Subito
370 posts


Millia's CH fS was severely nerfed in 2.00, no more bombos, right?
Well, yeah. But with dash momentum and spacing recognition she still gets good conversions, although hitting these takes a lot of skill and they're nowhere near as universal as they were before.
#GGST_MI
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@Watashi_tsutty 確かに!
でもこのやり方(直接セイバーヒット確認、ミラーシュなし)だと、意思決定がより簡単になると思う。間合いがどうであれ、どれも良い結果だ(コンボ、Hタン起き攻め)
日本語

@Ziegler_Dev The WSTR prevalence has indeed resulted in completely uninteresting interactions and degenerate gameplay. I was thinking the range should be just nerfed even further. Look at the Halo 3 Mauler: truly just a point blank corner gun designed to be combo'd with a melee after.
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UPDATE: WTF WSTRs
We're gonna take a shot at bringing the WSTR more in line. Right now it's become a dominant option and is eclipsing a lot of the other short range options that exist in the game. SOOOOOO... as of Tuesday 4/21 (likely 8AM PT) the WSTR will no longer be able to down an enemy player who has blue shields or above with two shots. The ideal is that in a majority of cases this will force a reload in scenarios where the target has a blue shield, allowing for some more counterplay in these scenarios.
What Will Change:
- Change will go live Tuesday 4/21 in the morning. Likely 8AM PT.
- WSTRs can still down a green shielded target with 2 direct shots at short rang
- WSTRs will no longer be able to down a blue and above shielded target with 2 shots at short range.
We're still keeping an eye on a variety of balance issues. Thanks for all the feedback, keep it coming and we'll keep hammering at it.
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@Ziegler_Dev Outpost feels amazing on duos; the tight level design suits 2v2 coordination while still being spicy and chaotic.
Maybe add some Rooks though (with lower frequency than in trios)? Had a game where we wiped the lobby, and it felt very un-Marathon to loot Pinwheel w/ zero tension.
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DUOS UPDATE: A CANDLE LIT DINNER ON OUTPOST
We're learning a lot as we go through our duos experiment and so we're moving on to outpost to see how runner pairs do when getting drenched by molten rain! Starting this Wednesday (4/1) at 10am PT, we're going to disable duo queue on Dire Marsh and enable Outpost for Duos.
Details below:
- On Wednesday 4/1 at 10am PT we will disable "Dire Marsh - Duos" and enable "Outpost - Duos" Queue.
- Players in pre-made duos will be able to queue into Outpost - Duos. Matchmaking into a duo pair will not be available.
- This experiment will run for 1 week, ending on Wednesday 4/8 at 10 am PT.
What we will be watching / listening for:
- How pvp and pve encounters play out
- How puzzle mechanics work on the map work in duos
- Any technical issues that occur
Thanks to everyone who has been participating in the duos experiment so far. It's been valuable to observe the data and hear the feedback. We'll continue to beat it up, iterate, and update you as we evolve it.
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Some of yall need to WAKE UP! #marathonthegame This is for all the HATERS of marathon. See the rest of you real men and women in TAU CETI
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Depleted wall health optimal combos can be pretty different from what you're used to, possibly doing 30% more damage compared to what's intuitive.
The following clip studies a specific example, but the goal is to just open up the idea and show its significance.
#GGST_MI
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