Dawid "Sugared" Szarek
483 posts

Dawid "Sugared" Szarek
@sugareddev
That one |Feline| Game Developer. 🐈⬛🐈 Solakrats: https://t.co/lqvEU6vnrA 3 Shots Left: https://t.co/7Wayvp69i7 Pubblety: https://t.co/ZrPSuwmLnP

#Solakrats, Devlog 72: What kind of homunculus am I creating?--! Quickly drafted a quick test draft, and it is more or less what I wanted, and yet, still got jumpscared by how overwhelmingly... overwhelming it turned out. #gamedev #indiedev #indiegame

#Solakrats, Devlog 72: What kind of homunculus am I creating?--! Quickly drafted a quick test draft, and it is more or less what I wanted, and yet, still got jumpscared by how overwhelmingly... overwhelming it turned out. #gamedev #indiedev #indiegame

#Solakrats, Devlog 71: Wabodo bo! Wabo- EMh... that's sure a suspiciously large number of cats in here........................ A special pizza party for #ScreenshotSaturday! #gamedev #indiedev #indiegame

#Solakrats, Devlog 70: Still making progress on the temporary spawn revamp... Sleeping Bag visuals and animations aren't in place yet, but I had a chance to make the camera workaround a bit more interesting since I'll be reworking it later anyways. #gamedev #indiedev #indiegame

#Solakrats, Devlog 69: Keeping it simple today: finished the Save System with all the functionality I'll need, and I'm now working on the new Sleeping Bag spawn system while also reworking some of the AI's walk-to-spot behaviour. That's it, folks~ #gamedev #indiedev #indiegame

made some sounds and used FMOD a lot for this (thanks a lot @sugareddev ) #indiegame #gamedev #indiedev #games #PSX


#Solakrats, Devlog 68: I absolutely forgot to implement Cloud Save into the game for the Steam Build Review check, so I'm quickly doing it right now. And while we're at it, it's always nice to sneak in an obscure and silly secret here and there~ #gamedev #indiedev #indiegame

#Solakrats, Devlog 67: According to my non-perfectionist agreement, AT LAST, the first draft of the interactables and the projector model had to be finished! I'm pretty satisfied with how satisfying it all turned out to be to just toy around with~ #gamedev #indiedev #indiegame


footage of trying again a year later.

Solakrats, Devlog #40: A new layer while you descend deeper, this time introducing huge holes in the walls. [And supposedly introduce hidden mine bombs that ruin any attempt at recording a video clip...........] #gamedev #indiedev #indiegame

#Solakrats, Devlog 66: Close to finishing the model for the Projector Orb, but there are still a few touches before I can wrap all things up. As much as I like the activation spinning sound, I have a feeling it's a bit overkill for its purpose.... #gamedev #indiedev #indiegame

#Solakrats, Devlog 65: So so- I think I'm happy with the current layout of the Preparations UI and how it functions. I'll be wrapping up the remaining visual polish soon, along with some new, simple audio feedback for the entire Interaction system. #gamedev #indiedev #indiegame

#Solakrats, Devlog 64: Since the old Tent spawner is being replaced by the new solution, I thought I'd try finding a different use for it. So, what about "findable" Tents now serving as a way to refresh resources during the Expeditions?? #gamedev #indiedev #indiegame

#Solakrats, Devlog 63: The first visual and composition tests for the Interaction UI are behind me, and well... it's finally starting to look like something! Starting to look suspiciously like a minigame... despite absolutely not being one. Haawh-- #gamedev #indiedev #indiegame

do a barrel roll? #gamedev #indiegame

#Solakrats, Devlog 62: ... Does this count as a Romance Visual Novel...........? #gamedev #indiedev #indiegame
