mastodon.gamedev.place/@Steverock

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mastodon.gamedev.place/@Steverock

mastodon.gamedev.place/@Steverock

@steverockan

AI apps @ google; past: eng lead @Subnautica, Game Builder https://t.co/upyvgJuTT0, google poly gfx (RIP), https://t.co/gxcEO6Q6hl; he/him

NYC Katılım Şubat 2009
486 Takip Edilen800 Takipçiler
Amar Singh
Amar Singh@ummerrr·
@steverockan let us know when can start running PvP on custom maps at work!
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mastodon.gamedev.place/@Steverock
@andreintg please share deets! i would imagine a manip is fairly doable, but no idea what crazy design you have in mind :) yeah definitely feeling the "roll up my sleeves" urge...i'm gonna try asking it to create unit tests, which i think is very doable in my case. maybe that will help.
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Andrea Intg.
Andrea Intg.@andreintg·
@steverockan I'm on day two of using knowledge (and patience) to get gemini to make me a better manipulator. About to roll up my sleeves and get it done myself. Manipulators are the one thing I hate doing the most and I find myself doing them over and over. Karma I guess🤣
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mastodon.gamedev.place/@Steverock
i'm definitely using some deep knowledge to try and fix these bugs: "you're still creating a new line between the two. you should never rely on midpoints or centroids to determine if you're inside a sector or not - we are dealing with concave polygons with possible holes"
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mastodon.gamedev.place/@Steverock
i'm definitely having to ask it to fix some more subtle geometry bugs, such as properly sharing linedefs when creating adjacent sectors. it is making me a bit nervous...i feel compelled to go in there and fix things myself, or at least understand what it's doing.
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mastodon.gamedev.place/@Steverock
major features tonight: 3d editing: change floor/ceiling height with mouse wheel; assign/copy/paste textures. here's me making the iconic e1m1 carpet section.
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mastodon.gamedev.place/@Steverock retweetledi
Unbound
Unbound@unbound_io·
Creative control + magical chaos. The amount of each is up to you!
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mastodon.gamedev.place/@Steverock
man i am having so much fun vibe coding. i'm making the DOOM level editor of my dreams. exactly the UX i want. no one to argue with. no one else to worry about. haha.
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mastodon.gamedev.place/@Steverock
sudden thought: vibe coding can allow non-engineer users to modify open source apps to customize them like crazy...
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mastodon.gamedev.place/@Steverock
@lucasmeijer your list is great, but i think you're very wrong about AI written code. look at it as intellisense and refactoring tools, but 100x more powerful. it is *amazing* at refactoring and writing boiler-plate-heavy code. ignore the "vibe" hype, but don't dismiss it entirely.
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Lucas Meijer
Lucas Meijer@lucasmeijer·
I think "Have AI write code that becomes part of the product I'm responsible for" is very low on a very long list of ways AI can help me ship better software faster.
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Lucas Meijer
Lucas Meijer@lucasmeijer·
Did an agentic coding talk yesterday. Asked the room "who is really shipping better software faster?". Half the room raised their hand (i did not :). I'm skeptical.
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mastodon.gamedev.place/@Steverock
@DrBimi @mrdoob implants seems to be the only realistic path forward, yeah. i'm not sure even great AR glasses will do it. if it does, i think it will be "floating post-it notes" type of experiences, not fully immersive "metaverse" stuff. but i'd be happy to be wrong.
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bimi Ⓥ ∞
bimi Ⓥ ∞@DrBimi·
@steverockan @mrdoob Or implants, but I think we're talking about a different timescale here. First, we'll simply have good AR with lightweight glasses, that should come the fastest.
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mrdoob
mrdoob@mrdoob·
I finished Meta's Horizon Worlds so they don't have to.
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mastodon.gamedev.place/@Steverock
@mrdoob @DrBimi It basically needs to be the holodeck. Purely visual stimulus with limited physical input just isn’t compelling enough. Saying that as someone who loved and finished many VR games, but hasn’t touched it in years.
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mrdoob
mrdoob@mrdoob·
Now with DLSS 5 ON
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