starbi

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starbi

starbi

@starbi_dev

i really like pixel graphics and building worlds. game dev, tech artist join the orange cat game discord: https://t.co/YMrI3gfVRg

🦧 Katılım Haziran 2011
107 Takip Edilen1.9K Takipçiler
starbi
starbi@starbi_dev·
@NicolasZu it uses common pixel art 'rules', hue shifting for example. but the final colors are all hand-picked
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starbi
starbi@starbi_dev·
@sixthorns It's 3d rendered, so yes the terrain slope has a different normal so its darker / brighter based on sun angle
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starbi
starbi@starbi_dev·
@DayBrief the whole game uses like 50 colors, so we could do alternative palettes...
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Day Brief
Day Brief@DayBrief·
@starbi_dev when in doubt add a setting for it in a customize panel so the user can decide 🤷🏼‍♂️ maybe some days they might want green maybe some days they want to change it to purple idk make a default option then make the color change optional to players is what if do. sick game btw
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starbi
starbi@starbi_dev·
my cat found a cool stick that looks like a gun (i flipped a stick sprite)
starbi tweet media
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starbi
starbi@starbi_dev·
@softboy7music how i feel with my game rn. lets get through it!!
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Softboy7
Softboy7@softboy7music·
Yo I know it's been pretty quiet from my side atm but I'm drowning in paperwork. Turns out making music is like the least difficult part of being a musician.
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starbi
starbi@starbi_dev·
@reddRockman thank you! there will be more soon :^)
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Rockman
Rockman@reddRockman·
@starbi_dev No ok seriously after seeing more, what game is this. I need to wishlist it yesterday
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starbi
starbi@starbi_dev·
making a hole darker with a shadow lasagna not the best solution, just a bunch of transparent cubes slapped together, but worked better than I expected 🦧 #gamedev #pixelart #madewithunity
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starbi
starbi@starbi_dev·
@RhetoricalHype actually thought about implementing it kind of like this if i do it properly. basically placing fake GI in parts of the world.
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starbi
starbi@starbi_dev·
@SeaCritDev yes, this was just me being lazy for an experiment, and a one-off shot for a certain something in the future
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IllTemperedTuna
IllTemperedTuna@SeaCritDev·
@starbi_dev Please refactor this, use depth fade (u can use a gradient step function if you want to keep that look), a single plane, and never speak of this again XD (Overlaying transparencies that aren't additive are the #1 way to destroy runtime performance)
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starbi
starbi@starbi_dev·
@CyberKomodo thats true... dont tell anyone the raymarched volumetric fog was in the lit shader instead of a post process pass before this 🦧
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CyberKomodo
CyberKomodo@CyberKomodo·
@starbi_dev On modern machines it won’t matter much but there is some performance impact to stacking many layers of transparent meshes like this due to overdraw
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Lente ⛵ dev on a boat
Lente ⛵ dev on a boat@LenteGameDev·
@starbi_dev according to google AI A "goober" is a slang term for a silly, foolish, naive, or goofy person, often used affectionately rather than maliciously. It also refers to a peanut (or goober pea).
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Lente ⛵ dev on a boat
Lente ⛵ dev on a boat@LenteGameDev·
yeeting goobers out of the water (they like it i promise)
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starbi
starbi@starbi_dev·
@holypersondev holy shit a post where its not golden hour!!!!!!!!
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HOLYPERSON@holypersondev·
It is now possible to place buildings on top of other buildings. You can even make John Tower 😮 #gamedev #madewithunity
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starbi
starbi@starbi_dev·
@FrogguccinoGame its just a shader for unity's terrain system. the small details on top are another system I wrote that just read terrain data (among other things)
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starbi
starbi@starbi_dev·
How I painted the world from my previous post! 🌼🖌️ Had to make my own tools because of the special shaders. But it's all procedural, chunked, and GPU instanced now. >:3 #gamedev #pixelart #madewithunity
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