Just Me

72 posts

Just Me

Just Me

@soIMadick

Katılım Mart 2014
370 Takip Edilen3 Takipçiler
Just Me
Just Me@soIMadick·
@turtlewowteam Red Flannel Shirt tmog. Lumberjack when survival update drops
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Just Me
Just Me@soIMadick·
@PFF @PFF_Browns Whether he makes it past “camp arm” status is entirely up to him.
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PFF
PFF@PFF·
The late round picks that can make a Day 1 impact for their new team 💎
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Just Me
Just Me@soIMadick·
@wowclassicdevs Ah Blizzard, you just wouldn’t be you without stuff like this…
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Pat McAfee
Pat McAfee@PatMcAfeeShow·
Oh no
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Just Me
Just Me@soIMadick·
@wowclassicdevs Please tell me you just realized apostrophes and spaces in a server name will cause issues with folder names the day before. Already off to a very Blizzard start. I can feel the Classic already.
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Just Me
Just Me@soIMadick·
@AggrendWoW Are there any plans for AB rep in Ph4? Right now both AB's and BM's are absolutely dead so there is no way to earn this rep.
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Just Me
Just Me@soIMadick·
@AggrendWoW Can we get clarification on the new runes? Is “now” in the patch notes now-now or tomorrow-now. Class and guild discords thank you in advance.
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Just Me
Just Me@soIMadick·
@AggrendWoW -SoD is all about clearing content. Having a 30min timer on BRez really doesn't track with this. Utility should be utility, not utility on every 3rd pull.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not "soon tm" soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate. We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions. Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason. Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf. Many things are also too big to hotfix so we have to think about what we do now vs. next phase. So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other. I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together. Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself). Anyway, here goes: 1. Shadow DPS - We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind? 2. Survival Tree for Hunters - We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that "RPG ranger" class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting? 3. Holy Paladins - We did you guys a bit dirty by not giving you interesting buttons to push like every other healing class. Viewed through a level 60 vanilla lens holy is great, but in SoD it leaves a lot to be desired. One thing we've been discussing is a group heal or some sort of proactive heal mechanic for Holy, but interested to hear some concise ideas here. 4. Sword Rogues - We have some adjustments coming in the upcoming update but we are open to ideas for how to make Saber Slash and other sword gameplay compelling. Might simply be a "do moar damage" adjustment that fixes this in the end, but we are interested in "feelsy" adjustment ideas too. 5. Warriors - Rage is a problematic mechanic because more damage = more rage = more damage = more rage ad infinitum. This is going to become more problematic at 60 as well. If we had it to do over again, we'd likely have normalized rage (i.e. you don't get extra rage when you do more damage/crit) at the start of the season and focused on major changes to their gameplay to compensate. The way it works now really hamstrings the design options for Warriors as we have to worry about the historically best dps in the game becoming even better later and forcing us to do an absolutely massive nerf which everyone would hate. To you, what would be a good trade for some form of normalized rage at 60 if we had to do such a thing? To close us out--at this point, we are always open to novel ideas for any class, including things that don't just strictly borrow from future expansions. Our philosophy on this has shifted from when we started developing this season and now we'd love to experiment with totally NEW mechanics (that ideally fit somewhat plausibly into the classic ecosystem). Not to say we won't use future expansion spells, but there's a willingness to expand our horizons a bit. Anyway sorry for the length. We've had a lot of fun just trawling discords and forums recently but figured I'd just throw this into the maelstrom and see what we get here as well. Thanks! EDIT: I am not answering questions here, so sorry if you want to ask something. My thoughts are irrelevant to this discussion and we want YOUR ideas.
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Just Me
Just Me@soIMadick·
@AggrendWoW -Boomkin "utility" means casting Wild Growth and popping out of form. A toned down WG that doesn't pop you out of form makes way more sense if we are going to give up sunfire for an entire fight to do so.
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Just Me
Just Me@soIMadick·
@AggrendWoW -Hurricane is still pretty lackluster. Juice it up or at least make it provide a solid debuff/slow. This will work well with Starfall WHEN it comes in Ph4. 😉
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Just Me
Just Me@soIMadick·
@AggrendWoW -Boomkin threat is not commensurate with our dps. Having to cast a slow, unbuffed Starfire to open every fight feels bad. Our threat due to self buffs/etc needs to be fixed and/or Starsurge needs to be no-threat now that its main function is to buff Starfire.
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Just Me
Just Me@soIMadick·
@AggrendWoW -Letting our dots crit seems to be pretty low hanging fruit and this has already been added to other classes and tbh is pretty baffling that we didn't get it also.
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Just Me
Just Me@soIMadick·
@AggrendWoW -The 3% moonkin aura does not keep pace with SoD and is pretty useless. My closest guess on what they were trying to do in Ph3 was give us more crit gear. They should make this actually useful by giving us an increase to moonkin aura either flat or based off of our gear.
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Just Me
Just Me@soIMadick·
@AggrendWoW Having an absolute blast tonight, thanks to you and your team! Great job! But Boomies need HELP 🙏
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Heading to bed here in a few. Gotta say it's kinda nice to see a classic raid stay undefeated for a bit, but it's safe to say there's a few things to tweak for the average joes. Gonna let it ride for now though and take a look tomorrow. Got a list of things to adjust in incursions as well. Overall great day, had a ton of fun playing (what little we could in between all the other things going on), but these release days are always pretty wild. It's a cool thing to let people get into stuff with very little foreknowledge, but definitely makes you sweat a bit :) See you tomorrow!
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Fitty
Fitty@CFC_Fitty·
@AggrendWoW Crowd Pummeler's feet rotated today during the cast. Spun 180 degrees following me
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Just Me
Just Me@soIMadick·
@AggrendWoW As a boomkin since TBC Classic, I have never had so little dps AND utility. I feel like faking an illness is the only thing I can do the help my raid team out anymore. How did we get HERE?
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Just Me
Just Me@soIMadick·
@AggrendWoW Well sure am glad my Boomkin doesn’t have any AOE still. I’ll still be eating a sandwich watching everyone else have fun during trash.
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Just Me
Just Me@soIMadick·
@AggrendWoW Of all the things to tweak, how did this get priority?
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Void Pearl trinkets are on the Lost and Found vendor in BB, with caveats: 1. You must have completed the quest 2. the trinkets are now no longer unique-equipped, they are unique, so you'll need to delete your old trinket to swap 3. They are 75g each, so it'll sting (for most) to swap. This isn't something we are going to get in the habit of doing, but for these low level rewards while there are fewer options, we made an exception. If we do anything like this again, it will be much more punishing to swap. Choices in quest rewards matter and always have in WoW.
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Just Me
Just Me@soIMadick·
@AggrendWoW With the current state, you are definitely saying “you can’t have that anymore” to the vast majority that just want to adhoc a competitive bg. How is that OK? Explain that difference to me.
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Josh Greenfield
Josh Greenfield@AggrendWoW·
Answered a similar question in a reply but I'll quote for more vis; is it okay for us to kill 10 player premades for this? You might think so, but others will disagree. There are people who live for 10v10 premade fights and saying "you can't have that anymore" gives us pause.
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Just Me
Just Me@soIMadick·
@AggrendWoW Right now you are failing the majority of the player base, let alone the spirit of SoD. If you can’t fix the queue so premades AND adhoc players can have an enjoyable experience, then the minority loses. Premades will fall off significantly once it is competitive anyways. Be real
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