ss1shadow

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ss1shadow

ss1shadow

@ss1shadow

🌟 Indie Dev | Pixelart Dabbler 🌟 🎮 Building an online co-op tactics RPG 🕹️ Made in GameMaker

Dallas, TX Katılım Mayıs 2011
500 Takip Edilen1.1K Takipçiler
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ss1shadow
ss1shadow@ss1shadow·
This waterfall is just a small piece of the world we’re building 🌍 Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of 𝑴𝒂𝒏𝒊𝒇𝒆𝒔𝒕 𝑫𝒆𝒔𝒕𝒊𝒏𝒚 𝑶𝒏𝒍𝒊𝒏𝒆! We post updates weekly — you’ll want to be here when it launches 👇 #pixelart #gamedev #indiegame
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ss1shadow
ss1shadow@ss1shadow·
@65535dot Interesting designs! Really enjoying the buildings carved into the cliff ❤️
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ss1shadow
ss1shadow@ss1shadow·
@takimakou Beautiful scene layout! Love the different props and building styles! ❤️
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たきまコウ
たきまコウ@takimakou·
植木鉢の町(再掲) 個人的に特に好きな所を抜粋してみました。 #pixelart #ドット絵
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ss1shadow
ss1shadow@ss1shadow·
@betterpubpro Really nice size proportions of the character sprite vs structures! 💪
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better. publishing 💙🎮
better. publishing 💙🎮@betterpubpro·
Every pixel in Void Dungeon is placed with intention. From mysterious dungeon corridors to peaceful village hubs, the goal is simple: make a retro world that still feels immersive and alive today. Handcrafted pixel art only. ⚔️ #pixelart #games #gamedev
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ss1shadow
ss1shadow@ss1shadow·
@NOP_Pixels I really enjoy this art piece, it's a really good study of how rock formations go together! Also really digging the waterfall cascade! ❤️
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NOP
NOP@NOP_Pixels·
water and tree posting will continue until temperatures improve
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ss1shadow
ss1shadow@ss1shadow·
🪨 Tiny sprite tweaks Going back through older rock assets and tightening up grounding, shading consistency, and silhouette readability so props feel more anchored to the terrain instead of "floating" on top of it. Learned that little trick from @Namatnieks <3 #pixelart
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ss1shadow
ss1shadow@ss1shadow·
Something about villages like this just hits me right in the nostalgia center 🧠 The scale, the spacing, the tiny details around each house, the way the roads naturally guide your eye.. it feels lived in instead of just tiled together. I really hope we can capture this kind of warmth in MDO someday. Not just visually, but emotionally too. Huge respect to both of these artists. Pixel art like this makes me want to slow down and explore every corner ❤️
Boooooom@Booooooomstick

➡️The Top-Down Adventure tileset is available on Itchio and... it's 30% off!! ⚡️ (A collaborative pack with the great pixelartist @FreddyPixelart ) It includes exteriors, interiors, and dungeons!! Perfect for creating a complete 32x32 top-down game! 👌 Link in the comments✨

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Boooooom
Boooooom@Booooooomstick·
➡️The Top-Down Adventure tileset is available on Itchio and... it's 30% off!! ⚡️ (A collaborative pack with the great pixelartist @FreddyPixelart ) It includes exteriors, interiors, and dungeons!! Perfect for creating a complete 32x32 top-down game! 👌 Link in the comments✨
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Mr #PitchYaGame
Mr #PitchYaGame@LiamTwose·
Yo #GameDev. Feel like you're fighting an endless battle? feel like you're not really progressing? Stop. Take a minute or ten. Review how far you've come, and how much actual progress on your project you have made. Trust me it's highly likely way more than you realised. 🫡
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ss1shadow
ss1shadow@ss1shadow·
@Booooooomstick Yesssss! In love with the walls and wooden pillars of this! 🔥🔥
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Boooooom
Boooooom@Booooooomstick·
Tall medieval house: Have a great Sunday everyone! ✨ #Pixelart
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ss1shadow@ss1shadow·
@KnivStudio Love how epic all of your effects are! Really makes the battle feel massive, well done! 👏👏 Gonna try pull in a fraction of your epic-ness into our spell effects 😆
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ss1shadow
ss1shadow@ss1shadow·
🌅 Four moods. Same battlefield. Stages in Manifest Destiny can now be played at Sunrise, Noon, Sunset, or Midnight depending on the vibe you want mid-match. 🌄 Sunrise softens silhouettes and contrast ☀️ Noon gives maximum visual clarity 🌆 Sunset pushes warm atmospheric lighting 🌙 Midnight leans hard into mood/visibility pressure Which time of day would YOU want to duel? #pixelart #gamedev #indiedev #TacticsRPG
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Samkid123
Samkid123@Samkid123SAM·
@ss1shadow and 1:32, do the platforms get 3d perspective shifted because they are farther down?
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ss1shadow
ss1shadow@ss1shadow·
4 years of pixel art indie dev in 3 minutes. Still not finished... but this is what it looks like.
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ss1shadow
ss1shadow@ss1shadow·
@Sojourn_Past I'm digging the lighting and shadows to complement your waterfall! Looks really good 😄
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ss1shadow
ss1shadow@ss1shadow·
@Samkid123SAM Thank you, it's actually a huge honor even being mentioned in the same sentence as Crosscode! I think the same developers made Alabaster Dawn?
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Samkid123
Samkid123@Samkid123SAM·
@ss1shadow is the depth perception a bit better than Crosscode
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ss1shadow
ss1shadow@ss1shadow·
@LiamTwose Ooof, yea that last commit date gap is intimidating ☠️ Stay strong brotha', lemme know if you ever need an accountability buddy or anything!
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Mr #PitchYaGame
Mr #PitchYaGame@LiamTwose·
@ss1shadow Yeah developing in public definitely holds you accountable. Kinda why I've avoided it of late. Another is when you log into git and it was weeks since your last commit/push 😅
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ss1shadow
ss1shadow@ss1shadow·
The way this artist handles color is honestly absurd in the BEST way possible lol There are SO many hues packed into these tiny structures, but somehow nothing feels noisy or disconnected. The transitions between warm decay, sickly greens, muted blues, and those sharp red accents all blend together so naturally. It makes the whole piece feel alive instead of just "details, cool." Really love artists that aren't afraid of huge palettes but still maintain cohesion. That balance is insanely hard to pull off in pixel art ✨ #pixelart #gamedev
Nauris@Namatnieks

The dwellings of the dreaded and terrorful Dread and Terror for Songs of Conquest. #pixelart

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ss1shadow
ss1shadow@ss1shadow·
@Namatnieks Always impressed by your ability to bend colors to your will. Truly masterful stuff man 😄
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Nauris
Nauris@Namatnieks·
The dwellings of the dreaded and terrorful Dread and Terror for Songs of Conquest. #pixelart
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