Expedited review has finally been paid for. Within minutes of getting approved it seems Roblox tested the game in some sort of way, CCU shot straight up to 362 before coming down gradually. Before review the games demographics were mostly 21+, kinda seems impossible for games tailored towards kids to hit the requirement for all ages...
#ROBLOX#RobloxDev
All the time? This is literally the first time this has happened to me, normally everything I use is licensed or original. The map, systems, brainrot models, icons, plots, buttons are all original. Why are you claiming this? It happened to be that the weight models and UI were clearly not original and I'm getting new ones made ASAP.
@sturdonsol You're lying, you cant just use that excuse all the time "oh i didnt know i was being given stolen assets" you know damn well what you did.
While working on Climb a Volcano for Brainrots, I made the decision of making my goal to achieve as high CCU I could in the shortest time possible. With the help of AI my first couple thumbnails achieved 5% CTR which boosted the game onto algorithm. Here’s how 👇
At its peak, it was #340 according to Rotrends, reaching 6.2k ccu with only 1 million visits. This is because I chose to run the cheapest traffic ads, boosting me into the cheaper algorithm (Indonesia, Philippines, Vietnam etc). As a result of this my PCR was very low.
After a while, I didn’t need to run ads anymore as I had gotten into the algorithm very rapidly. Every update I was dropping, I was focusing on quick rapid dopamine keeping players engaged long enough to reach my metric goals. For example, in my mind from the average player all I needed was them playing 15 minutes+ and spending atleast 100 Robux. Other than that I didn’t care about keeping them on longer.
Ultimately, besides the lack of updates the game died out for one crucial reason. The admin abuse I held was way too OP. I decided to set 100x rates recklessly, not considering the economy. Because of this everything else became worthless. It didn’t feel rewarding to play the game normally. Being my first game I am still very happy of how it turned out, I learned a lot and look forward to releasing many more games 🙏
#ROBLOX#RobloxDev
@sturdonsol "Ui you got commissioned" you didnt commision shit you just stole it, its not even remade its fully stolen. all the weights are stolen from kick a lucky block, the UI/HUD/FRAMES/Overhead UI are all ours
Could you tell me which assets I stole? I know the UI I got commissioned was from your game. I'm actively trying to get a new one made it doesn't happen instantly. Besides the games literally sitting at 0 ccu I'm not even pumping ads into it since I want new UI made. I'm sorry for the inconvenience.
This is a showcase of the main gameplay loop in my game. You throw your block, it hatches, an enemy spawns, you run to base.
As my second game I wanted to work on systems and ideas that already work, rather than making my own and experimenting. This is why I took heavy inspiration from Kick a Lucky Block.
#ROBLOX#RobloxDev
This is the aim minigame in my new Roblox game, it rewards players with 2x throw power as long as they keep a streak up. Do you think you could get higher?
#ROBLOX#RobloxDev
@sturdonsol reduce the size of that gui, people will get tired of moving such far distances just to click it, will end up being annoying more than satisfying
@nightixzo The person who sold me the weight models turned out not to be the original owner of them, I'm working to get original ones made ASAP. Sorry if this bothered you.
@RelevantStudios I'm currently using engagement ads, I don't mind paying the 100k fee I just want to know about other devs and their experiences with this new system.