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Space ☆ Bruce
95K posts

Space ☆ Bruce
@spacebruce
Retro anime, Mecha, 魔法少女, Heroism. Panchira enthusiast. 📺 Gundam / Minky Momo / old 🕹️ Old junk / Sega Stuff Now is time to the 68000 heart on fire!
Gamedev/NSFW posts/🔞 please Katılım Ekim 2014
2.5K Takip Edilen2K Takipçiler
Space ☆ Bruce retweetledi

@Gaowing1992 Push Square aren't employees, they're just shills, which might be worse.
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@spacebruce Sony employees are such utter pussies nowdays it's frankly sad lol
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Only good vibes from now on, negative feedback to ridiculous decisions is toxic.
Thank you friends.
Push Square@pushsquare
Sony's Social Media Still Toxic Two Weeks After PS5 Discs Debacle. pushsquare.com/news/2026/07/s…
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@Rinnegatamante It's a stain on other scenes and hobbies too, really upsetting to see things going that way.
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Space ☆ Bruce retweetledi

@PlayStation Hello friends rentals aren't technically and possibly not legally a sale, i think you should clarify that on the store pages thank you
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@spacebruce Did they fight Perfect Chaos in the flooded Station Square
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Space ☆ Bruce retweetledi

@SonicjanNeo yeah I should have posted a picture of that sorry my mistake
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@spacebruce But you can change back to the 8-Bit visuals with the press of a button...
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@games_pants Are you actually using this trick to reload full levels or just small tweakable values that can fit into RAM?
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@spacebruce My way is horrific. I use MAME, with the debugger window open. I send the debugger commands via win32 basically, which can set areas of memory. The game code reads those to see if there's an update, and acts accordingly. It's mostly useful for editing FM in real time, tbh.
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Finally finally finally got it communicating with the game engine, so an entire stage can be created, laid out, etc without touching any code and it just poops out a bunch of header files, before I had to manually write out the level structs, this is fabulous.

Space ☆ Bruce@spacebruce
done a little bit of level editor work, as a treat
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