Alexander Seropian

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Alexander Seropian

Alexander Seropian

@steakbacon

Entrepreneur and video game maker. Founder of Bungie, Wideload, Industrial Toys and Look North World. Host @fourthcurtain.

Los Angeles, CA, USA Katılım Ocak 2012
500 Takip Edilen2.1K Takipçiler
Eden Chen
Eden Chen@edenchen·
Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players. Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork. For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success. Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests. Studios are left without a direct relationship with the audience they’re trying to serve. As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement. Today, that changes with the launch of FirstLook 1.0. FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place. We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, @ArenaNet, and @Skybound, connecting millions of players with the developers who make the games they love. As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!
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Alexander Seropian
Alexander Seropian@steakbacon·
Thanks @SimonParkin ! For a great chat with a great crowd!
My Perfect Console Podcast@myperfectcnsle

Join Simon live in Chicago as he chats with pioneering American video game developer Alex Seropian (@steakbacon). Alex is best known as the co-founder of Bungie, the studio behind Halo: Combat Evolved, the landmark FPS that established Microsoft’s Xbox as a viable platform. Find out how Alex founded the company while a student at University, and why, after Apple's Steve Jobs revealed the game on stage, they took Halo to Microsoft. Listen now: bit.ly/48DkCGz

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Jeff Vogel
Jeff Vogel@spiderwebsoft·
Four Ways To Make Your Turn-Based Game More Interesting (Or Ruin It) The dose makes the poison. (An Xwitter blog 🧵) Some times I envy designers who make action games. Suppose you want to make your action game harder. Sure, you can take the numbers-go-up route. More health, more damage. But you can also make the target smaller. Or faster. Or move in an unpredictable way. Or take cover. So many levers to pull. But I write turn-based RPGs. In these games, you and your opponent control blobs of numbers. I throw my numbers at your numbers, and you throw your numbers back at me. Eventually one of us runs out of numbers and loses. Since it’s all math with no reflexes, there are fewer levers I can pull to make fights harder or more suspenseful. But there are a few reliable ways to make your turn-based game more interesting. I use all of these in varying amounts in every game, and I have made pretty much every possible mistake several times. The key is to do these things the right amount. The dose makes the poison. Some helps a lot, but lean too much into one, and your game will be worse. Where is the balance? Well, that’s where the art is, isn’t it?
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Alexander Seropian
Alexander Seropian@steakbacon·
me waiting to heal after I thought I could do a level 5 dungeon
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My Perfect Console Podcast
My Perfect Console Podcast@myperfectcnsle·
We’ve been recording live from the University of Chicago! @SimonParkin had an amazing week immortalising the perfect consoles of Bungie co-founder, @steakbacon, and comic book author, @EvNarc. Thanks to everyone who’s been part of our live audience. Recordings of these live episodes coming soon - subscribe to stay in the loop: bit.ly/43RMgx9
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Look North World
Look North World@looknorthworld·
While gaming is struggling, experiences on UGC platforms are setting records. Our CEO, @steakbacon, chatted with the Business of Creators Podcast about the massive opportunity platforms like Fortnite, Roblox, and Minecraft are presenting studios, creators, and brands; why we’re creating tech to port experiences between Roblox and Fortnite; and what makes a hit. Listen here. open.spotify.com/episode/1IYxBI…
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ᴀᴅᴀᴍ ʙᴏʏᴇs
ᴀᴅᴀᴍ ʙᴏʏᴇs@amboyes·
Thanks for spending time talking about the olden days, @steakbacon and @anglon! It was a blast to reminisce and talk shop, hopefully people learn something??!
The Fourth Curtain@fourthcurtain

Our guest today is @amboyes, co-CEO @IronGalaxy and now founder of Vivrato. From Killer Instinct to The Last of Us Part I, he’s helped ship major #videogames & now supports devs with their own. We discuss raunchy stuff, nemawashi & his magic deck of challenges, this week! Link⬇️

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Alexander Seropian
Alexander Seropian@steakbacon·
Thank you @amboyes for joining us this week and sharing your story. So, what do you all think is EA the game industry equivalent of MickyD's??!!
The Fourth Curtain@fourthcurtain

Our guest today is @amboyes, co-CEO @IronGalaxy and now founder of Vivrato. From Killer Instinct to The Last of Us Part I, he’s helped ship major #videogames & now supports devs with their own. We discuss raunchy stuff, nemawashi & his magic deck of challenges, this week! Link⬇️

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The Fourth Curtain
The Fourth Curtain@fourthcurtain·
Our guest is founder/CEO of @Behavior @remiracine. Famous for the smash Dead By Daylight, his studio began w/ Jersey Devil & led to the Canadian #gamedev Hall of Fame. We talk curious superpowers, getting paid and what to remind your team - this week!⚰️youtu.be/iQDZ2hiPgaQ
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Alexander Seropian
Alexander Seropian@steakbacon·
Thank you @nolan_north for hanging out with us and making winning goals for @anglon. It's no surprise to me the success you've had. Hard work, showing up, being solid pays off...
The Fourth Curtain@fourthcurtain

Guest @nolan_north brings your favorite #videogame characters to life w/ his voice! From Uncharted's Nathan Drake to scores of others, he is a top talent in the industry. We discuss the freedom of prep & being broke but happy😃- this week! youtu.be/1GBkPRZMVLI

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HighVibePR
HighVibePR@HighVibePR·
🚨Fortnite's iOS block isn’t just a headline, it’s a warning shot for the entire platform economy. @looknorthworld CEO Alex Seropian (@steakbacon) tells CNET: “There’s a huge shift from a retail economy to a platform economy. Gen-Z & Gen-Alpha want fast, social, mobile-first access. They're waiting for us on mobile.” As Epic and Apple stall, creators are stuck in limbo and the future of mobile UGC is on pause. 👇 cnet.com/tech/gaming/fo…
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