Styg

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Styg

Styg

@stygdev

Lead developer of Stygian Software. We made @UnderrailGame. Working on Underrail 2: Infusion: https://t.co/Iw8f52E4Be. Wishlist on Steam!

Belgrade, Serbia Katılım Kasım 2022
200 Takip Edilen5.2K Takipçiler
Styg
Styg@stygdev·
@GrappleRook I think bullet reloading will be a rather quick crafting action, but it will require an appropriate workbench. I haven't gotten around to crafting yet, so I'll share more details later.
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John
John@GrappleRook·
@stygdev So are you making hand loading rounds / bullet creation a thing for the new one? That's something I would have appreciated in the og even if it meant having to haul around bags of gunpowder lol
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Styg
Styg@stygdev·
Some of the firearm ammo we've implemented so far.
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Styg
Styg@stygdev·
@Szewcer_milita No, it's the exact ammo (providing I properly matched it for the screenshot)
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Szewceer
Szewceer@Szewcer_milita·
@stygdev the unpacked ammo are meant to be generic ? (ie. not represnt the actual caliber they are accurately)
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Styg
Styg@stygdev·
@Jutnik Eventually, yeah. For now we're covering the basics.
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Jutnik
Jutnik@Jutnik·
@stygdev Will there be some strange calibres in the game as well?
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Styg
Styg@stygdev·
@himevoshi Some will some won't. I'll share more details on crafting further down the road.
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bongdoggy
bongdoggy@himevoshi·
@stygdev will ammo (and everything else) crafting work similarly to the original?
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Styg
Styg@stygdev·
@Yoteperson Most of the craftable guns will return, I think.
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Jay
Jay@Yoteperson·
@stygdev Will we see some friends come back or will most of the guns be new because of the new ammo?
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star war dot em pee four
star war dot em pee four@PinkRealtree·
@stygdev Is the top row a batch of Bubba's custom handloads? Love the detail of the misplaced decimal point in "76.2".
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Styg
Styg@stygdev·
@KuzmaKir Thank you for patronage! I hope you have fun with the new system as well.
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Kuzma Kiryukhantsev
Kuzma Kiryukhantsev@KuzmaKir·
@stygdev I hate you for ditching the AP, but I love your game world, and will play the hell out of UR2 anyway! Visuals, and inventory is infuriatingly good 🤣 wish you the best release
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Styg
Styg@stygdev·
@LesbianReptile Thanks. No such plans at the moment. My current focus with the UI is to implement all the functionalities and have it work well on various display resolutions.
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Sleepy Samantha
Sleepy Samantha@LesbianReptile·
@stygdev The UI looks really cool, will it be customizable/modifiable in any way?
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Styg
Styg@stygdev·
@Earnestly00 No such mechanic atm. Might be implemented later.
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Styg
Styg@stygdev·
Quick-dialog technology for when you don't have time to explain yourself - loot's awaiting.
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Styg
Styg@stygdev·
@CassusBelli7 They will be similar to the firearm sounds we've shown in the videos so far.
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Cassus Belli
Cassus Belli@CassusBelli7·
@stygdev The sound design for suppressed weapons sounds good. Will guns (except the more sci-fi examples) sound realistic to comparable real-world weapons?
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Styg
Styg@stygdev·
Lights Out!
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▩ℜ▩
▩ℜ▩@therubykeep·
@UnderrailGame Question: Which difficulty preset do the default slider values correspond to?
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Styg
Styg@stygdev·
@based_tsar @SwampaThing That's the release date for Early Access. It'll take a while after that to get to 1.0
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