Walking NDA

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Walking NDA

Walking NDA

@soversetile2

1 Cor 2:2 For all the unemployed, turn away.

Katılım Mart 2023
692 Takip Edilen128 Takipçiler
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𝔟𝔯𝔦𝔱𝔱
𝔟𝔯𝔦𝔱𝔱@fangsxbangs·
THEY ARE SO SCREWED. i called today letting them know that giving an autistic person time to investigate instead of just refunding was a BAD IDEA & they LAUGHED at me! well now i found out that they are running TWO FRAUDULENT INVESTMENT FIRMS out of that therapist office +
𝔟𝔯𝔦𝔱𝔱@fangsxbangs

i just quit therapy bc my therapist office is stealing almost $1,000 from my credit card by not going through my insurance and billing me directly. so i’ve launched an investigation against them and will be free balling life until further notice

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vegas
vegas@VegasDeadlock·
If you were wondering what hp values looked like on older versions of deadlock with similar builds and same net worth, here is a comparison
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Walking NDA
Walking NDA@soversetile2·
THIS is why games shouldn’t patent mechanics . Imagine the arkham combat in so many other games
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R 🇵🇸
R 🇵🇸@shibadad8·
VIRGINIA VOTERS TODAY
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Kurrco
Kurrco@Kurrco·
LUCKI says he's sticking with his May 15 album release date despite Drake’s ‘ICEMAN’ dropping the same day 👀 "Maybe i would push the album back if I didn't have so much new swag."
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James “jchensor” Chen
I’ve shared this before, but every time it shows up it’s worth sharing again. Fighting Games are just like this. This is overloading the Mental Stack. Obviously your actions are limited in Fighting Games, so you have to feint by creative means. Crouching for half a second, changing directions of walking for half a second, whiffing LPs, etc. You’d be surprised at the very subtle things people react to in milliseconds. One of my favorite examples is something Mike Ross used to do in SFIV with Honda. Instead of just doing a raw Headbutt at opponents to attack, he would take advantage of the Special Move button window and make Honda walk forward for just the tiniest fraction of a second before Headbutting. People relax when they see Honda walk forward. They assume he’s lost his charge, so they’re baited into walking or approaching or lowering their defense. So the Headbutt would come out and catch people by surprise. But all it took was that tiny millisecond of walking forward, and it was enough of a feint to get people to subconsciously react to. Another example: if you want to walk up and Throw someone in the middle of Neutral because you got them scared to press buttons, even the slightest crouch for half a second in the middle of walking forward can cause the opponent to be convinced you’re going to attack instead of Throw (esp. in SF6 where crMK DRC is such a threat), making them less likely to Tech the Throw. So like GSP talks about here, feinting is very important. Making your opponent overly stimulated by subtle cues can make them less likely to react to your actual angle of attack.
Dan Mehmet@Danmehmet_

GSP on Feinting. Mastering feinting is what separates high level fighters from bums. You're literally sending your opponent's nervous system into overload. Feinting works because the brain has to guess the attack from early cues like shoulder, hip, and weight shift before the strike actually happens. Feed it false data and it commits to the wrong defense or forces an erratic movement. Once they bite, there's a hard window ,roughly 100-300ms, where their brain is literally busy finishing the first defensive decision and can't start the next one. Feinting can make the opponent start shifting from proactive defence (anticipating) to reactive defence (waiting for confirmation), which is way slower. Even slight position changes cost time to reset. Under fast exchanges, the brain also has a response selection bottleneck (psychological refractory period effect), meaning it struggles to switch between defensive options instantly when actions come in rapid sequence. This is why you sometimes see even high level guys make basic mistakes under fire. None of these happen in isolation. Understanding and mastering feints seems basic but it's one of the hardest things to master. In essence it is the ability to increase your opponents reaction time. That's like a super power in fighting.

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taoki
taoki@justalexoki·
@Mog_Sothoth what's next
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Mog Sothoth
Mog Sothoth@Mog_Sothoth·
@justalexoki the steam/mechanical/industrial age was recreating the body. the information age is just about recreating the brain.
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Center for Transportation Policy
Center for Transportation Policy@TranspoPolicy·
America's skies need an upgrade. The FAA has already made significant progress, but much more work remains to modernize air traffic control.
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