ss1shadow

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ss1shadow

ss1shadow

@ss1shadow

🌟 Indie Dev | Pixelart Dabbler 🌟 🎮 Building an online co-op tactics RPG 🕹️ Made in GameMaker

Dallas, TX Katılım Mayıs 2011
459 Takip Edilen1.1K Takipçiler
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ss1shadow
ss1shadow@ss1shadow·
This waterfall is just a small piece of the world we’re building 🌍 Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of 𝑴𝒂𝒏𝒊𝒇𝒆𝒔𝒕 𝑫𝒆𝒔𝒕𝒊𝒏𝒚 𝑶𝒏𝒍𝒊𝒏𝒆! We post updates weekly — you’ll want to be here when it launches 👇 #pixelart #gamedev #indiegame
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ss1shadow
ss1shadow@ss1shadow·
@FreddyPixelart Duuuude this transition from grass to light mud to dark mud to water looks soooo good!!!! 🔥🔥
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ss1shadow
ss1shadow@ss1shadow·
@FreddyPixelart Thank you Freddy! I appreciate the positivity and warmth you bring to this platform :D 🙏
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ss1shadow
ss1shadow@ss1shadow·
👁️ This tiny closet used to break everything! This corner case was literally impossible with our old LOS system 🧭 Vector-based visibility now matches player position exactly 🧱 Tight spaces no longer leak or over-hide info 🎯 Mouse-driven logic keeps intent consistent ⚠️ Still hunting that last 1% Do you ship at 99%.. or delay for perfection?! 🫠 #pixelart #gamedev #indiedev #indiegame
ss1shadow@ss1shadow

🪟 Stacked rooms used to become soup XD Switching from height-map logic to vector + rectangle detection cleaned everything up! 🖱️ Cursor defines the readable space 🏠 Connected rooms stack cleanly 👀 Readability follows intent Anyone have ideas how to make this MOAR intuitive? #gamedev #indiedev #pixelart

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ss1shadow
ss1shadow@ss1shadow·
@k19717 Daaaaang, that's some mad skillz you've got XD Great job!
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kizibatooooooooo
kizibatooooooooo@k19717·
あたまクルクル🫨 #ドット絵
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Robot Rhapsody
Robot Rhapsody@RobotRhapsody·
💥Robot Rhapsody is 100% human made! I felt it's important to say in today's era! 👀 Personally I'd never trade the creative process away for cheap conveniences. It diminishes the point of making games to begin with. 🎨🤌 #pixelart #indiegames #NoAI
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ss1shadow
ss1shadow@ss1shadow·
@smks_studios This looks amazing! All of the environment meshes so well together! XD ❤️
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ss1shadow
ss1shadow@ss1shadow·
@undoodle_art Ahhhh I don't know what a Mirrapool is but this concept looks SO COOL!!! XD XD XD 🔥🔥
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ss1shadow
ss1shadow@ss1shadow·
@one_byte_cafe I think that depends on if you can set your attraction aside and build a healthy relationship with that person that's more than their attractiveness. So long as you maintain healthy boundaries I think it is possible, but you also have to know yourself and your tendencies, my 2🪙
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ss1shadow
ss1shadow@ss1shadow·
@sacredlpa Love what ya'll are doing! Keep up the great work, fellow indie pixel game dev brethren! 💪
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Sacred: Last Pixel of Ancaria
A couple of words on Level Design. Imagine crafting an entire 100 square km of land, meticulously placing every single tile and pixel by hand until a vast world comes to life.
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Lidor | TideQuest 🎮
Lidor | TideQuest 🎮@tidequestgame·
Dont worry this apple isn't poisonous 🍎🧙‍♀️ (But it is just placeholder art XD) What foraging items do you think I should add? #indiegames #godot
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Red
Red@theWellRedMage·
Chrono Trigger vs Final Fantasy VI (III) Which one is better? Which is the GOAT of GOATs?
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ss1shadow
ss1shadow@ss1shadow·
@alattanzio Loved red faction XD This looks really good! Keep up the good work 😄
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Antonio Lattanzio
Antonio Lattanzio@alattanzio·
Can't stop watching things fall apart😄 Structural damage is live in my custom destruction system. Any static mesh, automatic anchoring, Nanite support, built on Lyra + GAS. PSA: Voro++ is already in UE5!You're welcome😉 Red Faction players know💥 #UE5 #GameDev #RedFaction
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ss1shadow
ss1shadow@ss1shadow·
@one_byte_cafe Hell naw, it's called meal delivery service 😤 Ain't cooking another day in my life unless I want to!
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onebytecafe
onebytecafe@one_byte_cafe·
I really gotta think about what to eat and cook and wash dishes and think about what to eat and cook and wash dishes for the rest of my life
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ss1shadow
ss1shadow@ss1shadow·
@MudtekStudios I like how you're able to see the elevations far beneath here! ❤️
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ss1shadow
ss1shadow@ss1shadow·
🪟 Stacked rooms used to become soup XD Switching from height-map logic to vector + rectangle detection cleaned everything up! 🖱️ Cursor defines the readable space 🏠 Connected rooms stack cleanly 👀 Readability follows intent Anyone have ideas how to make this MOAR intuitive? #gamedev #indiedev #pixelart
ss1shadow@ss1shadow

🫥 When your "finished" system suddenly isn't finished anymore We're rewriting structure transparency - moving from height-map logic to vector-based detection so stacked effects don't fight each other. 📏 Height-based was simple 🧮 Vector-based handles overlaps 🔁 Rewrite now, flexibility forever How often do you refactor "done" systems - rarely, or basically every milestone? #pixelart #gamedev #indiedev

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DavidMC
DavidMC@davidmcromp·
@RinoTheBouncer Yup... anthing that doesn't directly supports survival or procreation is technically a waste of time... Good thing humans evolved passed only chasing after basic needs.
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Rino🚀
Rino🚀@RinoTheBouncer·
Words of gold🚀 Agree?😎
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Boooooom
Boooooom@Booooooomstick·
@FreddyPixelart and I have expanded our collaboration pack with a new Pixelart tileset: The Catacombs!! 💀 It's a pack of 3 tilesets in total (Exterior + Interior + Dungeon) (32x32) (Perfect for creating a entire adventure game!!🏰⚔️) Link:itch.io/b/3588/top-dow…
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ss1shadow
ss1shadow@ss1shadow·
@MadMaraca This scenery and style look absolutely gorgeous!! XD ❤️
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Mari
Mari@MadMaraca·
Trust the Process.
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