Stephen Ho

215 posts

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Stephen Ho

Stephen Ho

@stephen_ho333

Lives for the moment

Katılım Eylül 2021
467 Takip Edilen77 Takipçiler
Stephen Ho
Stephen Ho@stephen_ho333·
@francey_luc One thing that I learnt on the way drawing my art asset is: being confident and being consistent then everything will be fine. This looks great and it has its own style
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Luc Francey (LF)
Luc Francey (LF)@francey_luc·
I made an intro for my game! I’m learning pixel art as I go. While every screen might not be a masterpiece, I'm aiming for a consistent style. Do these feel coherent to you? Bonus points if they’re readable. #indiegame #pixelart
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IndieReach Pro 🏆
IndieReach Pro 🏆@IndieReachpro·
🚨 INDIE GAME SHOWCASE TIME 🚨 Devs, show us what you’re building 👇 🎮 Game Title + Genre 🔥 Drop your BEST clip or screenshot Let’s discover hidden indie gems and support each other 💙 #IndieGames #GameDev #IndieDev #SteamGames
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MM's Gaming Community
MM's Gaming Community@MMs_Gaming_Co·
#ShowMeSunday Indie Dev Gaming Community Game Devs! 👇 Drop your Steam pages Showcase your projects with gameplay clips Follow someone new!
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Stephen Ho
Stephen Ho@stephen_ho333·
:) So my conclusion that with big enough code base, Claude will still be so costly just to find a bug. Btw Claude beast ate all my token for this month Very nice model training btw @JetBrainsRider
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Stephen Ho
Stephen Ho@stephen_ho333·
I feel very safe as game programmer. Last night I encountered a weird bug then after several hours finding the root issue, I throw all to Claude (model version for JetBrain IDE), I even pick the best Claude model offered Opus 4.8. He drained all my token and cant fix it. And...
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Stephen Ho
Stephen Ho@stephen_ho333·
Early this morning I change the approach for the prompt
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