2022. Norway has said the state will cover 90% of households’ extra electricity charges. In the UK there is a 200% + increase in bills and a state contribution of under 14%. It’s rip off UK.
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Ryan Chenkie
Ryan Chenkie@ryanchenkie·
Unpopular opinion: Ternary operators are great
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the ghost with the most
the ghost with the most@smimons·
@DungeonTheory Takes like this annoy me so much, because they assume the sole purpose of creative endeavours is a saleable final product. Create stuff because it makes you happy, even if no one else would ever see the end result.
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the ghost with the most
the ghost with the most@smimons·
Being a software engineer has taught me one universal truth: Most software is built by people who had no idea what they were doing at the time.
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the ghost with the most
the ghost with the most@smimons·
@AbyssalBrews It’s totally normal. It’s adrenaline. Your body is getting ready to perform. It’s a good thing. Also, nervousness and excitement are almost psychologically identical. Next time it happens, try reframing it as “Oh man, I’m really excited about this session!”
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Ben Newbon
Ben Newbon@BenNewbon·
Having an argument on Discord about GMing being more demanding than playing and I just can’t understand a point of view where this isn’t the case. Even in the most collaborative of TTRPGs the GM does more work than a player. Can anyone help explain the opposite to me?
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