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@stateeq

[email protected] or dms for any inquiries or questions

Tbilisi, Georgia Katılım Haziran 2014
169 Takip Edilen808 Takipçiler
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ً@stateeq·
behance.net/evgenyefanov Posted some of the projects I've worked on on behance, likes and follows are appreciated!
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maro@prodmaro·
BOUNDARY OF DISASTER - Unreal Engine Cinematic. Cinematic version of our recent short film production. CGI done by me and @nax1u , directed by Pawel Jermak. Be sure to check the full movie and stills at our behance page here: behance.net/gallery/198651… #CGI #UnrealEngine #ue5
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ً@stateeq·
(2/2) - if someone spends $1000+ on this game I dont see why they wouldnt try and make you spend another $100 for the upgrade. Whats an extra hundred bucks to somebody who already spent a thousand on the game? Star citizen stockholm syndrome player type behavior
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ً@stateeq·
Ngl yall tarkov people deserve all of this if youre willing to spend this much on a game thats been suffering from the same issues for the past 6 years with no end in sight, not to mention devs constantly fucking up and lying. I understand BSG on this - (1/2)
DanExert@DanExert

Damn wish I was a true believer

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ً@stateeq·
fuck it, PCs with turbochargers
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Sacha Sayan
Sacha Sayan@sachasayan·
@stateeq That's crazy. Is this UE5-rendered or Blender-rendered?
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Onboard: Chasing McLaren 650S GT3 in the rain in Monaco #ue5 #blender #cgi
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ً@stateeq·
@nax1u 22 days
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ً@stateeq·
@Bacriff1 @rey_aep a simple way of doing this is linear() function on the actual buttons themselves and base the interpolation on the distance from the cursor to the actual layer, and a lookAt function to get the rotation for the cursor so its always oriented to the center pastebin.com/q4wUrN7H
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rey
rey@rey_aep·
reactive layers are hands down my favorite part of the next essay vid. we cooked 👀
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